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The Postdigital Emergence of Memes and GIFs: Meaning, Discourse, and Hypernarrative Creativity
The use of memes and GIFs has a significant influence on interactions in social networks and online forums. As productions or utterances, these modes...
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Interdisciplinary Anticipations: Art-Science Collaboration at the Maastricht Brain Stimulation and Cognition Laboratory
This chapter examines interdisciplinary aspirations of art-science collaborations using an art-science project at the Maastricht Brain Stimulation... -
Paper Circuits vs. Breadboards: Materializing Learners’ Powerful Ideas Around Circuitry and Layout Design
This exploratory study compares how young people (ages 15–16) learn circuitry concepts and layout design principles important to electrical...
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Wir als Kapital und Datenbank-Content
Der Beitrag unternimmt den Versuch, rhetorisch über die Rhetorik des Digitalen hinauszugelangen. Das gelingt, wenn es denn gelingt, nur durch... -
A study of children’s learning and play using an underwater robot construction kit
The underwater robot (UR) is an embodiment of interdisciplinary technologies, integrating underwater communication, machinery, marine science,...
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Creativity Under COVID-19: How Technology Has Enhanced and Promoted Student Engagement Online
In 2020, the sudden outburst of COVID-19 changed teaching and learning drastically. Teachers and students worldwide had to adapt to hybrid teaching... -
Electrodermal Activity Wearables and Wearable Cameras as Unobtrusive Observation Devices in Makerspaces
Makerspaces are a unique type of environment for unobtrusive observation of learning in digital environments given that they encourage free movement... -
Deep Learning in Maker Education with Chinese Characteristics
In the era of education informationization (EI) 2.0, people agree that the important symbol of the transformation of education concept and learning... -
Understanding the Practical and Theoretical Significance of Autonomous Learning Spaces
Autonomous spaces are part of a long historical tradition of radical self-organisation. To understand the practical and theoretical significance of... -
Digital Citizenship and Social Media: A Curriculum Perspective
The escalating speed of technological development, particularly the pervasive accessibility of the Internet and the rise of social media in the... -
A Sociomaterial Lens on Crowdsourcing for Learning
Crowdsourcing is increasingly being applied in educational contexts to explore the ideation and problem-solving capacity of large, networked groups....
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Digital Citizenship and Social Media: A Curriculum Perspective
The escalating speed of technological development, particularly the pervasive accessibility of the Internet and the rise of social media in the... -
An Entrepreneurial STEM Teaching Framework: Integrating Business and STEM Education
The STEM educationSTEM education movement recognises the need to explore entrepreneurship educationEntrepreneurship education in conjunction with the... -
Politicizing Vaccination Requirements: American University Responses in the Era of COVID-19
Although vaccination requirements have been a mainstay of university admissions, the recent shift in vaccination and other preventative measures to...
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Introduction: Art, Autoethnography and Public Pedagogies in Lockdown
This book sits in the transdisciplinary space between digital ethnography, autoethnography, arts-based research and creative pedagogies. It... -
Drawing as Felt
I have co-produced this visual essay with my three young children during pandemic time. Robert in his fourth and fifth year, Stella as a two and... -
Nurturing Maker Dispositions Among Children with Open-Source Tools: A Case Study of a Junior High School in Singapore
The recent phenomenon of maker culture has garnered the interest of educators as arguments have been advanced for the foregrounding of making in... -
Writing for Higher Education Academy Fellowship Towards Professionalization of Teaching: Perspectives from University Teachers in Thailand
The internationalization of education, where the quality of teaching is often attributed to a qualified teaching force, has brought significant... -
The Hardcore Gamer Is Dead: Long Live Gamers
In this chapter, we argue that the ethos, identity, or and the “dwelling places” of the “hardcore gamer” were created and maintained by the computer... -
Exploring Possible Worlds: Open and Participatory Tools for Critical Data Literacy and Fairer Data Culture
This chapter is inspired by the webinar I was invited to give earlier in 2020 as part of the project Fair Data Cultures in HE. My doctoral research...