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A mixed reality system combining augmented reality, 3D bio-printed physical environments and inertial measurement unit sensors for task planning
Successful surgical operations are characterized by preplanning routines to be executed during actual surgical operations. To achieve this, surgeons...
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Virtual fitness buddy ecosystem: a mixed reality precision health physical activity intervention for children
6–11-year-old children provide a critical window for physical activity (PA) interventions. The Virtual Fitness Buddy ecosystem is a precision health...
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Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of time
Immersive virtual reality (VR) provides a versatile method for investigating human time perception, because it allows the manipulation and control of...
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Adaptive mobile cloud computing on college physical training education based on virtual reality
Mobile Cloud Computing (MCC) allows the e-learning platform to provide teaching materials, exchange knowledge and share learning experiences. The MCC...
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The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games
Narratives are pervasive in video games and have been found to increase physical activity in active video games. However, the effect of incorporating...
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Dancing in virtual reality as an inclusive platform for social and physical fitness activities: a survey
Virtual reality (VR) has recently seen significant development in interaction with computers and the visualization of information. More and more...
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Alterations in Physical Demands During Virtual/Augmented Reality-Based Tasks: A Systematic Review
The digital world has recently experienced a swift rise in worldwide popularity due to Virtual (VR) and Augmented Reality (AR) devices....
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Effects of virtual reality versus motor imagery versus routine physical therapy in patients with parkinson’s disease: a randomized controlled trial
BackgroundParkinson’s Disease (PD) is the second most common progressive neurodegenerative disorder, mostly affecting balance and motor function...
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The Gamification of Physical Education Using Augmented Reality Technology
Physical education plays a vital role in the well-being of students; however, problems related to lack of engagement and motivation are on the rise.... -
Integrated system architecture with mixed-reality user interface for virtual-physical hybrid swarm simulations
This paper introduces a hybrid robotic swarm system architecture that combines virtual and physical components and enables human–swarm interaction...
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Enhancing the college and university physical education teaching and learning experience using virtual reality and particle swarm optimization
Physical education is experiencing a significant transformation due to cutting-edge technologies such as artificial intelligence (AI), machine...
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Virtual Reality Technology-Based System for Physical Education Teaching
This paper investigates the application of computer virtual reality technology in the intelligent algorithm system for athlete’s physical education... -
Limb loading enhances skill transfer between augmented and physical reality tasks during limb loss rehabilitation
BackgroundVirtual and augmented reality (AR) have become popular modalities for training myoelectric prosthesis control with upper-limb amputees....
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Comparison of virtual reality to physical box and blocks on cortical an neuromuscualar activations in young adults
The purpose of this study was to assess the changes in neural activations when performing the box and block test (BBT) in virtual reality (VR)...
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Bringing the field into the lab: a novel virtual reality outdoor march simulator for evaluating cognitive and physical performance
Soldiers, athletes, and rescue personnel must often maintain cognitive focus while performing intense, prolonged, and physically demanding...
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Student Perceptions of Superimposed Mixed Reality Anatomy: A Bridge Between the Virtual and Physical
A prototype mixed reality model was developed in which three-dimensional holograms of musculoskeletal anatomy were superimposed over a physical...
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Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects
Museums are increasingly embracing new methods and technologies to enhance the visitor experience. Virtual Reality (VR) provides the opportunity to...
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Review of the trends in the use of augmented reality technology for students with disabilities when learning physical education
One of the most advanced reality technologies for education in recent years is augmented reality (AR). To create a fun learning atmosphere and to aid...
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Virtual Models Using Augmented Reality May Provide a Suitable Supplement, Although Not a Physical Specimen Replacement, in Pathology Education
There is a growing trend towards using virtual models within medical programs. In some disciplines, the use of human samples or cadavers is...
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Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study
Objectives: To assess the potential of immersive virtual reality (IVR) in achieving moderate exercise intensity, and 2) to examine the acute effects...