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Toward fair graph neural networks via real counterfactual samples
Graph neural networks (GNNs) have become pivotal in various critical decision-making scenarios due to their exceptional performance. However,...
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Psychosocial factors that favor citizen participation in the generation of scientific knowledge
BackgroundCitizen participation in the generation of scientific knowledge is one of the major challenges facing science and technology systems. This...
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6 Beamforming Combined with Multi-channel Acoustic Echo Cancellation
For audio signal acquisition, beamforming microphone arrays can be efficiently used for enhancing a desired signal while suppressing... -
4 Optimum Beamforming for Wideband Non-stationary Signals
Array processing techniques strive for extraction of maximum information from a propagating wave field using groups of sensors, which are located at... -
9 On Observing Contact States in Overconstrained Manipulation
Estimation of contact state is important to any multi-point interaction that involves frictional stick/slip phenomena. In particular, when there are... -
B Experimental Setups and Acoustic Environments
In this chapter, the experimental setup and the acoustic environments are described, which are used in this work for illustrating the properties of... -
13 Haptic Interfaces: Collocation and Coherence Issues
Multi-modality, collocation and immersive VE nowadays represents the break-trough barrier of human computer interaction. Typical VE systems... -
6 Efficient and Precise Grasp Planning for Real World Objects
With the development of .exible and highly integrated dexterous grip** devices (e.g. fig.6.1) the research results on grasp and manipulation... -
4 Modelling and Controlling the Compliance of a Robotic Hand with Soft Finger-pads
Compliant pads greatly contribute to increase the robustness and the stability of grasps of robot hands, because of their conformability to the... -
5 A Practical Audio Acquisition System Using a Robust GSC (RGSC)
In the preceding chapter, we have seen that data-dependent beamformers can be efficiently realized in GSC structures. However, GSCs, or more general... -
3 Optimum Linear Filtering
In this chapter, we introduce the concept of optimum linear filtering for multiple-input multiple-output (MIMO) digital systems for solving... -
8 Summary and Conclusions
Convenient human/machine interaction requires acoustic front-ends which allow seamless and hands-free audio communication. For suppressing... -
14 Intrinsically Passive Control using Sampled Data System Passivity
In this chapter, which is a distilled version of [271], we present a novel way to approach the interconnection of a continuous and a discrete time... -
8 Semi-Autonomous Human-Robot Interaction for People with Disability
This chapter presents an innovative semi-autonomous human-robot interaction concept for people with disability and discusses a proof-of-concept... -
1 Rapid Collision Dynamics for Multiple Contacts with Friction
We examine the interaction of complex two-dimensional rigid bodies with friction. Given their idealized description, many different feasible... -
16 Design of 100G Capturing Robot
How much acceleration can a robot produce? Pursuing a robot with an extremely high response is a challenging matter. We have designed and developed... -
10 Tactile Flow and Haptic Discrimination of Softness
Haptic perception involves both cutaneous perception, through mechanoreceptors lying on the skin, and kinaesthetic perception mediated by the... -
5 Grasp Synthesis from Example: Tuning the Example to a Task or Object
Many approaches to grasp synthesis do not scale well as the desired number of contacts is increased. In previous work [223], we have presented a... -
7 Toward Sensorless Acquisition of Multiple Contact Points Between Planar Parts
A fixture is a device which immobilizes a part through a maximal set of linearly independent contacts. While many techniques exist to determine an... -
3 Dynamic Proxies and Haptic Constraints
Haptic simulations strive to provide users with realistic renditions of virtual environments but often struggle to display convincing rigid...