Real Possibility of an Entirely Open-Source Pipeline for Indie Games Design and Production. Altamira Game as a Case Study

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Perspectives on Design and Digital Communication II

Abstract

Videogames, and their powerful industry, constitute a hugely appealing sector for a large proportion of creative profiles—however, it is difficult for them to access this small number of companies organized as huge production conglomerates. On the other hand, the movement of free software and open source is headed in precisely the opposite direction, empowering individuals by giving back the creative control and freedoms limited by commercial software licenses. In the middle of the tension generated by these two extremes, we have tried to highlight the power that independent creators hold today through produce videogames, from their inception right through to their distribution, exclusively using open source software and free resources. This chapter, which aims to be a guide for future indie creators, analyzes these alternative offerings from their praxis, and explains the entire process. The conclusions drawn from this experience have been surprisingly positive.

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Notes

  1. 1.

    https://www.ucm.es/altamiragame.

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Correspondence to Dario Lanza .

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Free Resources for Indie Game Creation

Free Resources for Indie Game Creation

As a summary, we would like to include here a list to serve as a guide to open source and free resources for videogames creators, which we have tested for reliability in the process of this project:

GIMP

Photo retouching

Open source

Krita

Digital drawing and 2D animation

Open source

Inskcape

Vector design

Open source

Blender

3D modeling and animation

Open source

Audacity

Audio editing

Open source

Unity

Videogame creation

Privative, but free

Cinemachine

Camera control library

Privative, but free

C#

Programming language

Privative, but free

TextureHaven

Texture library

Creative commons

SoundBible

Sound bank

Creative commons

Freesound

Sound bank

Creative commons

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Lanza, D., de Iracheta, M., Pérez, C., Jaume, B., Sánchez, L., Casero, M. (2021). Real Possibility of an Entirely Open-Source Pipeline for Indie Games Design and Production. Altamira Game as a Case Study. In: Martins, N., Brandão, D., Moreira da Silva, F. (eds) Perspectives on Design and Digital Communication II. Springer Series in Design and Innovation , vol 14. Springer, Cham. https://doi.org/10.1007/978-3-030-75867-7_7

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  • DOI: https://doi.org/10.1007/978-3-030-75867-7_7

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