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Dancing in virtual reality as an inclusive platform for social and physical fitness activities: a survey
Virtual reality (VR) has recently seen significant development in interaction with computers and the visualization of information. More and more...
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The Object is the Process: Computer Art Exhibitions of the 1970s in London and Edinburgh
The Computer Arts Society consolidated its activities into the 1970s with several exhibitions analysed in detail here, including Computer 70, London,... -
A Major Step Forward: The Computer Arts Society and Event One
This chapter describes the origins of the Computer Arts Society, the first practitioner-led group of its kind in the UK and details the support,... -
Beyond anthropomorphising robot motion and towards robot-specific motion: consideration of the potential of artist—dancers in research on robotic motion
The design of robot motion is one of the most important questions in social robotics as it underpins successful human–robot interaction....
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On George Mallen, Poetry and the Future
This chapter studies the text “Wherever Next?” by George MallenMallen, George published in 1973 and uses it as a lens to consider his approach to... -
Digital Empowerment of Excellent Traditional Chinese Music Culture Education
China's excellent traditional music culture, as the spiritual heritage of the Chinese nation and an essential component of Chinese culture, carries... -
Computer-aided digital media art creation based on artificial intelligence
Driven by information technology, artificial intelligence (AI) has gradually become an important symbol of modern society. In digital media art...
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Research on the Application of Augmented Reality Technology in the Transformation and Development of Cultural and Creative Industries
In this paper, China Hainan “Li” national woven culture is used as an example, the integration of AR technology and cultural creative industry is the... -
Machine Masquerades a Poet: Using Unsupervised T5 Transformer for Semantic Style Transformation in Poetry Generation
This paper presents a novel approach to automatically capturing the unique style of various poets and using it to convert given poems into the styles... -
Evolutionary Machine Learning in the Arts
This chapter looks at artistic and creative applications of evolutionary machine learning. While both evolutionary computing and machine learning... -
Artistic and Communication Strategies of Creating Playful Experiences in New Media Arts
New media art (or cyberarts) can be treated as an experimental field or laboratory for testing various interactions between man and technology,... -
Historical Background
This chapter takes a look back in time and presents a selection of historical visual representations of time-oriented data. The representation of... -
Ethical Stance and Evolving Technosexual Culture – A Case for Human-Computer Interaction
Issues relating to ethics and how moral principles evolve are imminently engrained in culture. Culture and technology cannot be separated from one... -
Ordinal Regression for Difficulty Prediction of StepMania Levels
StepMania is a popular open-source clone of a rhythm-based video game. As is common in popular games, there is a large number of community-designed... -
Technoperformances: using metaphors from the performance arts for a postphenomenology and posthermeneutics of technology use
Postphenomenology and posthermeneutics as initiated by Ihde have made important contributions to conceptualizing understanding human–technology...
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AI and Its Opportunities, Challenges and Risks
Artificial intelligence has established itself as a central trend topic in the global technology industry in recent years. It is realized through... -
Linkages Between Gameplay Preferences and Fondness for Game Music
In this paper we explore connections between players’ preferences in gameplay and their desire to listen to game music. Music always takes place in... -
From the Soviet Union to the Russian Federation: publication activity dynamics along the evolution of national science policies
This article seeks to provide a comprehensive overview of publication activity dynamics in the USSR and in the Russian Federation in the context of...
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Philosophical and Social Realm
Let us begin by considering an individual’s perception of oneself, the perception of one’s own mind and the mind of others, notions related to what... -
The Multiple Effects of Digital Archaeology in the Future Space
Today, as the global ecological crisis continues to assault mankind, we are all faced with a worrying ecological fate, yet we all share the desire to...