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Showing 1-20 of 3,793 results
  1. Hybrid fly optimization tuned artificial neural network for AI-based chess playing system

    Artificial intelligence (AI) has grown considerably in the present environment and acts as a subject still possessing substantial space for...

    Vikrant Chole, Vijay Gadicha in Multimedia Tools and Applications
    Article 01 December 2022
  2. Making Superhuman AI More Human in Chess

    Computer chess research has traditionally focused on creating the strongest possible chess engine. Recently, however, attempts have been made to...
    Daniel Barrish, Steve Kroon, Brink van der Merwe in Advances in Computer Games
    Conference paper 2024
  3. Tibetan Jiu Chess Intelligent Game Platform

    The scarcity of gaming platforms for Tibetan Jiu Chess is not conducive to the dissemination of Tibetan Jiu Chess culture, and even more so, it is...
    Yandong Chen, Licheng Wu, ... **aohua Yang in Cognitive Computation and Systems
    Conference paper 2024
  4. Increasing Quality of Life by Playing Chess: A Blended Care Approach for Elderly People

    As digitization in healthcare progresses, e-health technologies are becoming increasingly important and can complement traditional healthcare...
    Matthias Haase, Jens-Martin Loebel in Human Aspects of IT for the Aged Population
    Conference paper 2023
  5. The First Code for Computer Chess

    This chapter describes the first computer chess code ever written. A library of computer chess functions was compiled around 1945 by Konrad Zuse,...
    Chapter 2023
  6. An Exploration of Feared Versus Fearless Attack Attitudes Using the Chess Personalities of Virtual Chess Players

    Chess has emerged as a promising domain for psychologists, marketers, computer scientists, and experts from many other domains. In this paper, the...
    Khaldoon Dhou in HCI in Games
    Conference paper 2023
  7. Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases

    The game of chess has long been used as a benchmark for testing human creativity and intelligence. With the advent of powerful chess engines, such as...
    Quazi Asif Sadmine, Asmaul Husna, Martin Müller in Advances in Computer Games
    Conference paper 2024
  8. Humanoid robots play chess using visual control

    This paper mainly considers the humanoid robot vision system and the type of its joint structure, and designs a set of effective planning strategies...

    Article 06 October 2021
  9. Enhancing Stockfish: A Chess Engine Tailored for Training Human Players

    Stockfish is a highly popular open-source chess engine known for its exceptional strength. The recent integration of a neural network called NNUE has...
    Andrea Manzo, Paolo Ciancarini in Entertainment Computing – ICEC 2023
    Conference paper 2023
  10. Playing Field Prototypes

    Every game must be played on a playing field. For card games, that playing field can be any flat surface. For board games and sports, the playing...
    Chapter 2023
  11. Improvement of move naturalness for playing good-quality games with middle-level players

    Abstract

    In the game field, computer programs have surpassed top human players in many games. A well-known example is AlphaZero. These strong programs...

    Chu-Hsuan Hsueh, Kokolo Ikeda in Applied Intelligence
    Article 13 January 2024
  12. Card Game Playing

    One central showcase of algorithmic intelligence is to prove that computers are able to beat humans in games. As many board games have either been...
    Stefan Edelkamp in Algorithmic Intelligence
    Chapter 2023
  13. General Game Playing

    In recent years, general game playing has received an increasing amount of attention. In general game playing the agents are provided a description...
    Stefan Edelkamp in Algorithmic Intelligence
    Chapter 2023
  14. Dataset Related Experimental Investigation of Chess Position Evaluation Using a Deep Neural Network

    The idea of training Artificial Neural Networks to evaluate chess positions has been widely explored in the last ten years. In this paper we...
    Dawid Wieczerzak, Paweł Czarnul in Parallel Processing and Applied Mathematics
    Conference paper 2023
  15. Towards Transparent Cheat Detection in Online Chess: An Application of Human and Computer Decision-Making Preferences

    Online game providers face the challenge of preventing malicious users (cheaters) from breaking the rules and winning games through illegal means....
    Thijs Laarhoven, Aditya Ponukumati in Computers and Games
    Conference paper 2023
  16. Tangible Chess for Dementia Patients – Playing with Conductive 3D Printed Figures on a Touchscreen

    In the area of dementia care, Serious Games are seen as an opportunity to boost cognitive capabilities and to stabilize the ability to independently...
    Christian Eichhorn, David A. Plecher, ... Gudrun Klinker in Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities
    Conference paper 2021
  17. Children’s social problem-solving skills in playing videogames and traditional games: A systematic review

    Playing games can be one of the most important activities for children to improve their social problem-solving (SPS) skills. Studies that have...

    Eyüp Yılmaz, Mark D. Griffiths in Education and Information Technologies
    Article 22 February 2023
  18. Self-Playing RNA Inverse Folding

    Ribonucleic acid (RNA) sequence controls many biological functions in the body of living organisms including protein synthesis and gene regulations....

    Stephen Obonyo, Nicolas Jouandeau, Dickson Owuor in SN Computer Science
    Article 06 April 2024
  19. On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases

    Board game research has pursued two distinct but linked objectives: solving games, and strong play using heuristics. In our case study in the game of...
    Rejwana Haque, Ting Han Wei, Martin Müller in Advances in Computer Games
    Conference paper 2022
  20. Preferential Engagement and What Can We Learn from Online Chess?

    An online game of chess against a human opponent appears to be indistinguishable from a game against a machine: both happen on the screen. Yet,...

    Vadim Kulikov in Minds and Machines
    Article Open access 17 November 2020
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