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  1. No Access

    Chapter and Conference Paper

    An Implementation for Capturing Clickable Moving Objects

    This paper discusses a method for identifying clickable objects/regions in still and moving images when they are being captured. A number of methods and languages have recently been proposed for adding point-a...

    Toshiharu Sugawara, Satoshi Kurihara, Shigemi Aoyagi in Computer Human Interaction (2004)

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    Chapter and Conference Paper

    An Interface for Input the Object Region Using the Hand Chroma Key

    We are develo** the mobile system to identify wild flowers and grasses mainly from object images captured by a camera in the outdoor scene. In such systems, it is essential to inform the system an object reg...

    Shuhei Sato, Etsuya Shibayama, Shin Takahashi in Computer Human Interaction (2004)

  3. No Access

    Chapter and Conference Paper

    Menu-Selection-Based Japanese Input Method with Consonants for Pen-Based Computers

    We have developed a menu-selection-based Japanese input method for a pen device. To obtain user-input kanji-form text rapidly, the system requires sequence of consonant. Following this, the user selects kanji-...

    Daisuke Sato, Buntarou Shizuki, Motoki Miura, Jiro Tanaka in Computer Human Interaction (2004)

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    Chapter and Conference Paper

    A Framework of Context-Sensitive Visualization for User-Centered Interactive Systems

    This research proposes an adaptive mechanism of information visualizing that responds to context changes in knowledge-intensive work. A framework of Context-Sensitive Visualization (CSV) was introduced as a co...

    Eui-Chul Jung, Keiichi Sato in User Modeling 2005 (2005)

  5. No Access

    Chapter and Conference Paper

    Evaluation of Using Human Relationships on the Web as Information Navigation Paths

    We investigated the use of human relationships on the web for information navigation paths. We propose a new information navigation method that uses personal names. It automatically extracts the human relation...

    Kazuhiro Kazama, Shin-ya Sato, Kensuke Fukuda in New Frontiers in Artificial Intelligence (2006)

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    Chapter and Conference Paper

    Dynamic Social Simulation with Multi-agents Having Internal Dynamics

    In this paper, we discuss a viewpoint to regard individuals in a society as cognitive agents having internal dynamics, in order to study the dynamic nature of social structures. Internal dynamics is the autono...

    Takashi Sato, Takashi Hashimoto in New Frontiers in Artificial Intelligence (2007)

  7. Chapter and Conference Paper

    Measurement of Olfactory Characteristics for Two Kinds of Scent in a Single Breath

    This study describes a presentation technique of scent designed for users to recognize multiple scents during a very short time period. We measured the olfactory characteristics of subjects when two kinds of s...

    Kaori Ohtsu, Junta Sato, Yuichi Bannai in Human-Computer Interaction – INTERACT 2009 (2009)

  8. Chapter and Conference Paper

    What’s Next? A Visual Editor for Correcting Reading Order

    The reading order, i.e. the serialized form, of the webpage should be a meaningful order for alternative representations such as the audible forms needed for visually impaired users. However, the serialized fo...

    Daisuke Sato, Masatomo Kobayashi in Human-Computer Interaction – INTERACT 2009 (2009)

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    Chapter and Conference Paper

    Subjective Difficulty Estimation for Interactive Learning by Sensing Vibration Sound on Desk Panel

    In this paper, we propose a method which estimates the student’s subjective difficulty with a vibration sound on a desk obtained by a microphone on the back of the desk panel. First, it classifies the student’...

    Nana Hamaguchi, Keiko Yamamoto, Daisuke Iwai, Kosuke Sato in Ambient Intelligence (2010)

  10. Chapter and Conference Paper

    Effects of Touch Screen Response Time on Psychological State and Task Performance

    The purpose of this study was to investigate how touch screen response time affected user’s psychological state and task performance. Ten male participants performed numeric entry task on the touch screen unde...

    Nozomi Sato, Kentaro Nakajima in Human-Computer Interaction – INTERACT 2011 (2011)

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    Chapter and Conference Paper

    Design and Analysis of Interactions with Museum Exhibits

    The Definition of Self is a museum exhibition at 21_21 DESIGN SIGHT in 2010, intended to speculate our attributes in the contemporary world. This paper discusses design and interaction of two exhibits created ...

    Takashi Kiriyama, Masahiko Sato in Ambient Intelligence (2011)

  12. No Access

    Chapter and Conference Paper

    Table-Top Interface Using Fingernail Images and Real Object Recognition

    Many researchers have proposed the development of table-top interfaces in the last decade. In a table-top system, for user satisfaction, they must be able to operate digital and analog media seamlessly. In thi...

    Kenta Hara, Noriko Takemura, Yoshio Iwai, Kosuke Sato in Ambient Intelligence (2011)

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    Chapter and Conference Paper

    Aesthetic Design of Interactive Museum Exhibits

    Over the last five years, we have worked on creating museum exhibits by utilizing sensing technologies including RFID, fingerprint recognition, and face recognition. Unlike the complexity of underlying technol...

    Takashi Kiriyama, Masahiko Sato in Constructing Ambient Intelligence (2012)

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    Chapter and Conference Paper

    The Efficacy of Diagrams in Syllogistic Reasoning: A Case of Linear Diagrams

    We study the efficacy of external diagrams in syllogistic reasoning, focusing on the effectiveness of a linear variant of Euler diagrams. We tested subjects’ performances in syllogistic reasoning tasks where l...

    Yuri Sato, Koji Mineshima in Diagrammatic Representation and Inference (2012)

  15. Chapter and Conference Paper

    Automatic Classification of Eye Blink Types Using a Frame-Splitting Method

    Human eye blinks include voluntary (conscious) blinks and involuntary (unconscious) blinks. If voluntary blinks can be detected automatically, then input decisions can be made when voluntary blinks occur. Prev...

    Kiyohiko Abe, Hironobu Sato, Shogo Matsuno in Engineering Psychology and Cognitive Ergon… (2013)

  16. Chapter and Conference Paper

    Characteristics of Elderly User Behavior on Mobile Multi-touch Devices

    Smartphones and tablet devices have been rapidly proliferating, and multi-touch interaction, powerful processors and rich array of sensors make these devices an attractive service platform for older users. Whi...

    Susumu Harada, Daisuke Sato, Hironobu Takagi in Human-Computer Interaction – INTERACT 2013 (2013)

  17. Chapter and Conference Paper

    Lessons Learned from Crowd Accessibility Services

    Crowd accessibility services for people with disabilities, driven by crowd-sourcing methods, are gaining traction as a viable means of realizing innovative services by leveraging both human and machine intelli...

    Hironobu Takagi, Susumu Harada, Daisuke Sato in Human-Computer Interaction – INTERACT 2013 (2013)

  18. No Access

    Chapter and Conference Paper

    An Empirical Study of Diagrammatic Inference Process by Recording the Moving Operation of Diagrams

    In this study, we investigate how people manipulate diagrams in logical reasoning, especially no valid conclusion (NVC) tasks. In NVC tasks, premises are given and people are asked to judge whether “no consequ...

    Yuri Sato, Yuichiro Wajima, Kazuhiro Ueda in Diagrammatic Representation and Inference (2014)

  19. No Access

    Chapter and Conference Paper

    Human Reasoning with Proportional Quantifiers and Its Support by Diagrams

    In this paper, we study the cognitive effectiveness of diagrammatic reasoning with proportional quantifiers such as most. We first examine how Euler-style diagrams can represent syllogistic reasoning with proport...

    Yuri Sato, Koji Mineshima in Diagrammatic Representation and Inference (2016)