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  1. A new virtual interpolation technology with range as object

    Virtual interpolation technology can be applied to direction-of-arrival (DOA) estimation as a preprocessing technique to achieve the DOA estimation...

    Tao Li, Yunxiu Yang, ... Qin Shu in Signal, Image and Video Processing
    Article 17 May 2024
  2. Viewpoint-sharing method with reduced motion sickness in object-based VR/AR collaborative virtual environment

    We propose a viewpoint-sharing method with reduced motion sickness in an object-based remote collaborative virtual environment (CVE). The method is...

    Tuvshintulga Tserenchimed, Hyungki Kim in Virtual Reality
    Article Open access 11 June 2024
  3. Mixed interaction: evaluating user interactions for object manipulations in virtual space

    This paper presents an evaluation of a potential new interaction mode in virtual reality (VR) to determine whether it provides any positive impact in...

    Yemon Lee, Andy M. Connor, Stefan Marks in Journal on Multimodal User Interfaces
    Article 22 May 2024
  4. Bridging realities: training visuo-haptic object recognition models for robots using 3D virtual simulations

    This paper proposes an approach for training visuo-haptic object recognition models for robots using synthetic datasets generated by 3D virtual...

    Conrado Ruiz Jr, Òscar de Jesús, ... David Miralles in The Visual Computer
    Article Open access 29 May 2024
  5. Virtual object sizes for efficient and convenient mid-air manipulation

    It has been taken for granted that the sizes of virtual objects affect the efficiency and convenience of mid-air manipulation in immersive virtual...

    Myoung Gon Kim, JiSeok Ryu, ... JungHyun Han in The Visual Computer
    Article 01 July 2022
  6. Incorporating real-world object into virtual reality: using mobile device input with augmented virtuality

    Interactive virtual reality (VR) experience has become more common and widespread these days. The interaction is enabled by capturing inputs from...

    Jongkyu Shin, Kyogu Lee in Multimedia Tools and Applications
    Article 30 August 2022
  7. Enhancing weight perception in virtual reality: an analysis of kinematic features

    This study investigates weight perception in virtual reality without kinesthetic feedback from the real world, by means of an illusory method called...

    Mahdiyeh Sadat Moosavi, Pierre Raimbaud, ... Frédéric Mérienne in Virtual Reality
    Article Open access 08 March 2024
  8. Investigating the effect of imikode virtual reality game in enhancing object oriented programming concepts among university students in Nigeria

    Learning object oriented programming (OOP) has been a daunting and challenging task for students across tertiary institutions in Nigeria. Various...

    Kissinger Sunday, Seng Yue Wong, ... Ismaila Temitayo Sanusi in Education and Information Technologies
    Article 25 January 2022
  9. Different effects of social intention on movement kinematics when interacting with a human or virtual agent

    The execution of object-directed motor actions is known to be influenced by the intention to interact with others. In this study, we tested whether...

    Maria Francesca Gigliotti, Paul-Audain Desrosiers, ... Yann Coello in Virtual Reality
    Article Open access 03 April 2024
  10. Object coverage criteria for supporting object-oriented testing

    Code coverage criteria are widely used in object-oriented (OO) domains as test quality indicators. However, these criteria are based on the...

    M. Ghoreshi, H. Haghighi in Software Quality Journal
    Article 30 June 2023
  11. Sensorimotor adaptation in virtual reality: Do instructions and body representation influence aftereffects?

    Perturbations in virtual reality (VR) lead to sensorimotor adaptation during exposure, but also to aftereffects once the perturbation is no longer...

    Svetlana Wähnert, Ulrike Schäfer in Virtual Reality
    Article Open access 22 February 2024
  12. Hand-as-a-prop: using the hand as a haptic proxy for manipulation in virtual reality

    Haptic feedback can be almost as important as visual information in virtual reality environments. On the one hand, in Active Haptic Feedback,...

    Sebastian Marichal, Iñigo Ezcurdia, ... Oscar Ardaiz in Virtual Reality
    Article Open access 21 August 2023
  13. DexHand: dexterous hand manipulation motion synthesis for virtual reality

    Natural object manipulation is one of the important human skills. However, generating natural hand manipulation motions that are adaptive to object...

    Haiyan Jiang, Dongdong Weng, ... Zhenliang Zhang in Virtual Reality
    Article 30 May 2023
  14. A power-aware vision-based virtual sensor for real-time edge computing

    Graphics processing units and tensor processing units coupled with tiny machine learning models deployed on edge devices are revolutionizing computer...

    Chiara Contoli, Lorenzo Calisti, ... Emanuele Lattanzi in Journal of Real-Time Image Processing
    Article Open access 30 May 2024
  15. Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality

    Passive haptics have long been used to enhance the user’s experience in virtual reality (VR). However, creating props to be used in a virtual...

    Steven G. Wheeler, Simon Hoermann, ... Alexandra Covaci in Multimedia Tools and Applications
    Article Open access 20 January 2024
  16. A Virtual Reality Object Interaction System with Complex Hand Interactions

    This study explores the use of complex hand interactions in virtual reality (VR) games. This paper presents a preliminary object interaction system...
    Joan Dominique L. Lee, Dan Mark D. Restoles, Eric Cesar E. Vidal in HCI International 2023 – Late Breaking Papers
    Conference paper 2023
  17. Workpiece tracking based on improved SiamFC++ and virtual dataset

    Datasets play a crucial role in the training of deep learning models. For industrial datasets, the collection and annotation of images and videos is...

    Kaisi Yang, Lianyu Zhao, Chenglin Wang in Multimedia Systems
    Article 11 October 2023
  18. Design principles for social exchange in social virtual reality-enabled virtual teams

    Social virtual reality (SVR) is a novel technology that can simulate and potentially enhance our face-to-face interactions. However, our...

    Osku Torro, Henri Pirkkalainen in Virtual Reality
    Article Open access 18 August 2023
  19. A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality

    Immersive Virtual Reality (iVR) devices are increasingly affordable and accessible to consumers. The widespread adoption of this technology for...

    Bruno Rodriguez-Garcia, Henar Guillen-Sanz, ... Andres Bustillo in Multimedia Tools and Applications
    Article Open access 02 April 2024
  20. Real-time multimodal interaction in virtual reality - a case study with a large virtual interface

    The values of VR and multimodal interaction technologies offer creative, virtual alternatives to manipulate a large data set in a virtual...

    Lizhou Cao, Huadong Zhang, ... Jeffrey T. Hansberger in Multimedia Tools and Applications
    Article 02 February 2023
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