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Showing 1-20 of 622 results
  1. Skill-Based Electronic Gaming Machines: Features that Mimic Video Gaming, Features that could Contribute to Harm, and Their Potential Attraction to Different Groups

    New gambling products have been developed over time as technology permits. For example, early mechanical slot machines were later replaced by...

    Philip Newall, Matthew Rockloff, ... Georgia Dellosa in Journal of Gambling Studies
    Article Open access 23 April 2024
  2. Effect of Responsible Gaming Policy and Practice on Casino Gaming Behavior

    Casino gaming is considered as an entertainment but it may cause financial and psychological burdens to some individuals and their families....

    Shuang Liu, Wai Ming To, Gui-Hai Huang in Journal of Gambling Studies
    Article 14 November 2023
  3. Interactive Effects of Problem-Gambling Severity, Gender and Alcohol Consumption on Electronic Gaming Machine Behaviour

    While comorbidity of problematic alcohol and gambling use is well established, much less is known about the way in which alcohol consumption while...

    George Stuart, Nerilee Hing, Alex M. T. Russell in International Journal of Mental Health and Addiction
    Article Open access 12 September 2022
  4. Self-Regulatory Strategies Reduce Gambling Spend and Harm in a Randomised Controlled Trial of Electronic Gaming Machine Players

    Research provides insights into the self-regulatory strategies (SRSs) gamblers use, but evidence supporting their efficacy is weak. Study 1 aimed to...

    Nerilee Hing, Matthew Browne, ... Matthew Rockloff in International Journal of Mental Health and Addiction
    Article Open access 03 May 2024
  5. Skill-Based Electronic Gaming Machines: a Review of Product Structures, Risks of Harm, and Policy Issues

    Purpose of Review

    Skill-based gaming machines (SGMs) add interactive and/or skill features to electronic gaming machines (EGMs), often modelled on...

    Dylan Pickering, Kahlil S. Philander, Sally M. Gainsbury in Current Addiction Reports
    Article 01 June 2020
  6. Inhibitory Control in Gambling Disorder, Internet Gaming Disorder, and Compulsive Sexual Behavior Disorder/Problematic Pornography Use: a Review of the Last 5 Years

    Purpose of Review

    To explore what has been published in the last 5 years on inhibitory control in gambling disorder (GD), internet gaming disorder...

    Gemma Mestre-Bach, Marc N. Potenza in Current Behavioral Neuroscience Reports
    Article 23 January 2024
  7. Concurrent Disorders and Decision-Making in Electronic Gaming Machine Gamblers

    This study aimed to investigate the self-reported measures of concurrent disorders (stress, social anxiety, anxiety, depression and alcohol use)...

    Retina Rimal, Robin-Marie Shepherd, ... Frederick Sundram in Journal of Gambling Studies
    Article 14 June 2021
  8. Preventive Interventions and Harm Reduction in Online and Electronic Gambling: A Systematic Review

    Gambling possess both entertaining and potentially harmful aspects. It remains a challenge for public health authorities and gambling operators to...

    Anne Fiskaali, Anna Westh Stenbro, ... Mette Trøllund Rask in Journal of Gambling Studies
    Article 24 August 2022
  9. The Effect of Inequality and Prosperity on the European Market for Gambling Machines: A Socioeconomic Panel Analysis

    This study examines the potential influence of prosperity and inequality on gambling participation in Europe. We combined data from the Eurostat...

    Talha Şimşek, Linus Weidner in Journal of Gambling Studies
    Article Open access 19 May 2023
  10. Gaming-Gambling Convergence: Trends, Emerging Risks, and Legislative Responses

    A convergence of gaming and gambling products, services, and platforms is presently drawing considerable policy debate. This convergence may be...

    Komathi Kolandai-Matchett, Max Wenden Abbott in International Journal of Mental Health and Addiction
    Article 20 April 2021
  11. Three Contrasting Accounts of Electronic Gambling Machine Related Harm: Impacts on Community Views Towards Gambling Policy and Responsibility

    This study investigated whether there was community support for prominent gambling harm reduction policies, as well as perceived responsibility for...

    Dan Myles, Kerry O’Brien, ... Adrian Carter in Journal of Gambling Studies
    Article Open access 28 April 2023
  12. Demographic Insights into the Decline in Electronic Gaming Machine Participation in South Australia

    Participation in electronic gaming machine (EGM) gambling has declined sharply in Australia over the last two decades. At the same time, there has...

    Paul Delfabbro, Daniel L. King in International Journal of Mental Health and Addiction
    Article 21 May 2020
  13. Prevention Strategies to Address Problematic Gaming: An Evaluation of Strategy Support Among Habitual and Problem Gamers

    Psychosocial problems arising from excessive gaming are a public health issue across the developed world. In its most serious form, problematic...

    Matthew W. R. Stevens, Paul H. Delfabbro, Daniel L. King in The Journal of Primary Prevention
    Article 12 March 2021
  14. Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample

    Pay-to-Win gaming describes a common type of video game design in which players can pay to advance in the game. The frequency and value of payments...

    Fred Steinmetz, Ingo Fiedler, ... Lennart Ante in Journal of Gambling Studies
    Article Open access 09 June 2021
  15. Online Gambling Practices and Related Problems in Five European Countries: Findings from the Electronic Gam(bl)ing Multinational Empirical Survey (E-GAMES) Project

    Online gambling has demonstrated a significant and growing impact on overall gambling involvement. To examine online gambling practices and...

    Jean-Michel Costes, Sylvia Kairouz, ... Luca Notari in Journal of Gambling Studies
    Article 19 July 2023
  16. Predicting Intention to Play Random and Skill-based Electronic Gambling Machines Using the Theory of Reasoned Action

    Hybrid gambling machines (HGMs) are a new gambling activity that combine the skill element of traditional video games with the random pay-out...

    Sally M. Gainsbury, Kahlil S. Philander, Georgia Grattan in Journal of Gambling Studies
    Article 21 November 2019
  17. The Role of Avoidance Co** and Escape Motives in Problematic Online Gaming: A Systematic Literature Review

    Over the past two decades, research into Internet Gaming Disorder (IGD) has markedly increased due to worldwide spread of online videogames. The...

    Fiordalisa Melodia, Natale Canale, Mark D. Griffiths in International Journal of Mental Health and Addiction
    Article Open access 30 November 2020
  18. The Effectiveness of Sinking Lid Policies in Reducing Gambling Expenditure

    In many countries, problem gambling is a significant public health concern. Gambling addiction has been linked to poor health, psychological...

    Christopher Erwin, Gail Pacheco, Alexandra Turcu in Journal of Gambling Studies
    Article 26 August 2021
  19. Proximal and Distal Risk Factors for Gambling Problems Specifically Associated with Electronic Gaming Machines

    Electronic gaming machines (EGMs) are widely used and the gambling product most commonly associated with harmful gambling. Understanding factors that...

    Nerilee Hing, Alex M. T. Russell in Journal of Gambling Studies
    Article 06 June 2019
  20. Facing up to Problem Gambling: Tracing the Emergence of Facial Recognition Technology as a means of Enforcing Voluntary Self-Exclusion

    Computer technology has long been touted as a means of increasing the effectiveness of voluntary self-exclusion schemes – especially in terms of...

    Neil Selwyn, Gavin Smith, ... Chris O’Neill in Journal of Gambling Studies
    Article Open access 09 May 2024
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