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A new virtual interpolation technology with range as object
Virtual interpolation technology can be applied to direction-of-arrival (DOA) estimation as a preprocessing technique to achieve the DOA estimation...
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Viewpoint-sharing method with reduced motion sickness in object-based VR/AR collaborative virtual environment
We propose a viewpoint-sharing method with reduced motion sickness in an object-based remote collaborative virtual environment (CVE). The method is...
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Mixed interaction: evaluating user interactions for object manipulations in virtual space
This paper presents an evaluation of a potential new interaction mode in virtual reality (VR) to determine whether it provides any positive impact in...
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Bridging realities: training visuo-haptic object recognition models for robots using 3D virtual simulations
This paper proposes an approach for training visuo-haptic object recognition models for robots using synthetic datasets generated by 3D virtual...
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Virtual object sizes for efficient and convenient mid-air manipulation
It has been taken for granted that the sizes of virtual objects affect the efficiency and convenience of mid-air manipulation in immersive virtual...
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Incorporating real-world object into virtual reality: using mobile device input with augmented virtuality
Interactive virtual reality (VR) experience has become more common and widespread these days. The interaction is enabled by capturing inputs from...
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Enhancing weight perception in virtual reality: an analysis of kinematic features
This study investigates weight perception in virtual reality without kinesthetic feedback from the real world, by means of an illusory method called...
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Investigating the effect of imikode virtual reality game in enhancing object oriented programming concepts among university students in Nigeria
Learning object oriented programming (OOP) has been a daunting and challenging task for students across tertiary institutions in Nigeria. Various...
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Different effects of social intention on movement kinematics when interacting with a human or virtual agent
The execution of object-directed motor actions is known to be influenced by the intention to interact with others. In this study, we tested whether...
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Object coverage criteria for supporting object-oriented testing
Code coverage criteria are widely used in object-oriented (OO) domains as test quality indicators. However, these criteria are based on the...
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Sensorimotor adaptation in virtual reality: Do instructions and body representation influence aftereffects?
Perturbations in virtual reality (VR) lead to sensorimotor adaptation during exposure, but also to aftereffects once the perturbation is no longer...
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Hand-as-a-prop: using the hand as a haptic proxy for manipulation in virtual reality
Haptic feedback can be almost as important as visual information in virtual reality environments. On the one hand, in Active Haptic Feedback,...
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DexHand: dexterous hand manipulation motion synthesis for virtual reality
Natural object manipulation is one of the important human skills. However, generating natural hand manipulation motions that are adaptive to object...
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A power-aware vision-based virtual sensor for real-time edge computing
Graphics processing units and tensor processing units coupled with tiny machine learning models deployed on edge devices are revolutionizing computer...
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Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality
Passive haptics have long been used to enhance the user’s experience in virtual reality (VR). However, creating props to be used in a virtual...
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A Virtual Reality Object Interaction System with Complex Hand Interactions
This study explores the use of complex hand interactions in virtual reality (VR) games. This paper presents a preliminary object interaction system... -
Workpiece tracking based on improved SiamFC++ and virtual dataset
Datasets play a crucial role in the training of deep learning models. For industrial datasets, the collection and annotation of images and videos is...
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Design principles for social exchange in social virtual reality-enabled virtual teams
Social virtual reality (SVR) is a novel technology that can simulate and potentially enhance our face-to-face interactions. However, our...
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A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality
Immersive Virtual Reality (iVR) devices are increasingly affordable and accessible to consumers. The widespread adoption of this technology for...
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Real-time multimodal interaction in virtual reality - a case study with a large virtual interface
The values of VR and multimodal interaction technologies offer creative, virtual alternatives to manipulate a large data set in a virtual...