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Case Study Report on Facilitation Interventions to Increase Learning Effectiveness in Game Simulations
Two extreme case studies are highlighted in this follow-up chapter (this is a practical case study following up on Chap. 4... -
From implementation to reflection: exploring faculty experiences in a curriculum-focused FOLC through multi-case analysis
Faculty development and support play an important role in improving undergraduate STEM education. Learning communities, including Faculty Online...
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Case: Where the River Flows
In this case, Liz, a third-grade teacher, struggles to assess what her students learn about water pollution through explorations of a local stream.... -
Designing Interactive Virtual Manipulatives: The Case of Puzzle Blocks
This design case is about Puzzle Blocks, an interactive virtual manipulative environment designed to provide elementary children with an engaging... -
Dashboard Applications to Support Motivation: A Design Case
Motivation plays a critical role in learners’ behavior, continuous engagement with an activity or topic, and academic achievement. While motivation... -
Problem-Based Learning and Case-Based Learning
Problem-based learning (PBL) is a learner-centered small-group learning approach that supports active learning. This chapter provides core... -
Application of a Meta-Metre to Physiological Examples of Growth
To provide a transition from the study of growth with physiological variables to intellectual variables applying a meta-metre, with the necessary... -
Case Studies in Global Context—EMI in a Taiwanese University
In this chapter, we incorporate a series of case studies to highlight key areas of EMI development. The case studies are drawn from a Taiwanese... -
Incorporating an Analytical Approach to Ethical Reasoning into an Ethics Case Conference for Residents
Educating residents to apply ethical principles in clinical practice is critical in achieving standards in professionalism. We implemented biweekly...
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Are we teaching novice instructional designers to be creative? A qualitative case study
Creativity is a valuable skill for instructional designers. However, few studies have researched creativity in instructional design (ID) graduate...
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Teaching Ethics in Teacher Education: ICT-Enhanced, Case-Based and Active Learning Approach with Continuous Formative Assessment
The teaching of ethics in teacher education programs is crucial for fostering the moral and ethical development of prospective teachers and sha**...
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Case: What Happened to the Puddle?
This case focuses on the experiences of Elliot, a student teacher in a fourth-grade classroom at a high-poverty, urbanUrban education school, who... -
Negotiating meritocracy and gender equality across organisational spaces: the case of a tenure track system
In this article, we study how meritocratic systems and gender equality concerns are negotiated across different organisational spaces in Higher...
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Fourth graders’ expression of the general case
This study forms part of a classroom teaching experiment on the development of a group of 25 9–10 years old students’ algebraic thinking. More...
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Online case-based learning in medical education: a sco** review
BackgroundCase-Based Learning (CBL) in medical education is a teaching approach that engages students as learners through active learning in small,...
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Students’ Tool-Shaped Conceptualisation of the Idea of Statistical Distributions: The Case of Frida
This article presents a case study that explores digital experiences in statistics teaching within Danish lower secondary school, focusing on the...
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Clinical reasoning in pharmacy: What do eye movements and verbal protocols tell us about the processing of a case task?
This study investigates pharmacy students’ reasoning while solving a case task concerning an acute patient counselling situation in a pharmacy....
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Comparative Case Studies: Methodological Discussion
Case Study Research has a long tradition and it has been used in different areas of social sciences to approach research questions that command... -
Designing Postdigital Futures—The Case of Hackathons
Used in the context of innovation-driven economies and civil society, hackathons are a good example of collaborative postdigital design processes and...
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Too much time or not enough? An observational study of teacher wait time after questions in case-based seminars
BackgroundWe define teacher wait time (TWT) as a pause between a teacher question and the following response given by a student. TWT is valuable...