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Study on Sharing Health Guidance Contents Using Health Guidance Visualization System

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  1. Chapter and Conference Paper

    EVIDENT: Extraction and Visualization Interface of Drawing Execution in Neuropsychological Tests

    In order to support health professionals and clinical psychologists to understand the execution process of neuropsychological drawing tests without expert knowledge of data analysis, we develop a Web applicat...

    Ryukichi Sekimoto, Sachio Saiki in Digital Human Modeling and Applications in… (2020)

  2. Chapter and Conference Paper

    Evaluation of Driver Drowsiness While Using Automated Driving Systems on Driving Simulator, Test Course and Public Roads

    This paper describes an investigation of evaluation indices for assessing driver conditions when using an automated driving system. We focused on a driver drowsiness in the automated mode. A driving simulator ...

    Toshihisa Sato, Yuji Takeda in HCI in Mobility, Transport, and Automotive… (2020)

  3. Chapter and Conference Paper

    Evaluation of Changes in Perceived Intensity and Threshold of Moisture Sensation of Clothes Associated with Skin Moisture

    Moisture sensation is an important determinant of clothing comfort. Conventional studies have attempted to elucidate the mechanism behind moisture sensation by using wet sample cloths that vary by water conten...

    Shanyi You, Mai Shibahara, Katsunari Sato in Haptics: Science, Technology, Applications (2020)

  4. Chapter and Conference Paper

    Proposal of Perception Method of Existence of Objects in 3D Space Using Quasi-electrostatic Field

    In real space, it is possible to know if there is a person standing behind you without turning one’s head. This is due to the quasi-electrostatic field, a type of electric fields that can be recognized by simu...

    Kenta Suzuki, Koya Abe, Hisashi Sato in Design, User Experience, and Usability. De… (2020)

  5. Chapter and Conference Paper

    Develo** an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer

    Referential communication is common in physical remote collaboration. To successfully transfer instructions, remote instructors have to refer objects in the local worker’s environment. However, it is known tha...

    Tzu-Yang Wang, Yuji Sato, Mai Otsuki in Human Interface and the Management of Info… (2020)

  6. Chapter and Conference Paper

    Supporting Online Video e-Learning with Semi-automatic Concept-Map Generation

    E-learning, which can be used anywhere and at any time, is very convenient and has been introduced to improve learning efficiency. However, securing a completion rate has been a major problem. Recently, the le...

    Tessai Hayama, Shuma Sato in Learning and Collaboration Technologies. D… (2020)

  7. Chapter and Conference Paper

    Visuo-Haptic Display by Embedding Imperceptible Spatial Haptic Information into Projected Images

    Visuo-haptic augmented reality (AR) systems that represent visual and haptic sensations in a spatially and temporally consistent manner are used to improve the reality in AR applications. However, existing vis...

    Yamato Miyatake, Takefumi Hiraki in Haptics: Science, Technology, Applications (2020)

  8. Chapter and Conference Paper

    The Relationship Between Drowsiness Level and Takeover Performance in Automated Driving

    Although automated driving systems can perform dynamic driving tasks, at its lower levels, human drivers must still take over control of the vehicle whenever a Take Over Request (TOR) is issued. Human factors ...

    Yanbin Wu, Ken Kihara, Yuji Takeda in HCI in Mobility, Transport, and Automotive… (2020)

  9. Chapter and Conference Paper

    Development of a Interface Which Was Customized for People with Disabilities Using 3D Printers

    The UI (User Interface) usable by handicapped people has used a combination of ready-made products in the past. However, combining ready-made items alone is not sufficient for ease of use, and not only the yaw...

    Yudai Sato, Takeo Ainoya, Ryuta Motegi in Human Interface and the Management of Info… (2019)

  10. Chapter and Conference Paper

    Design and Implementation of Integrated ICN and CDN as a Video Streaming Service

    In this research, we leverage the emerging concept of network slicing to enable the end-to-end integrated Information-Centric Networking (ICN) and Content Delivery Network (CDN) for 5G networking infrastructur...

    Chengkai Yan, Quang Ngoc Nguyen, Ilias Benkacem in Wired/Wireless Internet Communications (2019)

  11. Chapter and Conference Paper

    Analysis of Differences in the Manner to Move Objects in a Real and Virtual Space

    One crucial property of virtual reality (VR) is “self-projection”. This means that an avatar representing a user in a virtual space is the user itself with a higher level of reality. It can be referred to as a...

    Yuki Tasaka, Hikaru Ichimaru, Sakae Yamamoto in Human Interface and the Management of Info… (2019)

  12. Chapter and Conference Paper

    Implementation of Two-Point Control System in SPIDAR-HS for the Rod Tracking Task in Virtual Reality Environment

    The purpose of this paper is to elucidate the contribution of haptic and visual sense to the sense of embodiment (SoE) in the virtual reality (VR) environment by physiological behavior measurement. To achieve ...

    Hiroya Suzuki, Ryuki Tsukikawa in Human Interface and the Management of Info… (2019)

  13. Chapter and Conference Paper

    Investigating the Relationship Between Connection, Agency and Autonomy for Controlling a Robot Arm for Remote Social Physical Interaction

    Current telecommunication systems such as Skype cannot allow remote users to interact physically. Thus, we propose installing a robot arm and teleoperating it can realize social physical interaction. Some auto...

    Ryuya Sato, Don Kimber, Yanxia Zhang in Design, User Experience, and Usability. Us… (2019)

  14. Chapter and Conference Paper

    A System of Tactile Transmission on the Fingertips with Electrical-Thermal and Vibration Stimulation

    This paper introduces a system of tactile transmission on the fingertips in which there are two sides: tactile-sender and a tactile-receiver. For the tactile-sender side, we developed a tactile sensor array an...

    Vibol Yem, Hiroyuki Kajimoto, Katsunari Sato in Human Interface and the Management of Info… (2019)

  15. Chapter and Conference Paper

    Noise-Canceling Music: Reducing Noise by Mixing It with Suitable Music

    Ambient noise is part of our daily life, and sometimes such noise can be bothersome. To reduce noise exposure, people usually listen to music through headphones and earphones or use noise-canceling devices. Ho...

    Hiroki Tokuhisa, Kenta Sato, Kohei Matsuda in Entertainment Computing and Serious Games (2019)

  16. Chapter and Conference Paper

    Evaluation of Network Structure Using Similarity of Posts on Twitter

    Social networking service (SNS) is very popular in our lives, with expanding internet environments and mobile device. Through the SNS, user can submit their opinion or reputation freely, anytime and anywhere....

    Yusuke Sato, Kohei Otake, Takashi Namatame in Social Computing and Social Media. Technol… (2018)

  17. Chapter and Conference Paper

    Development of an End Effector Capable of Intuitive Grasp Operation for SPIDAR-W

    This paper proposes a new grasp operation end effector for the wearable 6 DoF haptic device SPIDAR-W. With the new end effector, users can intuitively perform grasp operations in a virtual environment. Traditi...

    Kanata Nozawa, Ryuki Tsukikawa in Human Interface and the Management of Info… (2018)

  18. Chapter and Conference Paper

    Development of Frame for SPIDAR Tablet on Windows and Evaluation of System-Presented Geographical Information

    When viewing a map, we understand the terrain by the symbols marking the buildings, roads, and landmarks. However, these pieces of information are in planar form. The original road has a slope and is irregular...

    Yuki Tasaka, Kazukiyo Yamada, Yasuna Kubo in Human Interface and the Management of Info… (2018)

  19. Chapter and Conference Paper

    A Video Communication System with a Virtual Pupil CG Superimposed on the Partner’s Pupil

    Pupil response plays an important role in expression of talker’s affect. Focusing on the pupil response in human voice communication, we analyzed the pupil response in embodied interaction, and demonstrated th...

    Yoshihiro Sejima, Ryosuke Maeda in Human Interface and the Management of Info… (2018)

  20. Chapter and Conference Paper

    Proposal for an Affective Skateboard Using Various Lighting Patterns

    In recent years, ideas for more enjoyable playing through the use of emotional design concepts like affectivity and pleasurability factors are attracting attention. In this study, we focused on the effect of b...

    Namgyu Kang, Ryosuke Sato in HCI International 2018 – Posters' Extended Abstracts (2018)

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