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ASELGPU: FPGA-based OpenGL SC compatible DO-254 certifiable graphics processor engine
In modern aircraft cockpits, display units are used for human-computer interactions, such as Primary Flight Display (PFD). Development of these...
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Efficient Rendering for the Cockpit Display System Designed in Compliance with the ARINC 661 Standard
AbstractSoftware used in avionics must comply with strict aviation standards. The aviation standard ARINC 661 defines the interfaces and a number of...
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Multiwindow Rendering on a Cockpit Display Using Hardware Acceleration
AbstractThe modern display of a civil aircraft cockpit is based on a new interface ideology—it helps improve the perception of flight data received...
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An emulation scheme for OpenGL SC 2.0 over OpenGL
OpenGL SC (OpenGL for Safety Critical) is the safety-critical variation of the famous OpenGL 3D graphics library. The latest version of OpenGL SC was...
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Efficient Implementation of OpenGL SC for Avionics Embedded Systems
AbstractA software implementation of the graphics library OpenGL SC (Safety Critical) for the promising real-time onboard operating system JetOS for...
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Visualization Component for the Aircraft Real-Time Operating System JetOS
AbstractThe creation of visualization component for onboard civil aviation systems is considered. The software used on board must comply with the...
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Specifics of the Development of an On-Board Visualization System for Civil Aircrafts
AbstractInstrument panels of modern aircrafts are created based on the concept of glass cockpit. This new interface philosophy improves the...
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Reinforcement learning-based approach for plastic texture surface defects inspection
This paper proposes a novel data-enhanced virtual texture generation network for use in deep learning detection systems. The current methods of data...
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Design and implementation of OpenGL SC 2.0 rendering pipeline
OpenGL Safety Critical Profile (OpenGL SC) is a variation of the famous three-dimensional graphics library Open Graphics Library (OpenGL), for safety...
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Semantic Virtual Shadows (SVS) for Improved Perception in 4D OCT Guided Surgery
Swept-Source Optical Coherence Tomography (SS-OCT) integrated with surgical microscopes has enabled fast, high-resolution, and volumetric... -
State of the Art on Deep Learning-enhanced Rendering Methods
Photorealistic rendering of the virtual world is an important and classic problem in the field of computer graphics. With the development of GPU...
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Prototype implementation of the OpenGL ES 2.0 shading language offline compiler
Latest 3D graphics libraries, including OpenGL and OpenGL ES, provide programmable rendering pipelines. These programmable pipelines naturally...
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METASAT: Modular Model-Based Design and Testing for Applications in Satellites
The space domain, as many other sectors, is actively considering novel methods and tools based on artificial intelligence, digital twins, virtual... -
Annexures
This annexure contains sample output for the command ffmpeg -codecs. -
Customizing WSL
Now that you know the architecture of WSL and are familiar with setting it up and configuring it, let us talk about some things you can do to... -
Multisampling-depth soft shadow based on cascaded area light source
Reproducing correct soft shadows in interactive applications is accomplished by gathering multiple samples of the area light source. The size of the...
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Human Pose Simulation and Detection in Real Time Using Video Streaming Data
This paper proposes a simulation approach to detect different human poses in real time with streaming data. Pose detection in real time is a critical...
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A Survey of Synthetic Data Augmentation Methods in Machine Vision
The standard approach to tackling computer vision problems is to train deep convolutional neural network (CNN) models using large-scale image...
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Image-Based rendering
Over the last fewdecades, image-based rendering has emerged as one of the most exciting applications of computer vision (Kang, Li et al. 2006; Shum,... -
Hardware eingebetteter Systeme
In diesem Kapitel werden das Interface zwischen der physischen Umgebung und der Informationsverarbeitung (das Cyphy-Interface) sowie Hardware für die...