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Showing 1-20 of 3,147 results
  1. Are active video games useful in the development of gross motor skills among non-typically develo** children? A meta-analysis

    Background

    Proficiency in gross motor skills (GMS) lays the foundation for develo** more complex motor skills. Improving these motor skills may...

    Sen Li, Yang Song, ... Qingwen Zhang in BMC Sports Science, Medicine and Rehabilitation
    Article Open access 23 July 2022
  2. Smartphone video games improve cognitive function in patients with chronic schizophrenia: a randomized controlled trial

    This study aimed to examine the efficacy of video games in improving cognitive function in chronic patients with schizophrenia and to evaluate the...

    Shengya Shi, Shu Cui, ... Kai Zhang in European Archives of Psychiatry and Clinical Neuroscience
    Article 18 August 2023
  3. The impact of video games on training: can it change the game of endotracheal intubation?

    In recent years, several studies have demonstrated that the experience derived from video games improves interventions that require technical skills....

    Tahsin Simsek, Kemal Tolga Saracoglu, ... Nabil Adbelhamid Shallik in Journal of Clinical Monitoring and Computing
    Article 31 December 2021
  4. Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review

    Purpose

    Adolescent and young adult (AYA) cancer survivors experience greater functional deficits compared to non-cancer peers or older survivors with...

    Ursela Christopherson, Stephanie J. Wells, ... Maria C. Swartz in Journal of Cancer Survivorship
    Article 04 June 2021
  5. Winning The Game Against Depression: A Systematic Review of Video Games for the Treatment of Depressive Disorders

    Purpose of review

    To review the evidence about video game-based therapeutic intervention for people diagnosed with depressive disorders.

    ...
    Marta Ruiz, Manon Moreno, ... Alejandro Porras-Segovia in Current Psychiatry Reports
    Article 01 January 2022
  6. Active video gaming in primary ciliary dyskinesia: a randomized controlled trial

    Primary ciliary dyskinesia (PCD) impairs pulmonary function, respiratory and peripheral muscle strength, and exercise capacity. We aimed to...

    Hazal Sonbahar-Ulu, Deniz Inal-Ince, ... Ugur Ozcelik in European Journal of Pediatrics
    Article 10 May 2022
  7. Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial

    Background

    Adolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one...

    Naïma Gradi, Adrien Chopin, ... Swann Pichon in BMC Psychiatry
    Article Open access 19 January 2024
  8. Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games

    Background

    Excess post-exercise oxygen consumption (EPOC) of children could indicate the potential of an exercise therapy to treat or prevent obesity....

    Caio Victor Sousa, Jungyun Hwang, ... Amy Shirong Lu in BMC Pediatrics
    Article Open access 15 February 2021
  9. The performance of serious games for enhancing attention in cognitively impaired older adults

    Attention, which is the process of noticing the surrounding environment and processing information, is one of the cognitive functions that...

    Alaa Abd-alrazaq, Israa Abuelezz, ... Javaid Sheikh in npj Digital Medicine
    Article Open access 08 July 2023
  10. Problematic video gaming is negatively associated with bone mineral density in adolescents

    Adolescent bone health may be negatively impacted by problematic video gaming (PVG) due to factors such as prolonged screen time, poor sleep quality,...

    Melis Pehlivanturk Kizilkan, Sinem Akgul, ... Orhan Derman in European Journal of Pediatrics
    Article 02 January 2024
  11. Video gaming improves robotic surgery simulator success: a multi-clinic study on robotic skills

    We aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of...

    Özgür Kılınçarslan, Yiğit Türk, ... Özer Makay in Journal of Robotic Surgery
    Article 08 February 2023
  12. From classrooms to controllers: how school closures shaped children's video gaming habits

    Objectives

    This study aimed to assess the impact of COVID-19-related school closures on screen time and video gaming habits among governmental school...

    Muna Abed Alah, Sami Abdeen, ... Nagah Selim in Social Psychiatry and Psychiatric Epidemiology
    Article Open access 12 March 2024
  13. Immersive virtual reality fitness games for enhancement of recovery after colorectal surgery: study protocol for a randomised pilot trial

    Background

    Physical inactivity after surgery is an important risk factor for postoperative complications. Compared to conventional physiotherapy,...

    Sebastian Wolf, Johannes Zanker, ... Matthias C. Schrempf in Pilot and Feasibility Studies
    Article Open access 13 December 2022
  14. ‘I Can Tell You It’s a Bit of a Gamble’: A Qualitative Analysis of How People Who Engage in Gaming and Gambling Understand a Link Between These Two Behaviours

    This article explores the attention given to potential motives and determinants of the transition process from video games to gambling. Forty...

    Łukasz Wieczorek, M. Bujalski, K. Dąbrowska in Journal of Gambling Studies
    Article Open access 15 December 2023
  15. Exergaming (physically active video gaming) for mental health service users in a community mental health care setting: an ethnographic observational feasibility study

    Background

    People with severe and enduring mental illness experience health inequalities with premature mortality; lifestyle behaviours are known to...

    Seren Haf Roberts, Jois Bailey in BMC Psychiatry
    Article Open access 16 October 2023
  16. Dietary behavior of video game players and esports players in Germany: a cross-sectional study

    Background

    Video gaming and competitive gaming (esports) are gaining more and more recognition in society as well as in research. Increasingly,...

    Markus Soffner, Peter Bickmann, ... Ingo Froböse in Journal of Health, Population and Nutrition
    Article Open access 06 April 2023
  17. Musculoskeletal disorders in video gamers – a systematic review

    Background

    Video gaming is a recreational activity with yearly increasing popularity. It is mostly a sedentary behavior combined with repetitive...

    Chuck Tholl, Peter Bickmann, ... Christopher Grieben in BMC Musculoskeletal Disorders
    Article Open access 16 July 2022
  18. Video-based training of situation awareness enhances minimally invasive surgical performance: a randomized controlled trial

    Background

    Many training curricula were introduced to deal with the challenges that minimally invasive surgery (MIS) presents to the surgeon....

    Karl-Friedrich Kowalewski, Laura Seifert, ... Felix Nickel in Surgical Endoscopy
    Article Open access 14 April 2023
  19. Efficacy of virtual reality-based training programs and games on the improvement of cognitive disorders in patients: a systematic review and meta-analysis

    Introduction

    Cognitive impairments present challenges for patients, impacting memory, attention, and problem-solving abilities. Virtual reality (VR)...

    Khadijeh Moulaei, Hamid Sharifi, ... Fatemeh Dinari in BMC Psychiatry
    Article Open access 12 February 2024
  20. Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol

    Enhanced behavioral interventions are gaining increasing interest as innovative treatment strategies for major depressive disorder (MDD). In this...

    Esther Dechantsreiter, Frank Padberg, ... Mor Nahum in European Archives of Psychiatry and Clinical Neuroscience
    Article Open access 22 October 2022
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