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Showing 21-40 of 5,189 results
  1. Measuring motion-to-photon latency for sensorimotor experiments with virtual reality systems

    Consumer virtual reality (VR) systems are increasingly being deployed in research to study sensorimotor behaviors, but properties of such systems...

    Matthew Warburton, Mark Mon-Williams, ... J. Ryan Morehead in Behavior Research Methods
    Article Open access 10 October 2022
  2. A simple and cheap setup for timing tap** responses synchronized to auditory stimuli

    Measuring human capabilities to synchronize in time, adapt to perturbations to timing sequences, or reproduce time intervals often requires...

    Martin A. Miguel, Pablo Riera, Diego Fernandez Slezak in Behavior Research Methods
    Article 03 August 2021
  3. The Open Virtual Mirror Framework for enfacement illusions

    Enfacement illusions are traditionally elicited by visuo-tactile stimulation, but more active paradigms become possible through the usage of virtual...

    C. Martin Grewe, Tuo Liu, ... Stefan Zachow in Behavior Research Methods
    Article Open access 02 May 2022
  4. GoFish: A low-cost, open-source platform for closed-loop behavioural experiments on fish

    Fish are the most species-rich vertebrate group, displaying vast ecological, anatomical and behavioural diversity, and therefore are of major...

    Victor Ajuwon, Bruno F. Cruz, ... Tiago Monteiro in Behavior Research Methods
    Article Open access 09 January 2023
  5. VOIS: A framework for recording Voice Over Internet Surveys

    Verbal data provide researchers insight beyond that offered by text-based responses, including tone, reasoning elaboration, and experienced...

    Teresa Ristow, Ivan Hernandez in Behavior Research Methods
    Article 25 January 2023
  6. Information and Communication Technologies

    ICT includes both the software and hardware used to deliver care remotely, including videoconferencing platforms and other communication methods used...
    Bridget Mitchell, Hossam Mahmoud in Essentials of Telebehavioral Health
    Chapter 2022
  7. Toward Human Augmentation Using Neural Fingerprints of Affordances

    In our increasingly complex world, many objects in our environment do not readily afford their intended use case. From a designer’s viewpoint, the...
    Lukas Gehrke, Pedro Lopes, Klaus Gramann in Affordances in Everyday Life
    Chapter 2022
  8. Virtual Reality Biofeedback in Health: A Sco** Review

    Over the past decades, virtual reality (VR) has found its way into biofeedback (BF) therapy programs. Using VR promises to overcome challenges...

    Robin Lüddecke, Anna Felnhofer in Applied Psychophysiology and Biofeedback
    Article Open access 03 December 2021
  9. Learning Experience Design and Unpacking Sociocultural, Technological, and Pedagogical Design Considerations of Spherical Video-Based Virtual Reality Systems for Autistic Learners: A Systematic Literature Review

    This systematic literature review discusses the use of spherical video-based virtual reality (SVVR) as a training and therapy intervention for...

    Noah Glaser, Charles Thull, ... Cannon Ousley in Journal of Autism and Developmental Disorders
    Article 28 November 2023
  10. The Interaction and Convergence of the Internet of Things and Artificial Intelligence

    For any development in the present digital era, artificial intelligence (AI) and the Internet of Things (IoT) are two prominent technologies. Even...
    Gunjan Chhabra, Sunil Kumar, ... Pooja Nagpal in Artificial Intelligence to Analyze Psychophysical and Human Lifestyle
    Chapter 2023
  11. A survey of experimental stimulus presentation code sharing in major areas of psychology

    Computer code plays a vital role in modern science, from the conception and design of experiments through to final data analyses. Open sharing of...

    Amit Rawal, Vuong Truong, ... Niall W. Duncan in Behavior Research Methods
    Article 16 April 2024
  12. How are Autistic People Involved in the Design of Extended Reality Technologies? A Systematic Literature Review

    The primary aim of this systematic review is to investigate the inclusion of autistic individuals in the design process of immersive...

    Nigel Newbutt, Noah Glaser, ... Sue Cobb in Journal of Autism and Developmental Disorders
    Article Open access 16 September 2023
  13. Tools and methods to study and replicate experiments addressing human social cognition in interactive scenarios

    In the last decade, scientists investigating human social cognition have started bringing traditional laboratory paradigms more “into the wild” to...

    Serena Marchesi, Davide De Tommaso, ... Agnieszka Wykowska in Behavior Research Methods
    Article Open access 23 May 2024
  14. IDLaS-NL – A platform for running customized studies on individual differences in Dutch language skills via the Internet

    We introduce the Individual Differences in Language Skills (IDLaS-NL) web platform, which enables users to run studies on individual differences in...

    Florian Hintz, Olha Shkaravska, ... Antje S. Meyer in Behavior Research Methods
    Article Open access 25 September 2023
  15. Evaluating the Acceptability and Social Validity of a Caregiver-Led Technology-Based Menstrual Hygiene Management Intervention for Youth on the Autism Spectrum

    Objectives

    Menstrual hygiene management (MHM) is a critical area of daily living skills for neurodiverse menstruators in which few evidence-based...

    Keely M. Lundy, M. Allison Wenzbauer, ... Haylee N. Heller in Advances in Neurodevelopmental Disorders
    Article 01 June 2022
  16. Produkte und Szenarien

    Wenn man von Wirksamkeit und Praxistauglichkeit überzeugt ist, bleibt noch die Frage: Wie kann ich jetzt selbst damit starten? Auch darauf möchte...
    Michael Altenhofer in Virtual-Reality-Therapie
    Chapter 2021
  17. A modularity design approach to behavioral research with immersive virtual reality: A SkyrimVR-based behavioral experimental framework

    Virtual reality (VR) has been shown to be a potential research tool, yet the gap between traditional and VR behavioral experiment systems poses a...

    Ze-Min Liu, Yu-Hsin Chen in Behavior Research Methods
    Article 17 October 2022
  18. New Directions in Training Designs

    Cognitive training is a rapidly expanding domain, both in terms of academic research and commercial enterprise. Accompanying this expansion is a...
    Aaron Cochrane, C. Shawn Green in Cognitive Training
    Chapter 2021
  19. Design, Development and Functionality of a Haptic Force-Matching Device for Measuring Sensory Attenuation

    In this paper we describe the design, development and functionality of a haptic force-matching device. This device measures precise sensorimotor...

    David McNaughton, Carlos Bacigalupo, ... Michael Jones in Behavior Research Methods
    Article 23 May 2021
  20. Planning, conducting, and analyzing a psychophysiological experiment on challenge and threat: A comprehensive tutorial

    The biopsychosocial model of challenge and threat (BPS-CT) is a powerful framework linking psychological processes to reliable patterns of...

    Phillip R. Johnston, Alexandra E. Volkov, ... Spike W. S. Lee in Behavior Research Methods
    Article 23 May 2022
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