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  1. Adaptive On- and Off-Earth Environments

    This volume investigates the challenges and opportunities for designing, manufacturing and operating off-Earth infrastructures in order to establish...
    Angelo Cervone, Henriette Bier, Advenit Makaya in Springer Series in Adaptive Environments
    Book 2024
  2. Perspectives on Design and Digital Communication IV Research, Innovations and Best Practices

    This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design,...

    Nuno Martins, Daniel Brandão, Adérito Fernandes-Marcos in Springer Series in Design and Innovation
    Book 2024
  3. Introduction

    As global warming accelerates, climate events such as extreme fires and floods are escalating in their unpredictability, intensity and frequency,...
    Dennis Del Favero, Susanne Thurow, ... Ursula Frohne in Climate Disaster Preparedness
    Chapter Open access 2024
  4. Representing the Climate Crisis: Aesthetic Framings in Contemporary Performing and Visual Arts

    This chapter reviews the representation of climate change in performing and visual arts over the past ten years, canvassing the aesthetic exploration...
    Susanne Thurow, Helena Grehan, Maurice Pagnucco in Climate Disaster Preparedness
    Chapter Open access 2024
  5. Communicating in Crisis: Community Practices of Online Participation During Extreme Events

    This chapter surveys research into the communication among community members affected by extreme events with digital platforms such as social media...
    Sora Park, Susan Atkinson, ... Lara Mani in Climate Disaster Preparedness
    Chapter Open access 2024
  6. Iconographies of Climate Catastrophe: The Representation of Climate Change in Art and Film

    This chapter reviews visual representations of climate in art and film across the last few decades, exploring shifting artistic, cinematic,...
    Charles Green, Belinda Smaill, Seán Cubitt in Climate Disaster Preparedness
    Chapter Open access 2024
  7. Creatively Reimagining Place and Community in a World of Extreme Weather

    This chapter explores connections between place, community and narrative in the context of a world beset by extreme weather events. Drawing on...
    Helena Grehan, Belinda Smaill, Michael J. Ostwald in Climate Disaster Preparedness
    Chapter Open access 2024
  8. Reimagining Extreme Event Scenarios: The Aesthetic Visualisation of Climate Uncertainty to Enhance Preparedness

    Responding to the rapidly escalating climate emergency, this chapter outlines transformative multidisciplinary research centred on the visualisation...
    Dennis Del Favero, Susanne Thurow, ... Ursula Frohne in Climate Disaster Preparedness
    Chapter Open access 2024
  9. Supporting Disaster Preparedness Through User-Centred Interaction Design in Immersive Environments

    At a time when wildfires and severe floods are challenging human society in unprecedented ways, we examine how immersive virtual environments can be...
    Alethea Blackler, Nagida Helsby-Clark, ... Marcus Foth in Climate Disaster Preparedness
    Chapter Open access 2024
  10. Universal Design in Extended Realities

    The domain of extended reality (XRExtended reality (XR)) has undergone considerable advancements and has brought forth an assortment of gaming...
    Adam Palmquist, Izabella Jedel, Ole Goethe in Universal Design in Video Games
    Chapter 2024
  11. Design Implications and Processes for an Attainable Game Experience

    This chapter examines the pivotal role of investigating the implications and practices that shape an attainable gaming experience (AGE) design,...
    Adam Palmquist, Izabella Jedel, Ole Goethe in Universal Design in Video Games
    Chapter 2024
  12. Assistive Technologies for Attainable Gaming Experiences

    The advent of device-agnostic gaming platforms has revolutionized the industry by enabling seamless cross-platform functionality, thus freeing game...
    Adam Palmquist, Izabella Jedel, Ole Goethe in Universal Design in Video Games
    Chapter 2024
  13. Assessing the Attainability of Video Game Experiences

    This chapter delves into the methodology for conducting an Attainable Gaming Experience (AGE) design assessment, applicable to video game artifacts...
    Adam Palmquist, Izabella Jedel, Ole Goethe in Universal Design in Video Games
    Chapter 2024
  14. Direct Ink Writing with Lunar Regolith: An Avenue for Off-Earth Construction

    Long-term human and robotic exploration missions to the Moon, Mars and beyond, will require far higher levels of autonomy, flexibility and resilience...
    T. Schild, A. Cowley, ... N. Hensch in Adaptive On- and Off-Earth Environments
    Chapter 2024
  15. Review of Cementless Materials for 3D Printing of On- and Off-Earth Habitats

    This chapter presents a review of cementless materials for 3D printing, with a specific emphasis on the utilization of volcanic ash in the context of...
    Giuseppe Calabrese, Arwin Hidding, Henriette Bier in Adaptive On- and Off-Earth Environments
    Chapter 2024
  16. Airborne Wind Energy for Martian Habitats

    Renewable energy for Mars habitats is of key interest for future crewed missions. However, the low solar irradiation and low atmospheric pressure on...
    Roland Schmehl, Mario Rodriguez, ... Mac Gaunaa in Adaptive On- and Off-Earth Environments
    Chapter 2024
  17. TechnoFashion2Sustainability. Digital Tools, Modular Strategies and Participatory Design Approach to Brand Engagement and Customized Solutions

    Participatory design practices allow users to understand and experience products more deeply. How, what, and why emerge as meaningful questions to...
    Catarina Marquês, Ana Margarida Ferreira, Fernando Oliveira in Perspectives on Design and Digital Communication IV
    Chapter 2024
  18. The Impact of Visual Design on Public Participation. Case Study in Cyberjournalism

    Indispensable for the proper functioning of democratic societies, journalism assumes a pivotal role in democracy and the community. Although...
    Sara Alves, Andreia Pinto de Sousa in Perspectives on Design and Digital Communication IV
    Chapter 2024
  19. Words of Woundedness. Designing for Behavior Change Through the Power of Vulnerability

    Vulnerability has become a key concept in modern society, relating to all dimensions of human existence, and the main determinants of health....
    Renata Maia Arezes, Joana Quental, ... Raquel Guimarães in Perspectives on Design and Digital Communication IV
    Chapter 2024
  20. The Role of Design in Online Communication for Higher Education Institutions During the Covid-19 Pandemic

    This chapter presents a study developed at the Department of Communication Sciences of the University of Minho (Portugal) about the importance of...
    Ana Rute Cardoso, Daniel Brandão, ... Leonardo Pereira in Perspectives on Design and Digital Communication IV
    Chapter 2024
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