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Design Consideration for LC Analog Filters: Inductor ESR Compensation, Mutual Inductance Effect and Variable Center Frequency

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  1. Chapter and Conference Paper

    EVIDENT: Extraction and Visualization Interface of Drawing Execution in Neuropsychological Tests

    In order to support health professionals and clinical psychologists to understand the execution process of neuropsychological drawing tests without expert knowledge of data analysis, we develop a Web applicat...

    Ryukichi Sekimoto, Sachio Saiki in Digital Human Modeling and Applications in… (2020)

  2. Chapter and Conference Paper

    ArtPDGAN: Creating Artistic Pencil Drawing with Key Map Using Generative Adversarial Networks

    A lot of researches focus on image transfer using deep learning, especially with generative adversarial networks (GANs). However, no existing methods can produce high quality artistic pencil drawings. First, a...

    SuChang Li, Kan Li, Ilyes Kacher, Yuichiro Taira in Computational Science – ICCS 2020 (2020)

  3. Chapter and Conference Paper

    Develo** an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer

    Referential communication is common in physical remote collaboration. To successfully transfer instructions, remote instructors have to refer objects in the local worker’s environment. However, it is known tha...

    Tzu-Yang Wang, Yuji Sato, Mai Otsuki in Human Interface and the Management of Info… (2020)

  4. Chapter and Conference Paper

    Development of a Interface Which Was Customized for People with Disabilities Using 3D Printers

    The UI (User Interface) usable by handicapped people has used a combination of ready-made products in the past. However, combining ready-made items alone is not sufficient for ease of use, and not only the yaw...

    Yudai Sato, Takeo Ainoya, Ryuta Motegi in Human Interface and the Management of Info… (2019)

  5. Chapter and Conference Paper

    Analysis of Differences in the Manner to Move Objects in a Real and Virtual Space

    One crucial property of virtual reality (VR) is “self-projection”. This means that an avatar representing a user in a virtual space is the user itself with a higher level of reality. It can be referred to as a...

    Yuki Tasaka, Hikaru Ichimaru, Sakae Yamamoto in Human Interface and the Management of Info… (2019)

  6. Chapter and Conference Paper

    Implementation of Two-Point Control System in SPIDAR-HS for the Rod Tracking Task in Virtual Reality Environment

    The purpose of this paper is to elucidate the contribution of haptic and visual sense to the sense of embodiment (SoE) in the virtual reality (VR) environment by physiological behavior measurement. To achieve ...

    Hiroya Suzuki, Ryuki Tsukikawa in Human Interface and the Management of Info… (2019)

  7. Chapter and Conference Paper

    Investigating the Relationship Between Connection, Agency and Autonomy for Controlling a Robot Arm for Remote Social Physical Interaction

    Current telecommunication systems such as Skype cannot allow remote users to interact physically. Thus, we propose installing a robot arm and teleoperating it can realize social physical interaction. Some auto...

    Ryuya Sato, Don Kimber, Yanxia Zhang in Design, User Experience, and Usability. Us… (2019)

  8. Chapter and Conference Paper

    A System of Tactile Transmission on the Fingertips with Electrical-Thermal and Vibration Stimulation

    This paper introduces a system of tactile transmission on the fingertips in which there are two sides: tactile-sender and a tactile-receiver. For the tactile-sender side, we developed a tactile sensor array an...

    Vibol Yem, Hiroyuki Kajimoto, Katsunari Sato in Human Interface and the Management of Info… (2019)

  9. Chapter and Conference Paper

    Noise-Canceling Music: Reducing Noise by Mixing It with Suitable Music

    Ambient noise is part of our daily life, and sometimes such noise can be bothersome. To reduce noise exposure, people usually listen to music through headphones and earphones or use noise-canceling devices. Ho...

    Hiroki Tokuhisa, Kenta Sato, Kohei Matsuda in Entertainment Computing and Serious Games (2019)

  10. Chapter and Conference Paper

    \(\textsc {InKS}_{\textsf {}}\) , a Programming Model to Decouple Performance from Algorithm in HPC Codes

    Existing programming models tend to tightly interleave algorithm and optimization in HPC simulation codes. This requires scientists to become experts in both the simulated domain and the optimization process a...

    Ksander Ejjaaouani, Olivier Aumage in Euro-Par 2018: Parallel Processing Worksho… (2019)

  11. Chapter and Conference Paper

    Performance Evaluation of Tsunami Inundation Simulation on SX-Aurora TSUBASA

    As tsunamis may cause damage in wide area, it is difficult to imme...

    Akihiro Musa, Takashi Abe, Takumi Kishitani in Computational Science – ICCS 2019 (2019)

  12. Chapter and Conference Paper

    Evaluation of Network Structure Using Similarity of Posts on Twitter

    Social networking service (SNS) is very popular in our lives, with expanding internet environments and mobile device. Through the SNS, user can submit their opinion or reputation freely, anytime and anywhere....

    Yusuke Sato, Kohei Otake, Takashi Namatame in Social Computing and Social Media. Technol… (2018)

  13. Chapter and Conference Paper

    Development of an End Effector Capable of Intuitive Grasp Operation for SPIDAR-W

    This paper proposes a new grasp operation end effector for the wearable 6 DoF haptic device SPIDAR-W. With the new end effector, users can intuitively perform grasp operations in a virtual environment. Traditi...

    Kanata Nozawa, Ryuki Tsukikawa in Human Interface and the Management of Info… (2018)

  14. Chapter and Conference Paper

    Cross-Modality Image Synthesis from Unpaired Data Using CycleGAN

    CT is commonly used in orthopedic procedures. MRI is used along with CT to identify muscle structures and diagnose osteonecrosis due to its superior soft tissue contrast. However, MRI has poor contrast for bon...

    Yuta Hiasa, Yoshito Otake, Masaki Takao in Simulation and Synthesis in Medical Imaging (2018)

  15. Chapter and Conference Paper

    Development of Frame for SPIDAR Tablet on Windows and Evaluation of System-Presented Geographical Information

    When viewing a map, we understand the terrain by the symbols marking the buildings, roads, and landmarks. However, these pieces of information are in planar form. The original road has a slope and is irregular...

    Yuki Tasaka, Kazukiyo Yamada, Yasuna Kubo in Human Interface and the Management of Info… (2018)

  16. Chapter and Conference Paper

    A Video Communication System with a Virtual Pupil CG Superimposed on the Partner’s Pupil

    Pupil response plays an important role in expression of talker’s affect. Focusing on the pupil response in human voice communication, we analyzed the pupil response in embodied interaction, and demonstrated th...

    Yoshihiro Sejima, Ryosuke Maeda in Human Interface and the Management of Info… (2018)

  17. Chapter and Conference Paper

    Proposal for an Affective Skateboard Using Various Lighting Patterns

    In recent years, ideas for more enjoyable playing through the use of emotional design concepts like affectivity and pleasurability factors are attracting attention. In this study, we focused on the effect of b...

    Namgyu Kang, Ryosuke Sato in HCI International 2018 – Posters' Extended Abstracts (2018)

  18. Chapter and Conference Paper

    Redesign of Cartesian Diver for Underwater Expression Combining Dynamic Fabrication with Non-contact Manipulation

    In this study, we aim to combine dynamic fabrication with non-contact manipulation system applying the mechanism of Cartesian Diver. To achieve this, we propose the design method for underwater objects and non...

    Amy Koike, Kazuki Takazawa in HCI International 2018 – Posters' Extended… (2018)

  19. Chapter and Conference Paper

    Research on User-Centered Information Design in SVOD Service

    SVOD services distribute a huge amount of video content and the UI is designed such that the user chooses what he/she wishes to view from the available content. For this reason, it is important to make it easy...

    Wonseok Yang, Satoshi Yahiro, Keitaro Sato in HCI International 2018 – Posters' Extended… (2018)

  20. Chapter and Conference Paper

    Registration-Based Patient-Specific Musculoskeletal Modeling Using High Fidelity Cadaveric Template Model

    We propose a method to construct patient-specific musculoskeletal model using a template obtained from a high fidelity cadaver images. Musculoskeletal simulation has been traditionally performed using a string-ty...

    Yoshito Otake, Masaki Takao, Norio Fukuda in Medical Image Computing and Computer Assis… (2018)

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