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244 Result(s)
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Chapter and Conference Paper
Quantum Adiabatic Evolution Algorithm for a Quantum Neural Network
In this paper, a new quantum algorithm for solving the combinatorial optimization problems is discussed. It is based on the quantum adiabatic evolution algorithm. We propose a new method for synthesizing a Ham...
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Chapter and Conference Paper
Generalized Powering Functions and Their Application to Digital Signatures
This paper investigates some modular powering functions suitable for cryptography. It is well known that the Rabin encryption function is a 4-to-1 map** and breaking its one-wayness is secure under the facto...
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Chapter and Conference Paper
How Collective Intelligence Emerge in Complex Environment?
In this paper we analyze a simple adaptive model of competition called the Minority Game, which is used in analyzing competitive phenomena in markets. The Minority Game consists of many simple autonomous agent...
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Chapter and Conference Paper
Non-uniform Set-Associative Caches for Power-Aware Embedded Processors
Power consumption is becoming one of the most important constraints for microprocessor design in nanometer-scale technologies. Especially, as the transistor supply voltage and threshold voltage are scaled down...
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Chapter and Conference Paper
Control of Associative Chaotic Neural Networks Using a Reinforcement Learning
We propose a control method for associative chaotic neural networks to be chaotic using a reinforcement learning. In this method the controller gives perturbation to chaotic neural networks. The perturbation i...
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Chapter and Conference Paper
Inhambu: Data Mining Using Idle Cycles in Clusters of PCs
In this paper we present and evaluate Inhambu, a distributed object-oriented system that relies on dynamic monitoring to collect information about the availability of computational resources, providing the nec...
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Chapter and Conference Paper
UML Scrapbook and Realization of Snapshot Programming Environment
We have developed SBUML (Scrapbook for UML), an extension of UML (User-Mode Linux), by adding checkpointing functionality to UML. In this paper, we first describe the design and implementation of SBUML, and th...
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Chapter and Conference Paper
Entertainment Applications of Human-Scale Virtual Reality Systems
This paper describes three applications of human-scale virtual reality in demonstrative systems. The first application is a demonstrative system, the “Tangible Playroom”. It was designed as a computer entertai...
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Chapter and Conference Paper
A Broadcasting Technique for Holographic 3D Movie Using Network Streaming
Lately, many kinds of transmitting techniques over the high speed communicating networks called broad-band internet have widespread among the general public. However, as for the transmission of 3D visual image...
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Chapter and Conference Paper
Discrete-Event Semantics for Tools for Business Process Modeling in Web-Service Era
A business process itself is artificial, and is a discrete-event system. This paper uses the business transaction system, which is a multicomponent DEVS proposed by Sato and Praehofer, as a device to design bu...
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Chapter and Conference Paper
Web-Based Telepresence System Using Omni-directional Video Streams
Recently, the telepresence which allows us to experience a remote site through a virtualized real world has been investigated. We have already proposed telepresence systems using omni-directional images which ...
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Chapter and Conference Paper
A Novel Indexing Method for Digital Video Contents Using a 3-Dimensional City Map
This paper presents a novel indexing method for digital video contents. The method automatically identifies city buildings captured by digital video camera. This is done by extracting the objects from candidat...
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Chapter and Conference Paper
EnhancedTable: An Augmented Table System for Supporting Face-to-Face Meeting in Ubiquitous Environment
This paper describes our design and implementation of an augmented table system for face-to-face meetings. The system was designed to be used by multiple users in the ubiquitous environment, where people do no...
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Chapter and Conference Paper
Exact Analysis of Montgomery Multiplication
The Montgomery multiplication is often used for efficient implementations of public-key cryptosystems. This algorithm occasionally needs an extra subtraction in the final step, and the correlation of these sub...
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Chapter and Conference Paper
Large Scale Simulations
Computer simulation has the history of 50 years. Its contribution to Science is indeed enormous and fruitful. Above all, significant is the fact that physical processes of nonlinear phenomena now become rather...
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Chapter and Conference Paper
Logical Communication Model and Real-Time Data Transmission Protocols for Embedded Systems with Controller Area Network
Embedded real-time systems are deployed in a wide range of application domains such as transportation systems, automated manufacturing, home appliances and telecommunications. Originally developed for use in a...
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Chapter and Conference Paper
Human-Scale Interaction with a Multi-projector Display and Multimodal Interfaces
We propose a novel multi-projector display for immersive virtual environments. Our system named “D-vision” has a hybrid curved screen which completely covers user’s view and immerses the user in displayed virt...
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Chapter and Conference Paper
EnhancedTable: Supporting a Small Meeting in Ubiquitous and Augmented Environment
This paper describes our design and implementation of an augmented table interface for small group meetings. The system was designed to be used by multiple users in the ubiquitous environment, where people do ...
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Chapter and Conference Paper
Loosely-Separated “Sister” Namespaces in Java
Most modern programming systems such as Java allow us to link independently developed components together dynamically. This makes it possible to develop and deploy software on a per component basis. However, a...
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Chapter and Conference Paper
HyMPI – A MPI Implementation for Heterogeneous High Performance Systems
This paper presents the HyMPI, a runtime system to integrate several MPI implementations, used to develop Heterogeneous High Performance Applications. This means that a single image system can be composed by m...