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Showing 1-20 of 1,071 results
  1. Modern Neurophysiological Research of the Human Brain in Clinic and Psychophysiology

    The article presents a comparative classification of most of the known methods for studying the human brain in clinic and psychophysiology. The...
    Conference paper 2021
  2. Modelling Mental States via Computational Psychophysiology: Benefits and Challenges

    The human psychophysiological processes are complex phenomenon built upon the physical scaffolding of the body. Machine learning approaches...
    Weihao Zheng, Hanshu Cai, ... Bin Hu in Human Centered Computing
    Conference paper 2019
  3. Relaxing in virtual reality: one synthetic agent relaxes all

    Virtual reality-based interventions have gained attention as innovative approaches in clinical settings. However, the use of virtual-based relaxation...

    Pedro Gamito, Teresa Souto, ... Jorge Oliveira in Virtual Reality
    Article 04 May 2022
  4. Inter and Intra Signal Variance in Feature Extraction and Classification of Affective State

    Psychophysiology investigates the causal relationship of physiological changes resulting from psychological states. There are significant challenges...
    Zachary Dair, Samantha Dockray, Ruairi O’Reilly in Artificial Intelligence and Cognitive Science
    Conference paper Open access 2023
  5. Modern Human Brain Neuroimaging Research: Analytical Assessment and Neurophysiological Mechanisms

    This article aims at a comparative analysis of modern methods of neuroimaging for studying cognitive processes in clinical practice and...
    Conference paper 2022
  6. Dynamic difficulty adjustment approaches in video games: a systematic literature review

    Providing an appropriate difficulty level in a game is critical for kee** players engaged. Dynamic Difficulty Adjustment (DDA) is a common approach...

    Fatemeh Mortazavi, Hadi Moradi, Abdol-Hossein Vahabie in Multimedia Tools and Applications
    Article 12 March 2024
  7. CONCLUDING REMARKS

    The choice of problems presented in this study is intended to emphasize that in some cases even the classical problems of acoustics can be addressed...
    Chapter
  8. VR Accessibility in Distance Adult Education

    As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses beyond research laboratories. One of them is...
    Bartosz Muczyński, Kinga Skorupska, ... Thomas Logan in Human-Computer Interaction – INTERACT 2023
    Conference paper 2023
  9. Design and emotional responses: is there coherence between what is said and what is felt? A study using biofeedback and virtual reality

    Identifying users’ experience when using products is one of the major challenges for design. Analyzing users’ psychophysiological reactions to an...

    Ademario Santos Tavares, Marcelo M. Soares, Marcio A. Marçal in Virtual Reality
    Article Open access 28 March 2024
  10. Physiological Synchrony and Arousal as Indicators of Stress and Learning Performance in Embodied Collaborative Learning

    Advancements in sensing technologies, artificial intelligence (AI) and multimodal learning analytics (MMLA) are making it possible to model learners’...
    Lixiang Yan, Roberto Martinez-Maldonado, ... Dragan Gašević in Artificial Intelligence in Education
    Conference paper 2023
  11. Towards Modeling the Psychophysiology of Learning Interactions: The Effect of Agency on Arousal in Dyads Learning Physics with a Serious Computer Game

    It is generally assumed that making the learner active leads to better learning although this improvement has not be firmly quantified...
    Julien Mercier, Ivan Luciano Avaca, ... Ariane Paradis in Technology and Innovation in Learning, Teaching and Education
    Conference paper 2021
  12. A Sentiment Similarity-Oriented Attention Model with Multi-task Learning for Text-Based Emotion Recognition

    Emotion recognition based on text modality has been one of the major topics in the field of emotion recognition in conversation. How to extract...
    Yahui Fu, Lili Guo, ... Jianwu Dang in MultiMedia Modeling
    Conference paper 2021
  13. INTRODUCTION

    Over the last decade, a series of publications has brought and established new research areas related to music, and intensified the research verging...
    Chapter
  14. Standardization of User Experience Evaluation: Theory, Method and Promotion of High-Quality Development of Chinese Intelligent Vehicle Industry

    User experience (UX) evaluation can improve product quality, which has been confirmed in many studies. In recent years, the Chinese government has...
    Shiyan Tang, Ruilin Ouyang, Hao Tan in HCI International 2023 – Late Breaking Papers
    Conference paper 2023
  15. Virtual reality and neuropsychological assessment: an analysis of human factors influencing performance and perceived mental effort

    This study aimed to compare a neuropsychological test tap** into executive control function, the Wisconsin Card Sorting Test (WCST), performed in...

    A. Maneuvrier, H. Ceyte, ... L. M. Decker in Virtual Reality
    Article 22 September 2022
  16. Physiology-based personalization of persuasive technology: a user modeling perspective

    Persuasive technology (PT) can assist in behavior change. PT systems often rely on user models, based on behavior and self-report data, to...

    Hanne A. A. Spelt, Joyce H. D. M. Westerink, ... Wijnand A. IJsselsteijn in User Modeling and User-Adapted Interaction
    Article 08 January 2022
  17. Applicability of Psychophysiological and Perception Data for Map** Strategies in League of Legends – An Exploratory Study

    League of Legends is one of the most popular online games today, with a competitive scenario and a solid and constantly growing player base. This...
    Ian N. Bandeira, Carla D. Castanho, ... Ricardo P. Jacobi in HCI in Games
    Conference paper 2023
  18. Co-designing Immersive Virtual and Extended Reality Systems for Remote and Unsupervised Interaction, Intervention, Training and Research

    We propose a one-day transdisciplinary workshop in the broad area of HCI focused on co-designing immersive virtual reality (IVR) for remote and...
    Wiesław Kopeć, Monika Kornacka, ... Gabriel G. de la Torre in Human-Computer Interaction – INTERACT 2023
    Conference paper 2023
  19. User Experience Evaluation Methods for Games in Serious Contexts

    User experience in digital games can be influenced by many factors such as flow [Csikszentmihalyi (Flow: the psychology of optimal experience. Harper...
    Chapter 2023
  20. The consequences of eye tracking on brain and heart coherence

    When the eye uses the brain and heart, the cardiovascular and nervous systems integrate and interact. Because changes in retinal microcirculation are...

    Eyad Talal Attar in Multimedia Tools and Applications
    Article 23 April 2024
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