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The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games
Narratives are pervasive in video games and have been found to increase physical activity in active video games. However, the effect of incorporating...
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Mind Stories: A Story Making Game - From Narrative Therapy to Interactive Narrative Therapy
Narrative has been central to psychoanalysis from its inception. What has been explored less is the relationship between psychotherapy and... -
Game Mechanics as Narrative Mode
Focusing on game mechanics as a narrative modeLudonarrativemechanics as narrative mode, rather than considering story and game as two separate but... -
GOAP in Graph-Based Game Narrative Structures
This paper introduces a system built upon layered hierarchical graphs to depict game storylines (StoryGraph) and demonstrates its utilization in... -
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Conveyance of Narrative Through Digital Game Environments
Generally, when discussion narrative in games, designers and researchers alike tend to refer to more traditional narrative devices. While some... -
A Board Game Hootopia: Biodiversity Education Through Tangible and Interactive Narrative
This paper introduces Hootopia, a tangible interactive board game, aimed at exploring the potential effectiveness of interactive digital storytelling... -
The Digital Lineage of Narrative: Analyzing Interactive Fiction to Further Understand Game Narrative
Choices within game narrative encourage players to feel that they have exercised their agency in a story world. This feature is an established design... -
Narrative as a Game User Experience Dimension: An Experimental Study
Game narratives are usually discussed and analyzed with subjective methods such as interviews (with players and/or designers) and the close reading... -
Game-based learning and underachieving students: Replacing the traditional paradigm in Montenegro?
This paper seeks to construct a narrative woven around the academic ventures and tribulations of third-year students who, in their initial university...
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ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children
Over the years, researchers have discovered increased problems among children related to reading and writing. Dyslexia and Dysgraphia are the most...
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Re-understanding of data storytelling tools from a narrative perspective
With a large number of data stories expressed in diverse genres of narrative visualization, storytelling is currently growing in popularity in the...
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myREACH: a serious game for measuring security awareness about ransomware
Today, raising security awareness among users is one of the most effective preventive cybersecurity strategies. Generally, the current level of...
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Using Heuristics for Evaluating Game Narrative: A Close Reading of Death Stranding
The utilization of heuristics via expert evaluations is one of the methods used in the field of player experience (PX). Although most of the proposed... -
A Refinement-Based Narrative Model for Escape Games
This paper presents a model for comparing narratives in digital and non-digital escape games. The live-action escape room is a massive industry, but... -
Pervasive Serious Game for Exam Preparation: Exploring the Motivational Effects of Game Narratives
German students have a high level of stress due to exam anxiety and performance requirements. Serious games can help improve students’ well-being and... -
Through Troubled Waters: A Narrative Game for Anger Regulation
Emotion regulation, such as one’s ability to attenuate the negative impacts of anger, is an important skill that requires recognizing related... -
Applying game-related methods in the writing classroom: A sco** review
Given the crucial role of writing in both academic and workplace settings, teachers should constantly seek effective ways to improve their students’...
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Designing Game-Based Learning for High School Artificial Intelligence Education
Artificial Intelligence (AI) permeates every aspect of our daily lives and is no longer a subject reserved for a select few in higher education but...
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Research on the Design Narrative for Medical Popular Science Serious Games: A Case Study of AIDS Prevention Game “Bluebridge Cafe”
The primary aim in the present study was to investigate the design narrative expression in the medical popular science serious games. Methods of...