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Smell and Taste-Based Interactions Enabled Through Advances in Digital Technology
Innovations around smell and taste interfaces are quickly emerging in the literature and practice, they include fully controllable sensory delivery... -
Assessment Framework for Immersive Learning: Application and Evaluation
Technological advances, changing demands of students and employers as well as the stiff competition among higher education (HE) institutions are... -
Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality
The accessibility of digital systems determines the participation of a large number of people in everyday life. Therefore, it is important to teach... -
An Immersive Laboratory Environment for a Customized Learning Experience
Science, technology, engineering, and mathematics (STEM) are important drivers of innovation, yet students are often unmotivated and do not... -
Role of Adaptation Phase in Educational Results of Virtual Reality Communication Training for Managers
Adaptation to new devices and interfaces is actively studied by user experience and human-computer interaction specialists but is typically neglected... -
Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment
The widespread availability of smartphones facilitates the integration of digital, augmented reality (AR), and tangible augmented reality (TAR)... -
A Multimodal Document Viewer in Fully Immersive Virtual Reality
Immersive learning using fully immersive virtual reality (VR) is typically utilized to present 3D objects that cannot be represented easily on a... -
Flood Adventures: Evaluation Study of Final Prototype
It is vital that individuals of all ages know what preparations to make prior to a flooding event and what actions to take during an actual flood... -
\(\textsc {IVE}\) : An Immersive Virtual Environment for Automotive Security Exploration
With the increasing integration of electronics, software, and sensors, autonomous vehicles are becoming highly complex, distributed cyber-physical... -
Digital Twins, Metaverse, and Learning. Review and Proposal of Conceptual Framework
Digital twins (DT) technology has advanced and is gaining momentum of applicability in different contexts. The metaverse enables immersive... -
Immersive Educational Recycling Assistant (ERA): Learning Waste Sorting in Augmented Reality
For a sustainable living, it is everyone’s responsibility to do our best at recycling. However, waste classification can be complex. The existing... -
Immersive Learning Environments for Self-regulation of Learning: A Literature Review
Self-regulation of learning (SRL) plays a decisive role in learning success but characterizing learning environments that facilitate development of... -
Framework of Pedagogic and Usability Principles for Effective Multi-user VR Learning Applications
Education and learning continue to evolve as a result of the rapid speed of technological advancement in the 21st Century. The growing presence of... -
A Platform for Analyzing Students’ Behavior in Virtual Spaces on Mozilla Hubs
Social Virtual Reality (VR) or “Metaverse” platforms provide teachers with the opportunity to use educational virtual spaces for both distance... -
A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi
This paper discusses and evaluates a self-contained portable multi-user cross-platform Virtual Reality (VR) setup that was devised and configured... -
Novel Behaviors of Youth in a Virtual Reality Chemistry Lab
Virtual reality’s (VR) unique affordances of enabling risk-free and exploratory behaviors [1] pose an unknown variable in its use as a learning... -
Research on Inclusive Design Elements of Urban Innovative Migrants Based on KANO Model
Purpose to explore the demand preferences of innovative immigrants towards cities, obtain demand priorities, and propose a framework for inclusive... -
Exploring How Adolescents Collaborate with Robots
Robots are increasingly being employed in educational environments to enhance learning experiences. Adolescents may interact with robots differently... -
El Boca Electronic Ear in a Company Dedicated to the Sale of Pharmaceutical Products and Toiletry Articles. Peru Case
The purpose of the research is to determine the electronic word of mouth of a company dedicated to the sale of pharmaceutical products and... -
HMI Interfaces of Unmanned Automated Taxi Services: What Is Essential Information?
At SAE Level 4, the Automated Driving System (ADS) handles all driving tasks, including emergencies, within a defined Operational Design Domain. This...