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  1. myREACH: a serious game for measuring security awareness about ransomware

    Today, raising security awareness among users is one of the most effective preventive cybersecurity strategies. Generally, the current level of...

    Fakhroddin Noorbehbahani, Anahita Taghiyar in Multimedia Tools and Applications
    Article 11 May 2024
  2. ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children

    Over the years, researchers have discovered increased problems among children related to reading and writing. Dyslexia and Dysgraphia are the most...

    Humael Hussain, C. M. Nadeem Faisal, ... Javier De Andres in Virtual Reality
    Article 04 October 2023
  3. Periodic fable discovery: an augmented reality serious game to introduce and motivate young children towards chemistry

    Children’s interest in new technologies and games creates opportunities to use these tools to facilitate their thinking processes for scientific...

    Sandra Câmara Olim, Valentina Nisi, Teresa Romão in Multimedia Tools and Applications
    Article 06 November 2023
  4. ChemXP AR Edition, A Serious Game

    This project presents the design and development of a Serious Game, that utilizes Augmented Reality (AR) technologies, aimed to involve and engage...
    Mário Bandeira, Mário Vairinhos, ... Vera Silva in Videogame Sciences and Arts
    Conference paper 2024
  5. ORUN-VR2: a VR serious game on the projectile kinematics: design, evaluation, and learning outcomes

    Virtual reality (VR) offers possibilities for Science, Technology, Engineering, and Mathematics education by facilitating the understanding of...

    Jhasmani Tito Cruz, Vitor Rafael Coluci, Regina Moraes in Virtual Reality
    Article 10 July 2023
  6. A serious game-based platform for measuring treatment adherence

    Cancer is a devastating disease that remains one of the leading causes of death worldwide. Children are particularly vulnerable due to their...

    Eduardo Filgueiras Damasceno, Armando Paulo da Silva, José Dias Barbosa Jr. in Multimedia Tools and Applications
    Article 21 June 2023
  7. Elementium: design and pilot evaluation of a serious game for familiarizing players with basic chemistry

    Serious games (SGs) about Chemistry have the potential to cope with challenges, such as students’ low performance and lack of motivation for the...

    Alexandros Filippas, Stelios **nogalos in Education and Information Technologies
    Article Open access 18 April 2023
  8. Architectural design game: A serious game approach to promote teaching and learning using multimodal interfaces

    The present article introduces and develops an educational tool as an interactive digital game for architectural design, allowing the architectural...

    Amir Goli, Fatemeh Teymournia, ... Ali Andaji Garmaroodi in Education and Information Technologies
    Article 12 May 2022
  9. A rhythm-aware serious game for social interaction

    Making music with others is both an artistic act and a social activity. Music therapists can leverage the social aspects of music to increase the...

    Filippo Carnovalini, Antonio Rodà, Paolo Caneva in Multimedia Tools and Applications
    Article Open access 12 July 2022
  10. Serious Escape Room Game for Personality Assessment

    Personality traits are essential parts of human behavior analysis and may be applied in scientific domains like job screening. Nowadays,...
    George Liapis, Katerina Zacharia, ... Ioannis Vlahavas in Games and Learning Alliance
    Conference paper 2024
  11. Engaging future engineers: the case study of a serious game implementation

    Society is continually evolving and the needs of current generations of students are changing, deriving from the ongoing digital evolution of the...

    Laura Romero Rodríguez in Education and Information Technologies
    Article 03 September 2022
  12. Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education

    Students in secondary vocational education often have to learn and practice their skills in potentially dangerous situations, operating complex...

    Carl Boel, Tijs Rotsaert, ... Tammy Schellens in Education and Information Technologies
    Article 31 August 2023
  13. Participatory design of an Arabic serious game for children with dyslexia: a qualitative exploratory study

    Designing serious games (SG) for children with a cognitive disorder like dyslexia presents some challenges. Indeed, understanding the needs of target...

    Nihal Ouherrou, Stéphanie Mailles Viard Metz, ... Margarita Auli Giraldo in Universal Access in the Information Society
    Article 19 July 2023
  14. Pro(f)Social: A Serious Game to Counter Cyberbullying

    This study proposes to present the design and face validity of a serious game prototype, Pro(f)Social, as part of a blended learning teacher training...
    Nádia Pereira, Paula Ferreira, ... Ana Margarida Veiga Simão in Games and Learning Alliance
    Conference paper 2024
  15. The Nurse’s Knowledge Bank: A Serious Knowledge Elicitation and Evaluation Game

    The problem addressed in this research is that not all nursing knowledge is captured in a way that is easy to access outside the border of a...
    Sinead Impey, Declan O’Sullivan, Gaye Stephens in Games and Learning Alliance
    Conference paper 2024
  16. Work, Trade, Learn: Develo** an Immersive Serious Game for History Education

    History education often struggles with a lack of interest from students. Serious games can help make learning about history more engaging. Students...
    David Fernes, Sebastian Oberdörfer, Marc Erich Latoschik in Immersive Learning Research Network
    Conference paper 2024
  17. Pervasive Serious Game for Exam Preparation: Exploring the Motivational Effects of Game Narratives

    German students have a high level of stress due to exam anxiety and performance requirements. Serious games can help improve students’ well-being and...
    Finn Stoldt, Lea C. Brandl, Andreas Schrader in Serious Games
    Conference paper 2023
  18. A Game Design-Centric Taxonomy for Feedback Features in Digital Serious Games

    As with other pedagogical approaches, feedback is crucial in digital game-based learning, providing information to players and impacting their...
    André Almo, Mariana Rocha, ... Pierpaolo Dondio in Games and Learning Alliance
    Conference paper 2024
  19. Immersive virtual-reality computer-assembly serious game to enhance autonomous learning

    Immersive virtual reality (VR) environments create a very strong sense of presence and immersion. Nowadays, especially when student isolation and...

    David Checa, Ines Miguel-Alonso, Andres Bustillo in Virtual Reality
    Article Open access 23 December 2021
  20. Digital Detectives: A Serious Point-and-Click Game for Digital Forensics

    As cyberattacks increase yearly, the ongoing scarcity of cybersecurity professionals and lack of knowledge about digital forensics (DF) are...
    Sabrina Friedl, Tobias Reittinger, Günther Pernul in Information Security Education - Challenges in the Digital Age
    Conference paper 2024
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