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Integrating the Maker pedagogical approach in teacher training: the acceptance level and motivational attitudes
In recent years, Maker Education has gained popularity in formal education, but the perceptions of pre-service teachers after participating in a...
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From Theory to Practice: Unveiling the Synergistic Potential of Design and Maker Education in Advancing Learning
This study aims to investigate the implementation and impact of maker culture in Hong Kong higher education institutions. Maker culture is a...
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The Impact of Arbitrage Between Stock Markets With and Without Maker–Taker Fees Using an Agent-Based Simulation
An increasing number of exchanges, mainly in the U.S., have adopted a commission structure called maker–taker fees in which traders placing limit...
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Automated market maker inventory management with deep reinforcement learning
AbstractStock markets are the result of the interaction of multiple participants, and market makers are one of them. Their main goal is to provide...
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Development of novel-engineering-based maker education instructional model
Attaining equitable education for all is one of the sustainable development goals. Not only the gap of education between urban and rural students but...
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Learning Experience Design with Maker Education
This intervention seeks to improve the teaching of the Technology subject in the 1st and 2nd courses of secondary education, introducing in the... -
Construction of Maker Education Resource Sharing Platform Based on Web Technology
At present, what maker education lacks is not a certain software or hardware, but a system. This platform should connect students, teachers and... -
Decision support system for handling control decisions and decision-maker related to supply chain
BackgroundThe present study presents a knowledge-based DSS framework for supporting the decision-maker and handling control decisions related to...
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Research on STEAM Maker Education Mode to Improve Children’s Innovation Ability in Shenzhen
Since entering the 21st century, innovation has become the development tendency, the emergence of the term “Maker” has led the development of the... -
FairMM: A Fast and Frontrunning-Resistant Crypto Market-Maker
Frontrunning is a major problem in DeFi applications, such as blockchain-based exchanges. Albeit, existing solutions are not practical and/or they... -
Novel hybrid classifier based on fuzzy type-III decision maker and ensemble deep learning model and improved chaos game optimization
This paper presents a unique hybrid classifier that combines deep neural networks with a type-III fuzzy system for decision-making. The ensemble...
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A Pilot Study on Maker Spirit-PBL Innovation and Entrepreneurship Course Design and Effect Evaluation
This study aimed to develop a maker spirit problem–based learning (PBL) innovation and entrepreneurship course and explore its impact on students’... -
Shenzhen Maker Culture with Innovation and Entrepreneurship Policy in the Context of Belt and Road Initiatives
From 2013, when the Belt and Road Initiative was formally proposed, the Maker Culture has entered China and developed simultaneously: the relevant... -
Exploring the Relationship Between Learning Achievement and Discussion Records in Remote Maker Activities
Maker’s popularity worldwide has led to numerous studies on maker education to enhance learner competitiveness. One important research topic in... -
Develo** an AR Tutoring System to Support Maker Education
Maker education has been regarded by scholars as one of the most important topics, which is committed to turning ideas into reality. With the... -
APM Bots: An Automated Presentation Maker for Tourists/Corporates Using NLP-Assisted Web Scra** Technique
Summarizing information and preparing presentation slides remain the biggest measure for corporates, or startup enthusiasts to augment clients.... -
Fostering Secondary School Students’ AI Literacy through Making AI-Driven Recycling Bins
Artificial intelligence (AI) education has gained popularity, and educators are develo** activities to enhance students' AI literacy and promote...
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Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students’ Learning Motivation and Learning Activity Satisfaction
The Ministry of Education has also actively promoted STEM maker education in recent years. As a result, the maker teaching resources in secondary... -
Do-It-Yourself-Plattformen für individuelle Wearables – Konzeption einer Maker-Plattform und Potenzialanalyse
The do-it-yourself (DIY)-mentality looks back on a long tradition and enjoys increasing popularity. Trend themes such as DIY-drones are being taken...
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Sustainable Interactive Design of Cross-cultural Online Maker Space
Under the background of knowledge society, Innovation 2.0 mode is formed. As a new innovation mode, mass innovation expands the concept of maker...