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Showing 1-20 of 2,576 results
  1. Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques

    In recent decades, the senior adults population worldwide has increased, as well as the medical conditions related to aging, such as cognitive...

    D. E. Guzmán, C. F. Rengifo, ... C. E. Garcia Cena in Virtual Reality
    Article Open access 06 April 2024
  2. Using estimation of distribution algorithm for procedural content generation in video games

    Content generation is one of the major challenges in the modern age. The video game industry is no exception and the ever-increasing demand for...

    Arash Moradi Karkaj, Shahriar Lotfi in Genetic Programming and Evolvable Machines
    Article 02 August 2022
  3. Virtual reality content creation based on self-contained components in the e-learning domain: Re-using pattern-based vr content in different authoring toolkits

    In the context of e-learning, it is challenging to incorporate emerging technologies, such as alternate reality games or Virtual Reality (VR), within...

    Robin Horst, Simon Gerstmeier, ... Ralf Dörner in Multimedia Tools and Applications
    Article Open access 18 June 2022
  4. Investigating the potential of the semantic web for education: Exploring Wikidata as a learning platform

    Wikidata is a free, multilingual, open knowledge-base that stores structured, linked data. It has grown rapidly and as of December 2022 contains over...

    Shani Evenstein Sigalov, Rafi Nachmias in Education and Information Technologies
    Article 13 March 2023
  5. Cogeneration of Innovative Audio-visual Content: A New Challenge for Computing Art

    In recent years, computing art has developed rapidly with the in-depth cross study of artificial intelligence generated content (AIGC) and the main...

    Mengting Liu, Ying Zhou, ... Feng Gao in Machine Intelligence Research
    Article 15 January 2024
  6. A unified framework to catalogue and classify digital games based on interaction design and validation through clustering techniques

    The digital games industry has grown exponentially due to the diversification of games and the increasing multiplicity of the user target base. The...

    L. Cormio, T. Agostinelli, M. Mengoni in Multimedia Tools and Applications
    Article Open access 21 June 2024
  7. Content Understanding

    Content understanding, also known as content profile is similar to user profile. One is for better understanding of recommended content, and the...
    Lantao Hu, Yueting Li, ... Kexin Yi in Industrial Recommender System
    Chapter 2024
  8. Short text topic modelling using local and global word-context semantic correlation

    Nowadays, people use short text to portray their opinions on platforms of social media such as Twitter, Facebook, and YouTube, as well as on...

    Supriya Kinariwala, Sachin Deshmukh in Multimedia Tools and Applications
    Article 02 February 2023
  9. Knowledge Creation

    The first step in building a knowledge graph is creating knowledge from heterogeonous sources. First, we explain how to create terminological...
    Umutcan Serles, Dieter Fensel in An Introduction to Knowledge Graphs
    Chapter 2024
  10. Human–machine co-creation: a complementary cognitive approach to creative character design process using GANs

    Recent advances in generative adversarial networks (GANs) applications continue to attract the attention of researchers in different fields. In such...

    Mohammad Lataifeh, Xavier A. Carrasco, ... Imran Junejo in The Journal of Supercomputing
    Article 13 April 2024
  11. Generative Adversarial Networks for Artificial Satellite Image Creation and Manipulation

    In the research conducted and reported herein, we demonstrate the ability to generate and manipulate synthetic satellite images by employing a set of...
    Samaneh Ghelichkhani, Yousef Ahmed Mohammed Al-Dhameri Salem, ... Marwa Issam Abdulkareem in Adversarial Multimedia Forensics
    Chapter 2024
  12. Player-Oriented Procedural Generation: Producing Desired Game Content by Natural Language

    Procedural Content Generation (PCG) plays a vital role in digital games and interactive media, using algorithms and rules to automatically generate...
    Binlin Feng, MingYang Su, ... **u Li in HCI in Games
    Conference paper 2024
  13. Hic sunt leones. User orientation as a design principle for emerging institutions on social media platforms

    The phenomenon of missed interactions between online users is a specific issue occurring when users of different language games interact on social...

    Lavinia Marin, Constantin Vică in AI & SOCIETY
    Article Open access 08 April 2024
  14. Semantic enrichment of documents: a classification perspective for ontology-based imbalanced semantic descriptions

    This article presents a novel framework for the semantic enrichment of documents, exploiting the hierarchical ontological knowledge of a domain in...

    Georgios Stratogiannis, Panagiotis Kouris, ... Andreas Stafylopatis in Knowledge and Information Systems
    Article 26 October 2021
  15. The C3C Game: Serious Games and Community-Centered Design for Improved Pandemic Decision Making

    Serious games have long been used in domains like defense, management, finance, and environmental protection to improve plans and procedures. In the...
    Francesca de Rosa, Mark Escott, ... Lauren Ancel Meyers in Games and Learning Alliance
    Conference paper 2024
  16. Augmented reality games in linguistic education: model of cultural concepts in the linguistic worldview of philology students

    The research aims to prove the effectiveness of introducing linguoculturology, sociolinguistics, ethnolinguistics, pragmastilistics and...

    Makpal Khamitova, Altynay Tymbolova, ... Maira Zholshayeva in Education and Information Technologies
    Article 30 March 2023
  17. A framework for tailorable games: toward inclusive end-user development of inclusive games

    One strategy toward universalizing play is enabling more people to develop their own games. In this paper, our efforts toward a framework for...

    Franco Eusébio Garcia, Vânia Paula de Almeida Neris in Universal Access in the Information Society
    Article 22 November 2020
  18. Multimodal Content Generation

    In this chapter, we will review the advances that are being made in this new field of multimodal content generation and also discuss several...
    Man Luo, Tejas Gokhale, ... Chitta Baral in Advances in Multimodal Information Retrieval and Generation
    Chapter 2025
  19. Deep learning applications in games: a survey from a data perspective

    This paper presents a comprehensive review of deep learning applications in the video game industry, focusing on how these techniques can be utilized...

    Zhipeng Hu, Yu Ding, ... Changjie Fan in Applied Intelligence
    Article 04 December 2023
  20. Playing Games with Ais: The Limits of GPT-3 and Similar Large Language Models

    This article contributes to the debate around the abilities of large language models such as GPT-3, dealing with: firstly, evaluating how well GPT...

    Adam Sobieszek, Tadeusz Price in Minds and Machines
    Article Open access 03 May 2022
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