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Showing 1-20 of 175 results
  1. ASELGPU: FPGA-based OpenGL SC compatible DO-254 certifiable graphics processor engine

    In modern aircraft cockpits, display units are used for human-computer interactions, such as Primary Flight Display (PFD). Development of these...

    Göksan Eral, Cudi Kılınç, ... Cemil Kızılöz in Signal, Image and Video Processing
    Article 28 September 2022
  2. Efficient Rendering for the Cockpit Display System Designed in Compliance with the ARINC 661 Standard

    Abstract

    Software used in avionics must comply with strict aviation standards. The aviation standard ARINC 661 defines the interfaces and a number of...

    B. Kh. Barladian, L. Z. Shapiro, ... V. A. Galaktionov in Programming and Computer Software
    Article 30 May 2022
  3. Multiwindow Rendering on a Cockpit Display Using Hardware Acceleration

    Abstract

    The modern display of a civil aircraft cockpit is based on a new interface ideology—it helps improve the perception of flight data received...

    B. Kh. Barladian, N. B. Deryabin, ... V. A. Galaktionov in Programming and Computer Software
    Article 01 November 2021
  4. An emulation scheme for OpenGL SC 2.0 over OpenGL

    OpenGL SC (OpenGL for Safety Critical) is the safety-critical variation of the famous OpenGL 3D graphics library. The latest version of OpenGL SC was...

    Article 02 May 2018
  5. Efficient Implementation of OpenGL SC for Avionics Embedded Systems

    Abstract

    A software implementation of the graphics library OpenGL SC (Safety Critical) for the promising real-time onboard operating system JetOS for...

    B. Kh. Barladian, A. G. Voloboy, ... L. Z. Shapiro in Programming and Computer Software
    Article 30 July 2018
  6. Visualization Component for the Aircraft Real-Time Operating System JetOS

    Abstract

    The creation of visualization component for onboard civil aviation systems is considered. The software used on board must comply with the...

    B. Kh. Barladian, L. Z. Shapiro, ... I. V. Koverninskii in Programming and Computer Software
    Article 31 May 2020
  7. Specifics of the Development of an On-Board Visualization System for Civil Aircrafts

    Abstract

    Instrument panels of modern aircrafts are created based on the concept of glass cockpit. This new interface philosophy improves the...

    B. Kh. Barladian, N. B. Deryabin, ... Yu. A. Solodelov in Programming and Computer Software
    Article 11 June 2024
  8. Reinforcement learning-based approach for plastic texture surface defects inspection

    This paper proposes a novel data-enhanced virtual texture generation network for use in deep learning detection systems. The current methods of data...

    Chao-Ching Ho, Yuan-Cheng Chiao, Eugene Su in The Visual Computer
    Article 26 September 2023
  9. Design and implementation of OpenGL SC 2.0 rendering pipeline

    OpenGL Safety Critical Profile (OpenGL SC) is a variation of the famous three-dimensional graphics library Open Graphics Library (OpenGL), for safety...

    Nakhoon Baek, Kuinam J. Kim in Cluster Computing
    Article 30 August 2017
  10. Semantic Virtual Shadows (SVS) for Improved Perception in 4D OCT Guided Surgery

    Swept-Source Optical Coherence Tomography (SS-OCT) integrated with surgical microscopes has enabled fast, high-resolution, and volumetric...
    Michael Sommersperger, Shervin Dehghani, ... Nassir Navab in Medical Image Computing and Computer Assisted Intervention – MICCAI 2023
    Conference paper 2023
  11. State of the Art on Deep Learning-enhanced Rendering Methods

    Photorealistic rendering of the virtual world is an important and classic problem in the field of computer graphics. With the development of GPU...

    Qi Wang, Zhihua Zhong, ... Rui Wang in Machine Intelligence Research
    Article 09 November 2023
  12. Prototype implementation of the OpenGL ES 2.0 shading language offline compiler

    Latest 3D graphics libraries, including OpenGL and OpenGL ES, provide programmable rendering pipelines. These programmable pipelines naturally...

    Nakhoon Baek, Kuinam J. Kim in Cluster Computing
    Article 30 August 2017
  13. METASAT: Modular Model-Based Design and Testing for Applications in Satellites

    The space domain, as many other sectors, is actively considering novel methods and tools based on artificial intelligence, digital twins, virtual...
    Leonidas Kosmidis, Alejandro J. Calderón, ... Irune Yarza in Embedded Computer Systems: Architectures, Modeling, and Simulation
    Conference paper 2023
  14. Annexures

    This annexure contains sample output for the command ffmpeg -codecs.
    Chapter 2023
  15. Customizing WSL

    Now that you know the architecture of WSL and are familiar with setting it up and configuring it, let us talk about some things you can do to...
    Chapter 2021
  16. Multisampling-depth soft shadow based on cascaded area light source

    Reproducing correct soft shadows in interactive applications is accomplished by gathering multiple samples of the area light source. The size of the...

    Abd El Mouméne Zerari, Mohamed Nadjib Meadi, Mohamed Chaouki Babahenini in The Visual Computer
    Article 21 April 2023
  17. Human Pose Simulation and Detection in Real Time Using Video Streaming Data

    This paper proposes a simulation approach to detect different human poses in real time with streaming data. Pose detection in real time is a critical...

    Prasanth Kumar Ponnarassery, Gopichand Agnihotram, Pandurang Naik in SN Computer Science
    Article 04 May 2020
  18. A Survey of Synthetic Data Augmentation Methods in Machine Vision

    The standard approach to tackling computer vision problems is to train deep convolutional neural network (CNN) models using large-scale image...

    Alhassan Mumuni, Fuseini Mumuni, Nana Kobina Gerrar in Machine Intelligence Research
    Article 20 March 2024
  19. Image-Based rendering

    Over the last fewdecades, image-based rendering has emerged as one of the most exciting applications of computer vision (Kang, Li et al. 2006; Shum,...
    Richard Szeliski in Computer Vision
    Chapter 2022
  20. Hardware eingebetteter Systeme

    In diesem Kapitel werden das Interface zwischen der physischen Umgebung und der Informationsverarbeitung (das Cyphy-Interface) sowie Hardware für die...
    Peter Marwedel in Eingebettete Systeme
    Chapter Open access 2021
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