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Showing 61-80 of 10,000 results
  1. Unraveling Challenges with the Implementation of Universal Design for Learning: A Systematic Literature Review

    Educators and instructional designers have used the Universal Design for Learning (UDL) framework to guide their design of inclusive instruction for...

    Ling Zhang, Richard Allen Carter Jr, ... Matthew L. Bernacki in Educational Psychology Review
    Article 12 March 2024
  2. Integrating immersive virtual reality technology in scaffolded game-based learning to enhance low motivation students’ multimodal science learning

    Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the...

    Ai-Chu Elisha Ding, Kuo-Ting Tim Huang, ... Huali Fu in Educational technology research and development
    Article 18 April 2024
  3. Constraints in employing learning-oriented assessment in EFL classrooms: teachers’ perceptions

    Learning-oriented assessment has been called a practice that can be employed to increase the power of assessment practices in the classroom and one...

    Kaveh Jalilzadeh, Christine Coombe in Language Testing in Asia
    Article Open access 06 February 2023
  4. Develo** and Quantifying Intrinsically Motivating Instruction – Models and Principles of Gameful Design, Adaptive and Online Experiential Learning

    Through presentation of three key principles and four case studies, this chapter presents exemplars and metrics for digital course content that will...
    Living reference work entry 2023
  5. Fostering Equity in Computer Science Education: Principles from a Feminist Standpoint Conceptual Framework

    In this article, we present a conceptual framework for teaching computer science (CS) to address the unique challenges faced by marginalized groups....

    Ceren Ocak, Katherine Walters, Theodore J. Kopcha in TechTrends
    Article 22 June 2024
  6. Engaging Uncertainty: Principles and Provocations for Promoting Creative Learning Futures

    How we might think about the future of creativity, learning and technology? There are, of course, numerous ways to approach this question. One way...
    Chapter 2022
  7. Develo** and Quantifying Intrinsically Motivating Instruction: Models and Principles of Gameful Design, Adaptive and Online Experiential Learning

    Through presentation of three key principles and four case studies, this chapter presents exemplars and metrics for digital course content that will...
    Reference work entry 2023
  8. Exploring the influence of competition and collaboration on learning performance in digital game-based learning

    Competition in digital game-based learning (DGBL) is tantamount to a double-edged sword, because it not only improves students’ learning performance,...

    Ding-Chau Wang, Yong-Ming Huang in Educational technology research and development
    Article 14 June 2023
  9. Knowing the ABCs: teaching the principles of radiology to medical students in Turkey

    Background

    Radiology education in Turkey is mainly taught during clinical years of medical school and often lacks main principles. Exposure to the...

    Emre Altinmakas, Omer Faruk Dogru, ... Khaled M Elsayes in BMC Medical Education
    Article Open access 12 December 2022
  10. Service Learning

    Service learning (SL) is a high-impact pedagogy that integrates academic material, relevant community-based service activities, and critical...
    Robert G. Bringle, Roger N. Reeb, ... Faith Ong in International Handbook of Psychology Learning and Teaching
    Reference work entry 2023
  11. The Role of Inclusion in Collaborative Learning

    Collaborative methods for learning such as team-based learning, case-based learning, and problem-based learning have become leading methods for...

    Taylor Boyd, Dominique Harz, Henrike Besche in Medical Science Educator
    Article 02 May 2024
  12. A Heuristic Assessment Framework for the Design of Self-Regulated Learning Technologies

    Researchers and educators have developed a variety of computer-based technologies intended to facilitate self-regulated learning (SRL), which refers...

    Rod D. Roscoe, Scotty D. Craig in Journal of Formative Design in Learning
    Article 23 September 2022
  13. Exploring the impact of zoological garden visits on science learning in primary school: acknowledging and transforming prior knowledge via outdoor learning

    This study explores the impact of zoological garden visits on primary school students’ science learning, aiming to understand their existing...

    Article Open access 12 July 2024
  14. Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment

    The systematic literature review (1) investigates whether ‘serious games’ provide a viable solution to the limitations posed by traditional...

    Aranka Bijl, Bernard P. Veldkamp, ... Sebastiaan de Klerk in Educational technology research and development
    Article Open access 08 April 2024
  15. Research-Based Principles for Case-Based Learning for Teachers’ Professional Development

    Case-based learningCase-based learning (CBL) has grown to be an important pedagogical approach in teacher education. While it has gained much...
    Chwee Beng Lee, Fatimah Albedah, Wei Liu in Designing Technology-Mediated Case Learning in Higher Education
    Chapter 2022
  16. How Learning Stories Influence Children’s Learning Identities

    Learning stories have been used in Aotearoa New Zealand early learning settings for over two decades to capture children’s learning while honouring...

    Lorraine Sands, Katrina McChesney in New Zealand Journal of Educational Studies
    Article 26 December 2022
  17. Effects of a concept map**-guided virtual laboratory learning approach on students’ science process skills and behavioral patterns

    Laboratory courses can help students learn in a meaningful way. In the past, students encountered difficulties in chemistry laboratory courses due to...

    Kuan-Fu Chen, Gwo-Jen Hwang, Mei-Rong Alice Chen in Educational technology research and development
    Article 18 March 2024
  18. Does constructivism learning approach lead to develo** creative thinking skills? The mediating role of online collaborative learning environments

    In this study, we evaluate the impact of online collaborative learning environments (OCLE) on the development of creative learning skills through a...

    S. Vijayakumar Bharathi, Mandaar B. Pande in Journal of Computers in Education
    Article 22 April 2024
  19. Pre-clerkship Teaching and Learning in the Virtual Learning Environment: Lessons Learned and Future Directions

    In response to the COVID-19 pandemic, we developed and implemented a theory-informed process to adapt a comprehensive pre-clerkship medical school...

    Justin L. Sewell, Mihir Joshi, ... Michelle Hermiston in Medical Science Educator
    Article Open access 19 November 2022
  20. Co-Design of Augmented Reality Games for Learning with Teachers: A Methodological Approach

    Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or...

    Hendrys Tobar-Muñoz, Silvia Baldiris, Ramon Fabregat in Technology, Knowledge and Learning
    Article Open access 11 March 2023
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