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Using Immersive Virtual Reality in an Online Biology Course
Interest in virtual reality (VR) for teaching and learning in higher education is growing, given its many potential applications. VR offers a...
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Applying Systems Thinking for Designing Immersive Virtual Reality Learning Experiences in Education
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality...
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Integrating immersive virtual reality technology in scaffolded game-based learning to enhance low motivation students’ multimodal science learning
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the...
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How Learners’ Visuospatial Ability and Different Ways of Changing the Perspective Influence Learning About Movements in Desktop and Immersive Virtual Reality Environments
Virtual reality (VR) applications are develo** rapidly, becoming more and more affordable, and offer various advantages for learning contexts....
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Determinants of Learning Anatomy in an Immersive Virtual Reality Environment — A Sco** Review
Given the decline of cadavers as anatomy teaching tools, immersive virtual reality (VR) technology has gained popularity as a potential alternative....
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The Perceived Complexity of Learning Tasks Influences Students’ Collaborative Interactions in Immersive Virtual Reality
This study investigated how different learning tasks influence students’ collaborative interactions in immersive Virtual Reality (iVR). A set of...
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Enhancing knowledge construction in emerging technologies: the role of imagination training in immersive virtual reality environments
In the rapidly evolving landscape of educational technologies, Immersive Virtual Reality (iVR) stands out as a transformative tool for teaching and...
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Influences of immersive virtual reality (IVR)-based science, technology, religion, engineering, art, and mathematics (STREAM) instructional approach on students’ learning performances
This quasi-experimental study examined the influences of an Immersive Virtual Reality (IVR) adoption in the classroom and compared learning...
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Confounded or Controlled? A Systematic Review of Media Comparison Studies Involving Immersive Virtual Reality for STEM Education
A substantial amount of media comparison research has been conducted in the last decade to investigate whether students learn Science, Technology,...
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Theory-Based Learning Design with Immersive Virtual Reality in Science Education: a Systematic Review
Multiple reviews point out that immersive virtual reality (IVR) educational studies often lack the consideration of learning theories in research...
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An experimental test of the Big-Fish-Little-Pond Effect using an immersive virtual reality classroom
Academic self-concept plays a central role in successful learning and is substantially shaped by social comparisons. Research on the so-called...
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Facilitated model-based reasoning in immersive virtual reality: Meaning-making and embodied interactions with dynamic processes
This paper explores the affordances of virtual reality (VR) simulations for facilitated model-based reasoning. Thirty-four undergraduate students...
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Development of a Guideline Under Didactical Aspects for the Use of Immersive Virtual Learning Environments
Quality methods are classically applied in productive and administrative business areas as well as in the context of qualification measures. This...
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Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning
This study describes and investigates the immersion principle in multimedia learning. A sample of 102 middle school students took a virtual field...
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Virtual reality technology for learning detailed design in landscape architecture
There is much interest in employing computer technology in design professions and education. However, few attempts have been made to apply immersive...
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Virtual reality and gamification in education: a systematic review
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual...
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Development of an immersive virtual reality system for learning about plants in primary education: evaluation of teachers’ perceptions and learners’ flow experiences and learning attitudes
This study aimed to establish a fully 3D modeled immersive virtual reality (IVR) system for primary school students learning about plants and...
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Immersive Extended Reality (XR) Technology in Engineering Education: Opportunities and Challenges
This article delves into the potential advantages and difficulties of using immersive Extended Reality (XR) technology in engineering education. It...
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Virtual Reality and Spatial Cognition: Bridging the Epistemic Gap Between Laboratory and Real-World Insights
Immersive virtual reality (VR) carries important potential, both for the creation of scientific knowledge and also for its communication. This is...
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Virtual reality games for 3D multimodal designing and knowledge across the curriculum
Immersive virtual reality (VR) is anticipated to peak in development this decade bringing new opportunities for 3D multimodal designing across all...