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Exploring non-linear relationships between perceived interactivity or interface design and acceptance of collaborative web-based learning
The novelty of this study is in develo** a conceptual model for predicting the non-linear relationships between human–computer interaction factors...
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Human–object interaction recognition based on interactivity detection and multi-feature fusion
Human–object interaction (HOI) recognition is a computer vision task that detects the relationship between human and surrounding objects. Though...
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Mathematical attitudes transformation when introducing GeoGebra in the secondary classroom
The mathematical-related affect research agenda demands studies on the affect-cognition relationship, as well as interventions aimed at improving...
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The Role of Context and Interaction When Learning With Augmented 360° Photos
360° photos can be used to place learners into different environments augmented with additional information in the form of virtual overlays. This... -
Map-Oriented Dashboards Online—From Minor Method to GIScience Trend
In recent years, dashboards have become very popular. Data providers from various industries discover the benefits of a visualization strategy based... -
Non-visual Access to an Interactive 3D Map
Maps are indispensable for hel** people learn about unfamiliar environments and plan trips. While tactile (2D) and 3D maps offer non-visual map... -
Pairwise Negative Sample Mining for Human-Object Interaction Detection
In recent years, Human-Object Interaction (HOI) detection has been riding the wave of the development of object detectors. Typically, one-stage... -
Narrative Mode of the Third Kind
The boundary between non-interactive and interactive narrative is a central focus in the debates regarding interactive media and narrative. Another... -
What students want? Experiences, challenges, and engagement during Emergency Remote Learning amidst COVID-19 crisis
COVID-19 pandemic has affected the entire world in many ways. It has sparked a prominent pedagogical shift for university level students, as it has...
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Deep image synthesis from intuitive user input: A review and perspectives
In many applications of computer graphics, art, and design, it is desirable for a user to provide intuitive non-image input, such as text, sketch,...
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Towards Classification of Interactive Non-programming Tasks Promoting Computational Thinking
Tasks from Bebras International Challenge on Informatics and Computational thinking are becoming a widespread educational tool for introducing... -
The effects of microlearning-supported flipped classroom on pre-service teachers’ learning performance, motivation and engagement
Flipped classroom (FC) has recently attracted researchers’ interest in teacher education thanks to its potential for promoting pre-service teachers’...
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DATA-IMP: An Interactive Approach to Specify Data Imputation Transformations on Large Datasets
In recent years, the volume of data to be analyzed has increased tremendously. However, purposeful data analyses on large-scale data require in-depth... -
IK-EMOViz: An Interactive Knowledge-Based Evolutionary Multi-objective Optimization Framework
The knowledge and intuition of experienced users for practical optimization problems are often underutilized in academic research. Such knowledge,... -
Impact of question presence and interactivity in instructional videos on student learning
Empirical evidence has consistently shown that interactive questions are an effective strategy for strengthening student learning through...
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An extension of UTAUT model to understand elementary school students’ behavioral intention to use an online homework platform
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources,...
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Interactive Teaching with Groups of Unknown Bayesian Learners
In this work we empirically explore the extension of an interactive approach for machine teaching from single learners to groups of learners. We use... -
How to trigger user’s willingness to participate in the metaverse? An exploration of the significant factors of the metaverse
The issue of the metaverse has been widely discussed. The purpose of this research is to investigate users’ willingness to participate in the...
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Adoption, use and enhancement of virtual learning during COVID-19
This study focuses on the uses of digital technology during teaching and learning. The preparedness, adoption, and use of virtual learning are...
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21st century digital skills of higher education students during Covid-19—is it possible to enhance digital skills of higher education students through E-Learning?
Crucial for organizations' business performance, 21st-century digital skills have gained prominence. The Covid-19 pandemic's impact on individuals,...