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Proposal of a Home Aquarium Using Change Viewpoints
The aquarium market is growing and becoming popular. Many aquariums and zoos attempt to satisfy the visitors’ new experiences based on considering... -
New Trends Based on 4.0 Technologies for the Study of Juvenile Crime: A Bibliometric Study
The present study is directed towards identifying the new scientific trends based on 4.0 technologies for the study of juvenile crime in the Scopus... -
Product Appearance Design of In Vitro Diagnostic Card Using Colloidal Gold Method Based on Kansei Engineering
In vitro diagnostic (IVD) tests using immune colloidal gold technique are widely used in home disease prevention and disease diagnosis and have great... -
Usability of Reservation Systems of Japanese Airlines
In recent years, the style of travel in Japan has changed with the epidemic COVID19. As a result, the chances of making individual reservations for... -
AR-Classroom: Investigating User-App-Interactions to Enhance Usability of AR Technology for Learning Two and Three Dimensional Rotations
AR-enabled applications have the potential to contextualize math concepts within a concrete situation, like rotating an aircraft, where students can... -
Research on Construction of Cantonese Cultural Design Resource Library
Intending to excavate and organize representative Cantonese cultural resources, the author proposes a method and process for constructing Cantonese... -
Tell Me What I See: Universal Design and Educational Video for Inclusive Digital Education
This paper is based on the film Tell Me What I See, a documentary about Simen, a student at NTNU with hearing and visual impairment. We present... -
The Testing of EEG and HRV Parameters to Quantitatively Differentiate between the IGD and Healthy Group
Studies have been conducted to determine the status of the internet gaming disorder (IGD) using various bio-signals, including quantitative studies... -
The Virtual Environment as a Setting for Culture Heritage Mediation
The fully immersive virtual reality experience leads to living new cognitive and scientific experiences giving an additional dimension and value to... -
iLab-Gloves--Design of AR Experimental Gloves Based on Ergonomics and Force Feedback Technology
Experimental operations have always been a necessary link in popular science education. However, due to regional differences in educational... -
From Auxiliary Design Tools to Intelligent Collaborative Partners: The Transformation of the Relationship Between Design and Computing
Artificial intelligence, empowered by computing, has surpassed auxiliary design tools, fostering deep collaboration between human-machine... -
Biocompatible Electric Muscle Stimulation Pads with Enhanced Skin Adhesion for Stable Signal Transmission During Varied Physical Movements
This paper introduces a novel approach for designing and fabricating biocompatible and efficient electric muscle stimulation (EMS) pads. The EMS pads... -
Automatic Transcription of Greek Folk Dance Videos to Labanotation Based on Autoencoders
We’re creating an automatic system, based on autoencoders, to transcribe dance videos into labanotation [1], a movement notation system. Manual... -
Features of Persuasive AI in the Workplace
Artificial Intelligence (AI) technologies can act as persuaders when implemented in workplace tools and infrastructure. How users process and react... -
The Real Sorting Hat – Identifying Driving and Scanning Strategies in Urban Intersections with Cluster Analysis
Identifying individual driving strategies often relies on theoretical task models, arbitrary group divisions, or somewhat untransparent evaluations... -
Factors Influencing the Use of a Mobile Recommender System in Tourism: A Social Cognitive Theory Perspective
The growth of circulating information in tourism often makes tourists have difficulties in choosing tourist attractions. These difficulties may be... -
Evaluation of Emotional Changes Caused by Wearing Gothic Lolita Using Physiological Sensors
Goth is a music-based subculture that has a dark worldview and has influenced fashion, fiction, and art. In Japan, the Goth subculture was merged... -
A Study on the Development of Digital Characters for Learning Contents
Since the COVID-19 pandemic, educational content using digital-based media has received significant public attention, and various methods to enhance... -
Sustainable Food Design: A Four-Dimensional Transformation of Theory and Methodology Towards Post Carbon Era
Food design is an emerging field of research in the past decade, with interdisciplinary attributes that integrate culture, ecology, health, and... -
Development of a Camera Motion Estimation Method Utilizing Motion Blur in Images
Motion blur presents a significant challenge in visual SLAM. Since a satisfying performance highly relies on clear and feature-rich images, the...