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Conceptualizing functional relationships in an augmented reality environment: connecting real and virtual worlds
This paper describes how students conceptualize real-life phenomena in which two or more quantities are covarying in an augmented reality...
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In-between worlds: Chilean university lecturers’ experiences of teaching transition between face-to-face and virtual reality contexts during the COVID-19 pandemic
The advent of new technology is breaking the boundaries of traditional teaching and learning patterns with virtual worlds (VW) creating new...
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Audio Description for 3-Dimensional (3D) Virtual Worlds
Three-dimensional virtual worlds (3D VWs) may appear to offer little to people with visual disabilities because high fidelity presentation is... -
The Essential Components of Game Design in 3D Virtual Worlds: From a Language Learning Perspective
This chapter aims at providing language teachers, game developers, and researchers with a pedagogical view of how game-based learning can be... -
Virtual reality games for 3D multimodal designing and knowledge across the curriculum
Immersive virtual reality (VR) is anticipated to peak in development this decade bringing new opportunities for 3D multimodal designing across all...
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Effects of Artificial Intelligence-Powered Virtual Agents on Learning Outcomes in Computer-Based Simulations: A Meta-Analysis
Computer-based simulations for learning offer affordances for advanced capabilities and expansive possibilities for knowledge construction and skills...
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The impact of high-immersion virtual reality on foreign language anxiety
Public speaking, especially in a foreign language, is associated with increased anxiety. Research has shown the potential of virtual reality (VR) for...
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Observing Mathematical Properties in the Virtual World: An Exploratory Study of Online Independent Learning of Locus Concepts
In the post-pandemic world, metaverse technology has become a popular approach to facilitating students’ online learning experiences. Drawing on...
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The Perceived Complexity of Learning Tasks Influences Students’ Collaborative Interactions in Immersive Virtual Reality
This study investigated how different learning tasks influence students’ collaborative interactions in immersive Virtual Reality (iVR). A set of...
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Virtual Reality and Spatial Cognition: Bridging the Epistemic Gap Between Laboratory and Real-World Insights
Immersive virtual reality (VR) carries important potential, both for the creation of scientific knowledge and also for its communication. This is...
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Investigating key principles for the design of virtual interactions for children that can support the development of oral language through play
It is well established in Australian research and policy literature that children attending schools in regional, rural, and remote locations will...
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Assessment and evaluation of online education and virtual simulation technology in dental education: a cross-sectional survey
BackgroundThe global outbreak of coronavirus disease (COVID-19) has led medical universities in China to conduct online teaching. This study aimed to...
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Technical Mediation of Children’s Onlife Worlds
This chapter offers an analysis of various technical media in children’s and young people’s everyday lives in a world in which the boundaries between... -
Engaging students in virtual tours to learn language and digital literacy
In today’s digital world, emerging technologies have advanced language learning in K-12 education. Globalization facilitates the process of...
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The Teaching Methods Classroom Meets Virtual Reality: Insights for Pre-Service Teaching Methods Instructors
As education preparation programs align their instruction to the contemporary technologies used in schools, they may begin to design and deliver...
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The Implementation of Virtual Reality in Organizational Learning: Attitudes, challenges, side effects, and affordances
The implementation of virtual reality (VR) has gained popularity in the organizational settings in responding to the digital transformation in the...
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Perspectives on Scales, Contexts, and Directionality of Collaborations in and Around Virtual Worlds and Video Games
Interpersonal collaborations play a key role in video games and virtual worlds. Yet historically, research regarding games and virtual worlds in CSCL... -
Art Project Virtual Reality for Global Citizenship Education
The recent COVID-19 pandemic situation, where people's mobility has been reduced and compromised, has highlighted the need to acquire new technical...
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Little Economists in Global Virtual Markets: An Analysis of the Relationship Between Digital Virtual Worlds and Children’s Economic Engagement
The current chapter aims to provide a critical account of debates about the role of a global consumer culture, with specific reference to the... -
Student perspectives on the use of universal design for learning in virtual formats in higher education
Universal design for learning (UDL) in higher education may be a useful tool in supporting the heterogenous higher education student population,...