We are improving our search experience. To check which content you have full access to, or for advanced search, go back to the old search.

Search

Please fill in this field.

Search Results

Showing 1-20 of 10,000 results
  1. Cyber intrusion detection using dual interactive Wasserstein generative adversarial network with war strategy optimization in wireless sensor networks

    Wireless sensor network (WSN) is one of the essential components of a multi-hop cyber-physical system comprising many fixed or moving sensors. There...

    N. Anusha, B R Tapas Bapu, ... Raji P in Multimedia Tools and Applications
    Article 13 July 2024
  2. Dual strategy for single image denoising and generation using deep neural network

    Removing noise in the real-world scenario has been a daunting task in the field of natural language processing. Research has shown that Deep Neural...

    Ranjith J, Vergin Raja Sarobin, Renta Chintala Bhargavi in Multimedia Tools and Applications
    Article 13 July 2024
  3. A method for recognizing facial expression intensity based on facial muscle variations

    Expression intensity recognition is a research problem in the field of computer vision and pattern recognition, which can be understood as the...

    Yukun Zhang, Zixiang Fei, ... Minrui Fei in Multimedia Tools and Applications
    Article 13 July 2024
  4. 6 Beamforming Combined with Multi-channel Acoustic Echo Cancellation

    For audio signal acquisition, beamforming microphone arrays can be efficiently used for enhancing a desired signal while suppressing...
    Chapter
  5. 4 Optimum Beamforming for Wideband Non-stationary Signals

    Array processing techniques strive for extraction of maximum information from a propagating wave field using groups of sensors, which are located at...
    Chapter
  6. 9 On Observing Contact States in Overconstrained Manipulation

    Estimation of contact state is important to any multi-point interaction that involves frictional stick/slip phenomena. In particular, when there are...
    Chapter
  7. B Experimental Setups and Acoustic Environments

    In this chapter, the experimental setup and the acoustic environments are described, which are used in this work for illustrating the properties of...
    Chapter
  8. 13 Haptic Interfaces: Collocation and Coherence Issues

    Multi-modality, collocation and immersive VE nowadays represents the break-trough barrier of human computer interaction. Typical VE systems...
    Carlo Alberto Avizzano, Simone Marcheschi, Massimo Bergamasco in Multi-point Interaction with Real and Virtual Objects
    Chapter
  9. 6 Efficient and Precise Grasp Planning for Real World Objects

    With the development of .exible and highly integrated dexterous grip** devices (e.g. fig.6.1) the research results on grasp and manipulation...
    Christoph Borst, Max Fischer, Gerd Hirzinger in Multi-point Interaction with Real and Virtual Objects
    Chapter
  10. 4 Modelling and Controlling the Compliance of a Robotic Hand with Soft Finger-pads

    Compliant pads greatly contribute to increase the robustness and the stability of grasps of robot hands, because of their conformability to the...
    L. Biagiotti, P. Tiezzi, ... C. Melchiorri in Multi-point Interaction with Real and Virtual Objects
    Chapter
  11. Research on a quantification model of online learning cognitive load based on eye-tracking technology

    Online learning is characterized by a high degree of complexity and a wealth of information when compared to traditional classroom learning. This can...

    Yaofeng Xue, Fangqing Zhu, Jiaxuan Li in Multimedia Tools and Applications
    Article 13 July 2024
  12. A systematic review of factors, data sources, and prediction techniques for earlier prediction of traffic collision using AI and machine Learning

    The prevalence of road traffic collisions is a pressing issue both worldwide and within the United States. The consequences of these incidents are...

    Nandkumar Niture, Iheb Abdellatif in Multimedia Tools and Applications
    Article Open access 13 July 2024
  13. 5 A Practical Audio Acquisition System Using a Robust GSC (RGSC)

    In the preceding chapter, we have seen that data-dependent beamformers can be efficiently realized in GSC structures. However, GSCs, or more general...
    Chapter
  14. 3 Optimum Linear Filtering

    In this chapter, we introduce the concept of optimum linear filtering for multiple-input multiple-output (MIMO) digital systems for solving...
    Chapter
  15. 8 Summary and Conclusions

    Convenient human/machine interaction requires acoustic front-ends which allow seamless and hands-free audio communication. For suppressing...
    Chapter
  16. 14 Intrinsically Passive Control using Sampled Data System Passivity

    In this chapter, which is a distilled version of [271], we present a novel way to approach the interconnection of a continuous and a discrete time...
    Chapter
  17. 8 Semi-Autonomous Human-Robot Interaction for People with Disability

    This chapter presents an innovative semi-autonomous human-robot interaction concept for people with disability and discusses a proof-of-concept...
    Pramila Rani, Medha Sarkar, ... Nilanjan Sarkar in Multi-point Interaction with Real and Virtual Objects
    Chapter
  18. 1 Rapid Collision Dynamics for Multiple Contacts with Friction

    We examine the interaction of complex two-dimensional rigid bodies with friction. Given their idealized description, many different feasible...
    Chapter
  19. 16 Design of 100G Capturing Robot

    How much acceleration can a robot produce? Pursuing a robot with an extremely high response is a challenging matter. We have designed and developed...
    Makoto Kaneko, Mitsuru Higashimori in Multi-point Interaction with Real and Virtual Objects
    Chapter
  20. 10 Tactile Flow and Haptic Discrimination of Softness

    Haptic perception involves both cutaneous perception, through mechanoreceptors lying on the skin, and kinaesthetic perception mediated by the...
    Antonio Bicchi, Enzo P. Scilingo, ... Nicola Sgambelluri in Multi-point Interaction with Real and Virtual Objects
    Chapter
Did you find what you were looking for? Share feedback.