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Digitization Project of Museum Collections as a Way of Preserving Memory and Cultural Heritage
This article was developed through descriptive exploratory methodology, on the digitalization to preserve historical costumes in 3D. Without... -
Child Safety on Bicycle Seats. A Study Evaluating the Need for Additional Markers to Increase the Visibility of Children When Transported by Bicycle
The number of cyclists and bicycles in the urban environment have been increasing substantially in recent years. Bicycle seats, trailers, and cargo... -
A Social IoT Hybrid Scenario to Promote the Physical, Psychological, and Social Well-Being of Elderly
The investigation aimed at an IoT-based social hybrid scenario model for the promotion of psychological and physical well-being amongst older adults.... -
Creating a Proxy Advertisement for Cognitive Response Evaluation in Visual Metaphor Studies Under Advertisement Research
Established business houses, start-ups, government agencies, etc., in the modern commercial world rely heavily upon their advertisement content for... -
Image Dysmorphia on Digital Platforms: an Analysis of the Policies and Terms of Use on Instagram and Spark AR
This paper aims to investigate structural and social elements aimed at settling or exposing individuals to digital risks and vulnerabilities through... -
Neuroergonomic Models and Tools Compared to Evaluate and Improve Human-Machine Interaction in Manufacturing
Industrialisation and the rapid progression in automation and digitalization have supported the common use of tools and machines in everyday life and... -
Defining the Emotional Design Stages of Package Designs by Analyzing the Melatonin Gummy Candy Packaging
This study employs a research approach that combines qualitative and quantitative methods, utilizing the three dimensions of emotional design as... -
“Nothing in This House Is by Chance”: Design Ethnography for the Well-Being of Children with Autism
The aim of this paper is to explore how design can contribute to fostering the well-being of children with Autism Spectrum Disorder (ASD) in their... -
Identifying Design Guidelines of Interactive Whiteboard Interfaces Through Usability Evaluation
Interactive whiteboards are used to make classroom teaching and discussion easier and are used in all levels of educational classes, corporate... -
Investigating Usability Indicators for the Adoption of AI Models in Heuristic Evaluation
Online Learning Management Systems (LMS) have become widely used solutions over the last few years by educational institutions worldwide. Interest in... -
Surfing the Landscape of Physical Computing Platforms to Develop Electroacoustic Musical Instruments
There has been an increasing number, development, and availability of platforms choices to prototype electroacoustic instruments in the last decade.... -
Amiais@SL: A Metaverse Simulator to Support Playful Engagement in Learning About Cultural Heritage
The cultural heritage of rural communities is at risk as their populations age and their social and economic structures deteriorate. That is the case... -
Chandra-Padma: Identifying Motivations for Children to Respond and React to a Book with a Non-linear Narrative Structure
Innovative primary education structures and teaching strategies are in high demand in order to develop children’s critical thinking and it is... -
Contemporary Tattoo and Social Media: A Special Relationship
Historically, tattoos have a negative connotation, being mainly associated with underground culture, while contemporary tattoos carry a different... -
Peer-Produced Archives, Peer-Designed Solutions
Shadow Libraries are digital media repositories whose primary goal is to disseminate content inaccessible to users otherwise. As a case study we will... -
The Expressivity of the Typographic Composition
In the early stages of teaching graphic design, in addition to the typographic rules, it is essential to train for the mastery of spatial composition... -
Directional Acoustic Vehicle Alerting Systems: A Review of the Literature and Simulation Model for a Shared Zone Closed Car Park
The widespread adoption of electric vehicles presents an opportunity to reduce the contribution of road traffic to noise pollution. However, concerns... -
Digital Design and Data Visualization for Society Health and Wellbeing
The contribution deals with the theme of the design of wearable and active devices, capable of communicating with the end user, mediators of the... -
EU Policy Reflections on the Intersections Between Digital and Social Policies Supporting Children as Digital Citizens
This chapter analyses EU digital and social inequalities and rights-based policies from the early 2010s–2020s to explore how policies are evolving to... -
ICT Use and Children’s Self-reported Life Satisfaction
In this chapter, we use the Children’s Worlds database to investigate how ICT affects children’s subjective well-being in Europe, and whether its use...