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Chapter and Conference Paper
Geometric Computing Environments:
The current state of the art in computational geometry and software engineering suggests that it might be appropriate to consider develo** Geometric Computing Environments since computing environments have m...
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Chapter and Conference Paper
Computational Geometry in Practice
At a practical level, there are many important issues in computational geometry which are seldom discussed in the literature. In this paper we illustrate some of these by concentrating on a fundamental operati...
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Chapter and Conference Paper
Antialiasing in Practice
Aliasing, that is to say the artefacts which arise from under-sampling when rendering geometric objects. is a pervasive problem in computer graphics. The paper discusses aliasing first In the broadest terms by...
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Chapter and Conference Paper
A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes
In this paper, we introduce a novel approach to denoise meshes taking the balanced flow equation as the theoretical foundation.The underlying model consists of an anisotropic diffusion term and a forcing term....