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  1. Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges

    Physics-based fluid simulation has played an increasingly important role in the computer graphics community. Recent methods in this area have greatly...

    **aokun Wang, Yanrui Xu, ... **aojuan Ban in Computational Visual Media
    Article Open access 27 April 2024
  2. Graphics, Visual Effects, and User Interfaces

    Many visually complex features related to graphics and rendering will be discussed in this chapter. We will also cover the particle and the animation...
    Almas Baimagambetov in Learn JavaFX Game and App Development
    Chapter 2022
  3. The Open Graphics Library (OpenGL)

    The OpenGL is a graphics programming interface that has become very widespread in recent decades due to its open concept and platform independence....
    Karsten Lehn, Merijam Gotzes, Frank Klawonn in Introduction to Computer Graphics
    Chapter 2023
  4. Interactive Calculation of Light Refraction and Caustics Using a Graphics Processor

    Abstract

    While modern rendering systems are efficient for modeling complex light paths in complex environments, the rendering of refractive caustics...

    S. I. Vyatkin, B. S. Dolgovesov in Programming and Computer Software
    Article 01 February 2024
  5. How do L2 learners of Turkish read texts with graphics? An eye-tracking study

    This study aimed to determine the variables affecting the eye-movements of second-language (L2) learners of Turkish in Türkiye while solving a test...

    Mustafa Armut, Mehmet Kara in Education and Information Technologies
    Article 11 July 2023
  6. Introduction to Computer Graphics

    Computer Graphics are everywhere; they are on your TV, in cinema adverts, the core of many films, on your tablet or mobile phone and certainly on...
    Chapter 2023
  7. Computer Graphics

    The objectives of this chapter are quite ambitious; you should refer to the references cited in each section to get a deeper explanation of the...
    Mario A. Gutiérrez A., Frédéric Vexo, Daniel Thalmann in Step** into Virtual Reality
    Chapter 2023
  8. Designing a Graphics Accelerator with Heterogeneous Architecture

    The article discusses the architecture of a graphics accelerator, based on a combination of general-purpose processor cores and pipeline accelerators...
    Conference paper 2024
  9. Graphical User Interfaces

    A Graphical User Interface can capture the essence of an idea or a situation, often avoiding the need for a long passage of text. Such interfaces can...
    Chapter 2023
  10. Data Interfaces and Documents

    In this chapter, you are going to learn about data elements in the various systems you will explore. In the first section, you will examine data...
    Chapter 2023
  11. Python Graphics with Tkinter

    PythonPython comes with a package called Tkinter (pronounced “tee-kay-inter”, and short for “Tk interface”), which provides access to a very rich...
    Quentin Charatan, Aaron Kans in Programming in Two Semesters
    Chapter 2022
  12. Review of Neural Interfaces: Means for Establishing Brain–Machine Communication

    Neurointerface or Brain–Machine Interface is a system of devices that utilizes the electrical nature of neural signals to establish communication...

    Preetam Kumar Khuntia, P. V. Manivannan in SN Computer Science
    Article 02 September 2023
  13. Sensors and Interfaces

    There are a vast number of different sensors being used in robotics, applying different measurement techniques for obtaining data and using different...
    Thomas Bräunl in Embedded Robotics
    Chapter 2022
  14. Automated Software Testing Technologies for Realistic Computer Graphics

    Abstract

    This paper discusses automated software testing technologies for industrial systems of computer graphics and optical modeling. Test...

    E. Yu. Denisov, A. G. Voloboy, ... I. A. Kalugina in Programming and Computer Software
    Article 01 January 2021
  15. 1980–1989, Graphics Controllers on Other Platforms

    The GPU story begins with the introduction of a very large-scale integrated circuit semiconductor graphics controller (VLSI) in the early 1980s. It...
    Chapter 2022
  16. The Viability of User-Centered and Human-Centered Design Practices with Natural User Interfaces (NUIs)

    User centered Design (UCD) and Human-centered Design (HCD) are philosophies and methodologies that consider human needs first in the design of...
    Conference paper 2023
  17. 1980–1989, Graphics Controllers on PCs

    The first decade of the PC was from 1980 to 1990. The GPU had not been invented yet, but the Pixel Planes project showed the way, even though many...
    Chapter 2022
  18. Designing User-Guidance for eXtendend Reality Interfaces in Industrial Environments

    Modern industrial environments evolve from collections of physical machines into networked extended reality environments, where in addition to the...
    Volker Paelke, Jendrik Bulk in Human-Technology Interaction
    Chapter 2023
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