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  1. Develo** students’ creative problem solving skills with inquiry-based STEM activity in an out-of-school learning environment

    There is a great need for applied studies at the K-12 level on how creative problem solving skills can be developed in out-of-school environments and...

    Orhan Karamustafaoğlu, Hüseyin Miraç Pektaş in Education and Information Technologies
    Article 07 December 2022
  2. Next-generation learning experience: The effect of technology-assisted and printed context-based vocabulary activities on vocabulary knowledge and learning motivation

    This study aims to compare and analyse the effects of context-based vocabulary activities with technology-assisted tools and printed materials on...

    Ülkü Çoban Sural, Zehra Yaşar Sağlık in Education and Information Technologies
    Article Open access 24 April 2024
  3. Educational Robotics: Development of computational thinking in collaborative online learning

    In the previous study the work experience on organization of teaching Robotics to secondary school students at school lessons and in study groups was...

    Nurassyl Kerimbayev, Nurdaulet Nurym, ... Saule Abdykarimova in Education and Information Technologies
    Article 24 April 2023
  4. Modelling the relationships between STEM learning attitude, computational thinking, and 21st century skills in primary school

    Students enter the science, technology, engineering, and mathematics (STEM) pipeline in primary school, but leak out of it over time for various...

    Menşure Alkış Küçükaydın, Hakan Çite, Hakan Ulum in Education and Information Technologies
    Article Open access 13 February 2024
  5. Geometry learning with dynamic software in pre-service mathematics teacher education: A systematic review

    Providing an overview of the accumulated scientific knowledge regarding the learning of geometry with dynamic software by pre-service mathematics...

    Juan Luis Prieto-González, Rafael Enrique Gutiérrez-Araujo in Education and Information Technologies
    Article 13 May 2024
  6. The effects of self-efficacy, academic stress, and learning behaviors on self-regulated learning in blended learning among middle school students

    Self-regulated learning ability is an important determinant of the effectiveness of blended learning. However, little research has been done on...

    Yan Chen, Chengzheng Li, ... Sidan Liu in Education and Information Technologies
    Article 07 June 2024
  7. Effecting mobile security awareness and interest in cybersecurity using the CovertEyeOp mobile app driven user hack based learning approach

    Existing research literature in computing and IT education shows that there has been limited work on investigating how offense based learning...

    Tyler Poe, Ankur Chattopadhyay in Education and Information Technologies
    Article 07 December 2023
  8. Socioeconomic background influences children’s attitudes and learning in creative programming workshop

    Programming and creative thinking are important skills for the twenty-first century. A large body of evidence suggests that a playful approach to...

    Gabriella Tisza, Panos Markopoulos, Heather King in Education and Information Technologies
    Article 05 December 2022
  9. Effects of the interaction between metacognition teaching and students’ learning achievement on students’ computational thinking, critical thinking, and metacognition in collaborative programming learning

    Collaborative programming can develop computational thinking and knowledge of computational programming. However, the researchers pointed out that...

    Wei Li, Cheng-Ye Liu, Judy C. R. Tseng in Education and Information Technologies
    Article 18 March 2023
  10. Promoting math learning in educational games with virtual companions providing learning supports

    To enhance the effectiveness of educational games, researchers have advocated adding learning supports in educational games, but this may come at the...

    **ao-Rong Guo, Si-Yang Liu, ... Yan Fang in Education and Information Technologies
    Article 10 May 2024
  11. Optimizing learning return on investment: Identifying learning strategies based on user behavior characteristic in language learning applications

    Began with Computer-Assisted Language Learning (CALL) in the 1960s and extended to the widespread use of various Mobile-Assisted Language Learning...

    Mengsiying Li, Tai Wang in Education and Information Technologies
    Article Open access 08 August 2023
  12. Model gradient: unified model and policy learning in model-based reinforcement learning

    Model-based reinforcement learning is a promising direction to improve the sample efficiency of reinforcement learning with learning a model of the...

    Chengxing Jia, Fuxiang Zhang, ... Yang Yu in Frontiers of Computer Science
    Article 27 December 2023
  13. Ready or not? Investigating in-service teachers’ integration of learning analytics dashboard for assessing students’ collaborative problem solving in K–12 classrooms

    Collaborative problem solving (CPS) has emerged as a crucial 21st century competence that benefits students’ studies, future careers, and general...

    Yiming Liu, **ao Hu, ... **aoyan Lai in Education and Information Technologies
    Article Open access 10 July 2024
  14. The efficacy of project-based learning in enhancing computational thinking among students: A meta-analysis of 31 experiments and quasi-experiments

    In the context of our rapidly digitizing society, computational thinking stands out as an essential attribute for cultivating aptitude and expertise....

    Wuwen Zhang, Yurong Guan, Zhihua Hu in Education and Information Technologies
    Article Open access 09 January 2024
  15. Advancing High School Dropout Predictions Using Machine Learning

    The importance of high school completion for jobs and postsecondary opportunities is well-documented. Schools, districts, and states are increasingly...
    Conference paper 2024
  16. Effectiveness of AI-assisted game-based learning on science learning outcomes, intrinsic motivation, cognitive load, and learning behavior

    This study aimed to investigate the effectiveness of using AI-assisted game-based learning on science learning outcomes, intrinsic motivation,...

    Ching-Huei Chen, Ching-Ling Chang in Education and Information Technologies
    Article 12 March 2024
  17. How remote learning impacted elementary students’ online self-regulation for learning: A COVID-19 natural experiment

    The COVID-19 pandemic and the resultant switch to remote learning enabled a natural experiment to observe and compare the self-regulation strategies...

    Jodie Torrington, Matt Bower, Emma C. Burns in Education and Information Technologies
    Article 11 December 2023
  18. Kids Learning Optimizer: social evolution and cognitive learning-based optimization algorithm

    This paper proposes a novel social cognitive learning-based metaheuristic called kids Learning Optimizer (KLO), inspired by the early social learning...

    Sobia Tariq Javed, Kashif Zafar, Irfan Younas in Neural Computing and Applications
    Article 18 June 2024
  19. The effect of a technology-enhanced collaborative learning environment on secondary school students’ mathematical reasoning: A mixed method design

    The purpose of this study is to examine the effect of a technology-enhanced collaborative learning environment on secondary school students’...

    Mehmet Demir, Yılmaz Zengin in Education and Information Technologies
    Article 18 January 2023
  20. Effect of robotics-enhanced project-based learning approach on students' conceptual understanding and motivation in linear motion in physics in selected Rwandan Secondary School

    Various researchers have reported that learners still have a limited conceptual knowledge of linear motion which may affect their learning...

    Jean Claude Gasana, Pheneas Nkundabakura, ... Ezechiel Nsabayezu in Education and Information Technologies
    Article 07 December 2023
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