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Showing 1-20 of 4,514 results
  1. Conceptualizing functional relationships in an augmented reality environment: connecting real and virtual worlds

    This paper describes how students conceptualize real-life phenomena in which two or more quantities are covarying in an augmented reality...

    Otman Jaber, Sara Bagossi, ... Osama Swidan in ZDM – Mathematics Education
    Article 05 June 2024
  2. In-between worlds: Chilean university lecturers’ experiences of teaching transition between face-to-face and virtual reality contexts during the COVID-19 pandemic

    The advent of new technology is breaking the boundaries of traditional teaching and learning patterns with virtual worlds (VW) creating new...

    Kun Dai, Jaime Garcia, Karen Olave-Encina in Educational technology research and development
    Article 05 April 2023
  3. Audio Description for 3-Dimensional (3D) Virtual Worlds

    Three-dimensional virtual worlds (3D VWs) may appear to offer little to people with visual disabilities because high fidelity presentation is...
    Peter Leong, Melissa Peterson, Sarah Espinosa in Toward Inclusive Learning Design
    Chapter 2023
  4. The Essential Components of Game Design in 3D Virtual Worlds: From a Language Learning Perspective

    This chapter aims at providing language teachers, game developers, and researchers with a pedagogical view of how game-based learning can be...
    Reference work entry 2023
  5. Virtual reality games for 3D multimodal designing and knowledge across the curriculum

    Immersive virtual reality (VR) is anticipated to peak in development this decade bringing new opportunities for 3D multimodal designing across all...

    Kathy A. Mills, Alinta Brown, Patricia Funnell in The Australian Educational Researcher
    Article Open access 13 March 2024
  6. Effects of Artificial Intelligence-Powered Virtual Agents on Learning Outcomes in Computer-Based Simulations: A Meta-Analysis

    Computer-based simulations for learning offer affordances for advanced capabilities and expansive possibilities for knowledge construction and skills...

    Chih-Pu Dai, Fengfeng Ke, ... Zhichun Liu in Educational Psychology Review
    Article 01 March 2024
  7. The impact of high-immersion virtual reality on foreign language anxiety

    Public speaking, especially in a foreign language, is associated with increased anxiety. Research has shown the potential of virtual reality (VR) for...

    Regina Kaplan-Rakowski, Alice Gruber in Smart Learning Environments
    Article Open access 04 October 2023
  8. Observing Mathematical Properties in the Virtual World: An Exploratory Study of Online Independent Learning of Locus Concepts

    In the post-pandemic world, metaverse technology has become a popular approach to facilitating students’ online learning experiences. Drawing on...

    Chung Kwan Lo, Davy Tsz Kit Ng, Fletcher Ng in International Journal of Science and Mathematics Education
    Article 04 May 2024
  9. The Perceived Complexity of Learning Tasks Influences Students’ Collaborative Interactions in Immersive Virtual Reality

    This study investigated how different learning tasks influence students’ collaborative interactions in immersive Virtual Reality (iVR). A set of...

    Henry Matovu, Mihye Won, ... Roy Tasker in Journal of Science Education and Technology
    Article Open access 07 March 2024
  10. Virtual Reality and Spatial Cognition: Bridging the Epistemic Gap Between Laboratory and Real-World Insights

    Immersive virtual reality (VR) carries important potential, both for the creation of scientific knowledge and also for its communication. This is...

    Alastair D. Smith in Science & Education
    Article 10 February 2024
  11. Investigating key principles for the design of virtual interactions for children that can support the development of oral language through play

    It is well established in Australian research and policy literature that children attending schools in regional, rural, and remote locations will...

    Emma Turner, Jessica Mantei, Lisa Kervin in The Australian Journal of Language and Literacy
    Article Open access 29 March 2023
  12. Assessment and evaluation of online education and virtual simulation technology in dental education: a cross-sectional survey

    Background

    The global outbreak of coronavirus disease (COVID-19) has led medical universities in China to conduct online teaching. This study aimed to...

    Yu Fu, Fengqing Chu, ... Hongbing Jiang in BMC Medical Education
    Article Open access 25 February 2024
  13. Technical Mediation of Children’s Onlife Worlds

    This chapter offers an analysis of various technical media in children’s and young people’s everyday lives in a world in which the boundaries between...
    Michalis Kontopodis, Kristiina Kumpulainen in The Palgrave Handbook of Embodiment and Learning
    Chapter 2022
  14. Engaging students in virtual tours to learn language and digital literacy

    In today’s digital world, emerging technologies have advanced language learning in K-12 education. Globalization facilitates the process of...

    Davy Tsz Kit Ng, Ross Chi Wui Ng, Samuel Kai Wah Chu in Journal of Computers in Education
    Article 06 March 2023
  15. The Teaching Methods Classroom Meets Virtual Reality: Insights for Pre-Service Teaching Methods Instructors

    As education preparation programs align their instruction to the contemporary technologies used in schools, they may begin to design and deliver...

    Alex Fegely, Heather Hagan, ... Michael McKenzie in TechTrends
    Article 14 February 2024
  16. The Implementation of Virtual Reality in Organizational Learning: Attitudes, challenges, side effects, and affordances

    The implementation of virtual reality (VR) has gained popularity in the organizational settings in responding to the digital transformation in the...

    Mohan Yang, Courtney Miller, ... Noah Glaser in TechTrends
    Article 09 November 2023
  17. Perspectives on Scales, Contexts, and Directionality of Collaborations in and Around Virtual Worlds and Video Games

    Interpersonal collaborations play a key role in video games and virtual worlds. Yet historically, research regarding games and virtual worlds in CSCL...
    Deborah Fields, Yasmin Kafai, ... Justice Walker in International Handbook of Computer-Supported Collaborative Learning
    Chapter 2021
  18. Art Project Virtual Reality for Global Citizenship Education

    The recent COVID-19 pandemic situation, where people's mobility has been reduced and compromised, has highlighted the need to acquire new technical...

    Mariano Sanz-Prieto, Gema De Pablo González, Nuria De Pablo Sánchez in Technology, Knowledge and Learning
    Article Open access 25 January 2024
  19. Little Economists in Global Virtual Markets: An Analysis of the Relationship Between Digital Virtual Worlds and Children’s Economic Engagement

    The current chapter aims to provide a critical account of debates about the role of a global consumer culture, with specific reference to the...
    Chapter 2021
  20. Student perspectives on the use of universal design for learning in virtual formats in higher education

    Universal design for learning (UDL) in higher education may be a useful tool in supporting the heterogenous higher education student population,...

    Melissa Beck Wells in Smart Learning Environments
    Article Open access 21 December 2022
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