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Showing 1-20 of 170 results
  1. Dancing in virtual reality as an inclusive platform for social and physical fitness activities: a survey

    Virtual reality (VR) has recently seen significant development in interaction with computers and the visualization of information. More and more...

    Bhuvaneswari Sarupuri, Richard Kulpa, ... Franck Multon in The Visual Computer
    Article Open access 14 September 2023
  2. The Object is the Process: Computer Art Exhibitions of the 1970s in London and Edinburgh

    The Computer Arts Society consolidated its activities into the 1970s with several exhibitions analysed in detail here, including Computer 70, London,...
    Catherine Mason in Creative Simulations
    Chapter 2024
  3. A Major Step Forward: The Computer Arts Society and Event One

    This chapter describes the origins of the Computer Arts Society, the first practitioner-led group of its kind in the UK and details the support,...
    Catherine Mason in Creative Simulations
    Chapter 2024
  4. Beyond anthropomorphising robot motion and towards robot-specific motion: consideration of the potential of artist—dancers in research on robotic motion

    The design of robot motion is one of the most important questions in social robotics as it underpins successful human–robot interaction....

    Article Open access 20 October 2022
  5. On George Mallen, Poetry and the Future

    This chapter studies the text “Wherever Next?” by George MallenMallen, George published in 1973 and uses it as a lens to consider his approach to...
    Catherine Mason in Creative Simulations
    Chapter 2024
  6. Digital Empowerment of Excellent Traditional Chinese Music Culture Education

    China's excellent traditional music culture, as the spiritual heritage of the Chinese nation and an essential component of Chinese culture, carries...
    Shengnan Guo, Yinghong Zhang, Zhihua Sun in Distributed, Ambient and Pervasive Interactions
    Conference paper 2024
  7. Computer-aided digital media art creation based on artificial intelligence

    Driven by information technology, artificial intelligence (AI) has gradually become an important symbol of modern society. In digital media art...

    Bozuo Zhao, Dan** Zhan, ... Meng Su in Neural Computing and Applications
    Article 28 April 2023
  8. Research on the Application of Augmented Reality Technology in the Transformation and Development of Cultural and Creative Industries

    In this paper, China Hainan “Li” national woven culture is used as an example, the integration of AR technology and cultural creative industry is the...
    Feng Liying, Ng Giap Weng, ... Que ** in Intelligent Technologies for Interactive Entertainment
    Conference paper 2022
  9. Machine Masquerades a Poet: Using Unsupervised T5 Transformer for Semantic Style Transformation in Poetry Generation

    This paper presents a novel approach to automatically capturing the unique style of various poets and using it to convert given poems into the styles...
    Agnij Moitra in Applied Informatics
    Conference paper 2024
  10. Evolutionary Machine Learning in the Arts

    This chapter looks at artistic and creative applications of evolutionary machine learning. While both evolutionary computing and machine learning...
    Chapter 2024
  11. Artistic and Communication Strategies of Creating Playful Experiences in New Media Arts

    New media art (or cyberarts) can be treated as an experimental field or laboratory for testing various interactions between man and technology,...
    Anna Maj in HCI in Games
    Conference paper 2022
  12. Historical Background

    This chapter takes a look back in time and presents a selection of historical visual representations of time-oriented data. The representation of...
    Wolfgang Aigner, Silvia Miksch, ... Christian Tominski in Visualization of Time-Oriented Data
    Chapter Open access 2023
  13. Ethical Stance and Evolving Technosexual Culture – A Case for Human-Computer Interaction

    Issues relating to ethics and how moral principles evolve are imminently engrained in culture. Culture and technology cannot be separated from one...
    Conference paper 2021
  14. Ordinal Regression for Difficulty Prediction of StepMania Levels

    StepMania is a popular open-source clone of a rhythm-based video game. As is common in popular games, there is a large number of community-designed...
    Billy Joe Franks, Benjamin Dinkelmann, ... Sophie Fellenz in Machine Learning and Knowledge Discovery in Databases: Applied Data Science and Demo Track
    Conference paper 2023
  15. Technoperformances: using metaphors from the performance arts for a postphenomenology and posthermeneutics of technology use

    Postphenomenology and posthermeneutics as initiated by Ihde have made important contributions to conceptualizing understanding human–technology...

    Mark Coeckelbergh in AI & SOCIETY
    Article Open access 31 December 2019
  16. AI and Its Opportunities, Challenges and Risks

    Artificial intelligence has established itself as a central trend topic in the global technology industry in recent years. It is realized through...
    Gerhard Paaß, Dirk Hecker in Artificial Intelligence
    Chapter 2024
  17. Linkages Between Gameplay Preferences and Fondness for Game Music

    In this paper we explore connections between players’ preferences in gameplay and their desire to listen to game music. Music always takes place in...
    Jukka Vahlo, Oskari Koskela, ... Heli Tissari in Entertainment Computing – ICEC 2021
    Conference paper 2021
  18. From the Soviet Union to the Russian Federation: publication activity dynamics along the evolution of national science policies

    This article seeks to provide a comprehensive overview of publication activity dynamics in the USSR and in the Russian Federation in the context of...

    Leonid Gokhberg, Tatiana Kuznetsova, Maxim Kotsemir in Scientometrics
    Article 17 October 2023
  19. Philosophical and Social Realm

    Let us begin by considering an individual’s perception of oneself, the perception of one’s own mind and the mind of others, notions related to what...
    Boris Aberšek, Andrej Flogie, Igor Pesek in AI and Cognitive Modelling for Education
    Chapter 2023
  20. The Multiple Effects of Digital Archaeology in the Future Space

    Today, as the global ecological crisis continues to assault mankind, we are all faced with a worrying ecological fate, yet we all share the desire to...
    Conference paper 2022
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