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  1. ArtsIT, Interactivity and Game Creation 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II

    This book constitutes the refereed post-conference proceedings the 12thEAI International Conference on ArtsIT, Interactivity and Game Creation,...

    Conference proceedings 2024
  2. Die virtuelle technische Universität zur Aus- und Weiterbildung von Ingenieuren nach dem Dualen Modell

    •           Neue Wege in der technischen Aus- und Weiterbildung
    •           Dual bis zur höchsten wissenschaftlichen Promotion
    • - Wanderung (Walz) zum Lernen bei den...
    Engelbert Westkämper
    Book 2024
  3. Digital Technologies in Education Selected Cases

    Among the technologies that significantly change the modern world of human existence, it is worth mentioning, first of all, digital technologies....
    Rostyslav Shchokin, Anna Iatsyshyn, ... Artur Zaporozhets in Studies in Systems, Decision and Control
    Book 2024
  4. The Work of Pablo Palazuelo as Inspiration for Utopian Cities

    This paper outlines an initiative that aims to integrate teaching and research through the exploration of artistic fields adjacent to architecture...
    Gonzalo Sotelo-Calvillo, Teresa Raventós-Viñas in Graphic Horizons
    Conference paper 2024
  5. Double Space-Time Loop in Drawing Learning: From Atelier to Urban Fieldwork Practices

    The teaching strategy of the course ‘Drawing, Analysis and Ideation’ taught in the first year of the Degree in Foundations of Architecture demands an...
    Eduardo Roig, Atxu Amann, ... Bruno Seve in Graphic Horizons
    Conference paper 2024
  6. Diffusion Models for Environment Visualization: Leveraging Stable Diffusion as a Generator for Architectural Spatial Design

    Artificial intelligence continues to seamlessly integrate in our daily lives, sparking immense interest in its optimization across various sectors....
    Pedro Meira-Rodríguez, Vicente López-Chao in Graphic Horizons
    Conference paper 2024
  7. Graphic Thinking, Communication and Motivation: A Teaching Experience with Augmented Reality

    Faced with the challenge of optimizing the learning of design, graphic construction, coding, and expression of architecturally complex elements, this...
    Ángel Martínez Díaz, Jara Muñoz-Hernández, Gonzalo Sotelo-Calvillo in Graphic Horizons
    Conference paper 2024
  8. From Mechanical to Complex System Modeling and Design

    This chapter summarizes the main research activities and outcomes of the groups engaged in Mechanical Engineering, in the decade 2013–2023. The...
    Chapter Open access 2024
  9. Real Estate Appraisal

    This chapter summarizes the research activities and main outcomes of the unit engaged in the fields of Real Estate Appraisal, in the decade...
    Chapter Open access 2024
  10. The Project for the Excellence: A Guide for the Next Decade

    This chapter presents the main lines of the project submitted during the procedure for getting the excellence seal for the year 2023–2027. It is...
    Chapter Open access 2024
  11. Business and Management Engineering

    This chapter summarizes the research activities and main results of the management engineering group in the decade 2013–2023. It is herein...
    Chapter Open access 2024
  12. Thermal Engineering and Building Energy Systems

    This chapter summarizes the research activities and main outcomes of the groups engaged in Thermal Engineering and Building Energy Systems, in the...
    Chapter Open access 2024
  13. Soundscape to Music: Experiences in an Additive Manufacturing Open Lab

    The CTI Renato Archer’s Open Laboratories have their own ambience, the lo-fi soundscape mostly hidden in the routine of researchers is an important...
    Laureana Stelmastchuk Benassi Fontolan in ArtsIT, Interactivity and Game Creation
    Conference paper 2024
  14. Psychological Evaluation of Media Art Focusing on Movement

    This study investigates the psychological impact of the movement elements of media art on viewers. As a new art form with contemporary media often...
    Go Kazawa, Naoko Tosa, ... Ryohei Nakatsu in ArtsIT, Interactivity and Game Creation
    Conference paper 2024
  15. Preliminary Study of the Artistic Potential of Video Games

    Starting from consensual definitions about video games and arts, this article discusses the artistic potentialities of video games and their...
    Leonardo Porto Passos, Débora Mattos Peron, Manuel Falleiros in ArtsIT, Interactivity and Game Creation
    Conference paper 2024
  16. Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park of Itu (Brazil, SP)

    This article presents an innovative approach to Geosciences education through the development of a Digital Outcrop Model (DOM) combined with virtual...
    Douglas B. de Castro, Jefferson de Lima Picanço, ... Ítalo Sousa de Sena in ArtsIT, Interactivity and Game Creation
    Conference paper 2024
  17. A Historical Perspective of the Biofeedback Art: Pioneering Artists and Contributions

    The biofeedback interfaces were initially developed for medical reasons and revolutionized the way we represent the body and its functions due to the...
    Hosana Celeste Oliveira in ArtsIT, Interactivity and Game Creation
    Conference paper 2024
  18. Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human Vs. Social Robot

    This paper delves into a comparison between virtual and physical agent embodiments with the aim to gain a better understanding of how these are...
    Christian Felix Purps, Wladimir Hettmann, ... Matthias Wölfel in ArtsIT, Interactivity and Game Creation
    Conference paper 2024
  19. Creating a Methodology to Elaborate High-Resolution Digital Outcrop for Virtual Reality Models with Hyperspectral and LIDAR Data

    Outcrops are essential for geological interpretation on the surface, with the advancement of technology, outcrops can also be studied in the office...
    Douglas B. de Castro, Diego Fernando Ducart in ArtsIT, Interactivity and Game Creation
    Conference paper 2024
  20. Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Design

    Harmony between narratives and game mechanics is essential for sustaining player interest; temporal structures assume critical importance in this...
    Cristian Parra Bravo in ArtsIT, Interactivity and Game Creation
    Conference paper 2024
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