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  1. No Access

    Chapter and Conference Paper

    Multimedia communications and groupware

    Groupware is about people communicating with one another. People's communications are inherently multimedia: text, voice, graphics, image, animation, and video. A number of moderately priced multimedia communi...

    Anatole V. Gershman, Stephen H. Sato in Multimedia, Hypermedia, and Virtual Realit… (1996)

  2. No Access

    Chapter and Conference Paper

    Video data management in Media Controller: A distributed multimedia surveillance system

    This paper describes a multimedia surveillance system, the Media Controller. The Media Controller is designed for industrial surveillance and monitoring applications, and it provides the realtime recording and...

    Akihiro Tsukada, Toshihiko Hata in Interactive Distributed Multimedia Systems… (1997)

  3. No Access

    Chapter and Conference Paper

    A Method for Estimating Illumination Distribution of a Real Scene Based on Soft Shadows

    This paper describes a new method for estimating an illumination distribution of a real scene. Shadows in a real scene are usually observed as soft shadows that do not have sharp edges. In the proposed method,...

    Imari Sato, Yoichi Sato, Katsushi Ikeuchi in Advanced Multimedia Content Processing (1999)

  4. No Access

    Chapter and Conference Paper

    Variance-Penalized Reinforcement Learning for Risk-Averse Asset Allocation

    The tasks of optimizing asset allocation considering transaction costs can be formulated into the framework of Markov Decision Processes(MDPs) and reinforcement learning. In this paper, a risk-averse reinforce...

    Makoto Sato, Shigenobu Kobayashi in Intelligent Data Engineering and Automated… (2000)

  5. No Access

    Chapter and Conference Paper

    Human-Body Motion Simulation Using Bone-Based Human Model and Construction of Motion Database

    This paper presents motion simulation/evaluation system for factory workers in the framework of “Info-Ergonomics.” One of the key technologies is CG simulation based on the precise human body mockup called “Bo...

    Hiroshi Arisawa, Takako Sato, Takashi Tomii in Conceptual Modeling for New Information Sy… (2002)

  6. Chapter

    Interaction for Entertainment Contents Based on Direct Manipulation with Bare Hands

    We have developed an augmented desk interface system called the EnhancedDesk which allows us to interact with both physical objects and digital information projected onto a desk simultaneously; this interactio...

    Kenji Oka, Imari Sato, Yasuto Nakanishi, Yoichi Sato in Entertainment Computing (2003)

  7. Chapter

    Playing Rubik’s Cube in Mixed Reality

    This paper describes a prototype system for virtual objects manipulation in mixed reality environment. SPIDAR-8, the multi-fingers string-based haptic interface device, is used to display force feedback at fou...

    Makoto Sato, Yasuharu Koike, Somsak Walairacht in Entertainment Computing (2003)

  8. Chapter

    A Method for Real-Time Rendering of Water Droplets Taking into Account Interactive Depth of Field Effects

    Many researchers have been studying computer graphics simulations of natural phenomena. One important area in these studies is the animation of water droplets, whose applications include drive simulators. Beca...

    Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto in Entertainment Computing (2003)

  9. Chapter

    “Penguin Hockey”

    We have developed a Virtual Reality amusement system called “Penguin Hockey”. Most previous work on virtual reality amusement systems has targeted the players aged approximately 10–15. However, our system targ...

    Akihiko Shirai, Shouichi Hasegawa, Yasuharu Koike, Makoto Sato in Entertainment Computing (2003)

  10. No Access

    Chapter

    Reliability of a Distributed Search Engine for Fresh Information Retrieval in Large-Scale Intranet

    We have developed distributed search engine, called Cooperative Search Engine (CSE), in order to retrieve fresh information. In CSE, a local search engine located in each Web server makes an index of local pag...

    Nobuyoshi Sato, Minoru Udagawa in New Horizons of Parallel and Distributed C… (2005)

  11. No Access

    Chapter and Conference Paper

    Entertainment Applications of Human-Scale Virtual Reality Systems

    This paper describes three applications of human-scale virtual reality in demonstrative systems. The first application is a demonstrative system, the “Tangible Playroom”. It was designed as a computer entertai...

    Akihiko Shirai, Kiichi Kobayashi in Advances in Multimedia Information Process… (2005)

  12. No Access

    Chapter and Conference Paper

    A Broadcasting Technique for Holographic 3D Movie Using Network Streaming

    Lately, many kinds of transmitting techniques over the high speed communicating networks called broad-band internet have widespread among the general public. However, as for the transmission of 3D visual image...

    Kunihiko Takano, Koki Sato in Advances in Multimedia Information Process… (2005)

  13. No Access

    Chapter and Conference Paper

    Web-Based Telepresence System Using Omni-directional Video Streams

    Recently, the telepresence which allows us to experience a remote site through a virtualized real world has been investigated. We have already proposed telepresence systems using omni-directional images which ...

    Kazumasa Yamazawa, Tomoya Ishikawa in Advances in Multimedia Information Process… (2005)

  14. No Access

    Chapter and Conference Paper

    A Novel Indexing Method for Digital Video Contents Using a 3-Dimensional City Map

    This paper presents a novel indexing method for digital video contents. The method automatically identifies city buildings captured by digital video camera. This is done by extracting the objects from candidat...

    Yukiko Sato, Yoshifumi Masunaga in Web and Wireless Geographical Information Systems (2005)

  15. No Access

    Chapter and Conference Paper

    Human-Scale Interaction with a Multi-projector Display and Multimodal Interfaces

    We propose a novel multi-projector display for immersive virtual environments. Our system named “D-vision” has a hybrid curved screen which completely covers user’s view and immerses the user in displayed virt...

    Naoki Hashimoto, Jaeho Ryu, Seungzoo Jeong in Advances in Multimedia Information Process… (2005)

  16. No Access

    Chapter and Conference Paper

    EnhancedTable: Supporting a Small Meeting in Ubiquitous and Augmented Environment

    This paper describes our design and implementation of an augmented table interface for small group meetings. The system was designed to be used by multiple users in the ubiquitous environment, where people do ...

    Hideki Koike, Shin’ichiro Nagashima in Advances in Multimedia Information Process… (2005)

  17. No Access

    Chapter and Conference Paper

    Using a MyoKinetic Synthesizer to Control of Virtual Instruments

    We have been develo** a new type of human-computer interface, myokinetic synthesizer (MyoKinSynthesizer), using electromyography (EMG) signals. It enables a user to select virtual instruments and to control ...

    Duk Shin, Atsushi Katayama, Kyoungsik Kim in Advances in Artificial Reality and Tele-Ex… (2006)

  18. No Access

    Chapter and Conference Paper

    Haptic Interaction System for Co-evolution with Reactive Virtual Human

    Interactions that provide motivating activities, and perform mutual feedback truly in human-scale spaces, were not suggested in any studies. In this paper, we propose and implement a haptic interaction system ...

    S. Z. Jeong, N. Hashimoto, M. Sato in Technologies for E-Learning and Digital Entertainment (2006)

  19. No Access

    Chapter and Conference Paper

    3D Digital Archive of the Burghers of Calais

    Auguste Rodin is the most celebrated sculptor of the 19th century. His works, such as The Gates of Hell, The Thinker, and The Burghers of Calais, are famous worldwide. To our knowledge, no art historians have ...

    Daisuke Miyazaki, Mawo Kamakura in Interactive Technologies and Sociotechnica… (2006)

  20. No Access

    Chapter and Conference Paper

    Gaze Estimation from Low Resolution Images

    The purpose of this study is to develop an appearance-based method for estimating gaze directions from low resolution images. The problem of estimating directions using low resolution images is that the positi...

    Yasuhiro Ono, Takahiro Okabe, Yoichi Sato in Advances in Image and Video Technology (2006)

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