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Understanding Travel Behaviors and Develo** a User-Centered Design of the Residential Mobility Using a Persona-Based Approach

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  1. Chapter and Conference Paper

    Evaluation of Driver Drowsiness While Using Automated Driving Systems on Driving Simulator, Test Course and Public Roads

    This paper describes an investigation of evaluation indices for assessing driver conditions when using an automated driving system. We focused on a driver drowsiness in the automated mode. A driving simulator ...

    Toshihisa Sato, Yuji Takeda in HCI in Mobility, Transport, and Automotive… (2020)

  2. Chapter and Conference Paper

    Evaluation of Changes in Perceived Intensity and Threshold of Moisture Sensation of Clothes Associated with Skin Moisture

    Moisture sensation is an important determinant of clothing comfort. Conventional studies have attempted to elucidate the mechanism behind moisture sensation by using wet sample cloths that vary by water conten...

    Shanyi You, Mai Shibahara, Katsunari Sato in Haptics: Science, Technology, Applications (2020)

  3. Chapter and Conference Paper

    Develo** an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer

    Referential communication is common in physical remote collaboration. To successfully transfer instructions, remote instructors have to refer objects in the local worker’s environment. However, it is known tha...

    Tzu-Yang Wang, Yuji Sato, Mai Otsuki in Human Interface and the Management of Info… (2020)

  4. Chapter and Conference Paper

    eHealth Approach for Motivating Physical Activities of People with Intellectual Disabilities

    Compared with the general population, people with intellectual disabilities have worse health, lower levels of activity, and greater barriers to participating in fitness activities. Regular physical activity h...

    Valter Berg, Vebjørn Haugland in Digital Transformation for a Sustainable S… (2020)

  5. Chapter and Conference Paper

    Visuo-Haptic Display by Embedding Imperceptible Spatial Haptic Information into Projected Images

    Visuo-haptic augmented reality (AR) systems that represent visual and haptic sensations in a spatially and temporally consistent manner are used to improve the reality in AR applications. However, existing vis...

    Yamato Miyatake, Takefumi Hiraki in Haptics: Science, Technology, Applications (2020)

  6. Chapter and Conference Paper

    Threat Analysis of Poisoning Attack Against Ethereum Blockchain

    In recent years, blockchain technology has witnessed remarkable developments in its application to crypto assets (cryptocurrency) considering not only function storing values but also extension of the smart c...

    Teppei Sato, Mitsuyoshi Imamura, Kazumasa Omote in Information Security Theory and Practice (2020)

  7. Chapter and Conference Paper

    The Relationship Between Drowsiness Level and Takeover Performance in Automated Driving

    Although automated driving systems can perform dynamic driving tasks, at its lower levels, human drivers must still take over control of the vehicle whenever a Take Over Request (TOR) is issued. Human factors ...

    Yanbin Wu, Ken Kihara, Yuji Takeda in HCI in Mobility, Transport, and Automotive… (2020)

  8. Chapter and Conference Paper

    Design and Implementation of Integrated ICN and CDN as a Video Streaming Service

    In this research, we leverage the emerging concept of network slicing to enable the end-to-end integrated Information-Centric Networking (ICN) and Content Delivery Network (CDN) for 5G networking infrastructur...

    Chengkai Yan, Quang Ngoc Nguyen, Ilias Benkacem in Wired/Wireless Internet Communications (2019)

  9. Chapter and Conference Paper

    Evaluation of Network Structure Using Similarity of Posts on Twitter

    Social networking service (SNS) is very popular in our lives, with expanding internet environments and mobile device. Through the SNS, user can submit their opinion or reputation freely, anytime and anywhere....

    Yusuke Sato, Kohei Otake, Takashi Namatame in Social Computing and Social Media. Technol… (2018)

  10. Chapter and Conference Paper

    Neural Mechanisms of Animal Navigation

    Animals navigate to specific destinations for survival and reproduction. Notable examples include birds, fishes, and insects that are driven by their inherited motivation and acquired memory to migrate thousa...

    Koutarou D. Kimura, Masaaki Sato in Distributed, Ambient and Pervasive Interac… (2018)

  11. Chapter and Conference Paper

    Outdoor Studying System Using Bluetooth Low Energy Beacon—To Feel Cultural Sites

    We investigated outdoor studying using Bluetooth Low Energy (BLE) beacons in Nikko, a world heritage site in Japan, in order to convey traditional cultural information to young students. A BLE beacon can supp...

    Yuko Hiramatsu, Fumihiro Sato, Atsushi Ito in Learning and Collaboration Technologies. N… (2017)

  12. Chapter and Conference Paper

    Erratum to: ReMagicMirror: Action Learning Using Human Reenactment with the Mirror Metaphor

    Fabian Lorenzo Dayrit, Ryosuke Kimura, Yuta Nakashima in MultiMedia Modeling (2017)

  13. Chapter and Conference Paper

    Towards Adaptive Aircraft Landing Order with Aircraft Routes Partially Fixed by Air Traffic Controllers as Human Intervention

    This paper focuses on how cognitive loads of air traffic controllers can be reduced when optimizing both aircraft route and landing order in the airport landing problem (ALP), and proposes its method which can...

    Akinori Murata, Hiroyuki Sato in Human Interface and the Management of Info… (2017)

  14. Chapter and Conference Paper

    Research on High Fidelity Haptic Interface Based on Biofeedback

    In this paper, we propose a high fidelity haptic interface based on biofeedback. When we interact with a very stiff virtual object in the virtual world by a haptic interface, the haptic interface frequently b...

    Katsuhito Akahane, Makoto Sato in Human Interface and the Management of Info… (2017)

  15. Chapter and Conference Paper

    Analysis of the Characteristics of Repeat Customer in a Golf EC Site

    In recent years, acquisition of repeat customers is emphasized for EC sites. On the other hand, the defection rate from the first purchase to the second purchase is the highest. There are much attention to acq...

    Yusuke Sato, Kohei Otake, Takashi Namatame in Social Computing and Social Media. Human B… (2017)

  16. Chapter and Conference Paper

    Downtown Osaka Scene Text Dataset

    This paper presents a new scene text dataset named Downtown Osaka Scene Text Dataset (in short, DOST dataset). The dataset consists of sequential images captured in shop** streets in downtown Osaka with an o...

    Masakazu Iwamura, Takahiro Matsuda in Computer Vision – ECCV 2016 Workshops (2016)

  17. Chapter and Conference Paper

    Preventing Incorrect Opinion Sharing with Weighted Relationship Among Agents

    This paper aims at investigating how correct or incorrect opinions are shared among the agents in the weighted network where the relationship among the agent (as nodes of its network) is different each other, ...

    Rei Saito, Masaya Nakata, Hiroyuki Sato in Human Interface and the Management of Info… (2016)

  18. Chapter and Conference Paper

    Personalized Real-Time Sleep Stage from Past Sleep Data to Today’s Sleep Estimation

    This paper focuses on the real-time sleep stage estimation and proposes the method which appropriately selects the past sleep data as the prior knowledge for improving accuracy of the sleep stage estimation. The ...

    Yusuke Tajima, Tomohiro Harada in Human Interface and the Management of Info… (2016)

  19. Chapter and Conference Paper

    Advancing Writing Work with Handwriting-Learning System for Students with Intellectual Disabilities

    For this research, the authors identified writing-learning system requirements for words and sentences written by learners with intellectual disabilities. The requirements can be involved in their daily work c...

    Iwao Kobayashi, Kiwamu Sato, Ayumi Sugisawa in HCI International 2016 – Posters' Extended… (2016)

  20. Chapter and Conference Paper

    The Development of a Game-Based Storytelling Support System that Incorporates Creative Activity and Motion Control

    In previous studies, we developed the Shadow Robot System, which makes use of papercraft models. So far, we have carried out workshops using this system at science museums across Japan. The system receives ver...

    Hiroshi Suzuki, Hisashi Sato in HCI International 2016 – Posters' Extended Abstracts (2016)

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