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Skill-Based Electronic Gaming Machines: Features that Mimic Video Gaming, Features that could Contribute to Harm, and Their Potential Attraction to Different Groups
New gambling products have been developed over time as technology permits. For example, early mechanical slot machines were later replaced by...
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Effect of Responsible Gaming Policy and Practice on Casino Gaming Behavior
Casino gaming is considered as an entertainment but it may cause financial and psychological burdens to some individuals and their families....
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Interactive Effects of Problem-Gambling Severity, Gender and Alcohol Consumption on Electronic Gaming Machine Behaviour
While comorbidity of problematic alcohol and gambling use is well established, much less is known about the way in which alcohol consumption while...
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Self-Regulatory Strategies Reduce Gambling Spend and Harm in a Randomised Controlled Trial of Electronic Gaming Machine Players
Research provides insights into the self-regulatory strategies (SRSs) gamblers use, but evidence supporting their efficacy is weak. Study 1 aimed to...
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Skill-Based Electronic Gaming Machines: a Review of Product Structures, Risks of Harm, and Policy Issues
Purpose of ReviewSkill-based gaming machines (SGMs) add interactive and/or skill features to electronic gaming machines (EGMs), often modelled on...
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Inhibitory Control in Gambling Disorder, Internet Gaming Disorder, and Compulsive Sexual Behavior Disorder/Problematic Pornography Use: a Review of the Last 5 Years
Purpose of ReviewTo explore what has been published in the last 5 years on inhibitory control in gambling disorder (GD), internet gaming disorder...
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Concurrent Disorders and Decision-Making in Electronic Gaming Machine Gamblers
This study aimed to investigate the self-reported measures of concurrent disorders (stress, social anxiety, anxiety, depression and alcohol use)...
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Preventive Interventions and Harm Reduction in Online and Electronic Gambling: A Systematic Review
Gambling possess both entertaining and potentially harmful aspects. It remains a challenge for public health authorities and gambling operators to...
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The Effect of Inequality and Prosperity on the European Market for Gambling Machines: A Socioeconomic Panel Analysis
This study examines the potential influence of prosperity and inequality on gambling participation in Europe. We combined data from the Eurostat...
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Gaming-Gambling Convergence: Trends, Emerging Risks, and Legislative Responses
A convergence of gaming and gambling products, services, and platforms is presently drawing considerable policy debate. This convergence may be...
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Three Contrasting Accounts of Electronic Gambling Machine Related Harm: Impacts on Community Views Towards Gambling Policy and Responsibility
This study investigated whether there was community support for prominent gambling harm reduction policies, as well as perceived responsibility for...
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Demographic Insights into the Decline in Electronic Gaming Machine Participation in South Australia
Participation in electronic gaming machine (EGM) gambling has declined sharply in Australia over the last two decades. At the same time, there has...
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Prevention Strategies to Address Problematic Gaming: An Evaluation of Strategy Support Among Habitual and Problem Gamers
Psychosocial problems arising from excessive gaming are a public health issue across the developed world. In its most serious form, problematic...
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Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample
Pay-to-Win gaming describes a common type of video game design in which players can pay to advance in the game. The frequency and value of payments...
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Online Gambling Practices and Related Problems in Five European Countries: Findings from the Electronic Gam(bl)ing Multinational Empirical Survey (E-GAMES) Project
Online gambling has demonstrated a significant and growing impact on overall gambling involvement. To examine online gambling practices and...
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Predicting Intention to Play Random and Skill-based Electronic Gambling Machines Using the Theory of Reasoned Action
Hybrid gambling machines (HGMs) are a new gambling activity that combine the skill element of traditional video games with the random pay-out...
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The Role of Avoidance Co** and Escape Motives in Problematic Online Gaming: A Systematic Literature Review
Over the past two decades, research into Internet Gaming Disorder (IGD) has markedly increased due to worldwide spread of online videogames. The...
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The Effectiveness of Sinking Lid Policies in Reducing Gambling Expenditure
In many countries, problem gambling is a significant public health concern. Gambling addiction has been linked to poor health, psychological...
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Proximal and Distal Risk Factors for Gambling Problems Specifically Associated with Electronic Gaming Machines
Electronic gaming machines (EGMs) are widely used and the gambling product most commonly associated with harmful gambling. Understanding factors that...
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Facing up to Problem Gambling: Tracing the Emergence of Facial Recognition Technology as a means of Enforcing Voluntary Self-Exclusion
Computer technology has long been touted as a means of increasing the effectiveness of voluntary self-exclusion schemes – especially in terms of...