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Preliminary Study on the Use of Kinect Camera for Observational Gait Analysis System
This study introduced Kinect as motion capturing device and its potential as analysis platform by develo** graphical user interface (GUI) for... -
Enhancing the college and university physical education teaching and learning experience using virtual reality and particle swarm optimization
Physical education is experiencing a significant transformation due to cutting-edge technologies such as artificial intelligence (AI), machine...
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Comparison of body sway measured by a markerless low-cost motion sensor and by a force plate
PurposeThe measurement of body sway is the standard method in the assessment of postural balance. Although the usual technique involves the record of...
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Research on 3D modeling method of plant point cloud for landscape design visualization
The existing 3D modeling methods of plants are combined with the current human–machine technology by popularizing the technology of collecting point...
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Compression in Dynamic Scene Tracking and Moving Human Detection for Life-Size Telepresence
Human detection, tracking and other forms of human identification have much practical applicability, including telepresence systems. The advent of... -
Registration of 3D face images of JUDeiTy3DK database using POFaceReg8 algorithm
The application of depth cameras for 3D visual data based measurements (VBM) is an active research area. 3D face recognition is one such niche area...
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Postural Stability in Virtual Reality Environments: Analysis of Different Conditions of the Afferent Systems
Posture is one of the bases of movement organization. The position and maintenance of posture in each segment is adjusted to allow the transition... -
Markerless 3D Human Pose Tracking in the Wild with Fusion of Multiple Depth Cameras: Comparative Experimental Study with Kinect 2 and 3
Human–robot interaction requires a robust estimate of human motion in real time. This work presents a fusion algorithm for joint center positions... -
Monitoring Rehabilitation Process Using Microsoft Kinect
One of the most remarkable applications of the pervasive computing paradigm is the development of smart assistants to increase the quality of life of... -
Human Action Recognition Research Based on Fusion TS-CNN and LSTM Networks
Human action recognition (HAR) technology is currently of significant interest. The traditional HAR methods depend on the time and space of the video...
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Kinect and wearable inertial sensors for motor rehabilitation programs at home: state of the art and an experimental comparison
BackgroundEmerging sensing and communication technologies are contributing to the development of many motor rehabilitation programs outside the...
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Hybrid Impedance Control-based Autonomous Robotic System for Natural-like Drinking Assistance for Disabled Persons
Drinking is an essential activity of daily living (ADL) that is frequently required for a healthy life. Disabled persons however need recurrent...
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A Framework of an Obstacle Avoidance Robot for the Visually Impaired People
Chaki, Sudipto Ahmed, Shamim Biswas, Milon Tamanna, IffatHuman being precepts its visual information with the help of eyes. But, some people are... -
Comparative Analysis of Four Solutions for Command and Control Applied to Anthropomorphic Grippers for Robots
This paper proposes a solution for interconnecting the human hand with a virtual hand, from which the data is transmitted to a real anthropomorphic... -
Design of action correction assistant system in physical education teaching and training based on .NET platform
In order to improve the training accuracy of sports teaching and training, and promote the scientific and standardized sports teaching and training,...
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Implementation of a Fashion Virtual Assistant with the Use of a Kinect v2 Camera and Image Processing
This article is about the problem and development of a fashion virtual assistant proposed by using a Kinect v2 camera and image processing, for... -
Classification of facial paralysis based on machine learning techniques
Facial paralysis (FP) is an inability to move facial muscles voluntarily, affecting daily activities. There is a need for quantitative assessment and...
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Improved DOA Estimation Method for Sound Source Direction Based on Binaural Signals Using an Array of Two Pairs of Microphones
This paper suggests an effective estimation method of a sound source direction using an array of four microphones. We have used the array... -
Review of Model-Based Techniques in Augmented Reality Occlusion Handling
This paper reviews a model-based method in occlusion handling. The common methods of handling occlusion in Augmented Reality (AR) can be generally... -
Comparison of Different Processing Methods of Joint Coordinates Features for Gesture Recognition with a RNN in the MSRC-12
In this paper we present an application of a recurrent neural network (RNN) to recognize gestures of Microsoft Research Cambridge 12 (MSRC-12)...