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Showing 1-20 of 6,336 results
  1. The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games

    Narratives are pervasive in video games and have been found to increase physical activity in active video games. However, the effect of incorporating...

    Amy Shirong Lu, Victoria Pelarski, ... Caio Victor Sousa in Virtual Reality
    Article Open access 31 January 2023
  2. Mind Stories: A Story Making Game - From Narrative Therapy to Interactive Narrative Therapy

    Narrative has been central to psychoanalysis from its inception. What has been explored less is the relationship between psychotherapy and...
    Mirjam Palosaari Eladhari, Hartmut Koenitz in Interactive Storytelling
    Conference paper 2023
  3. Game Mechanics as Narrative Mode

    Focusing on game mechanics as a narrative modeLudonarrativemechanics as narrative mode, rather than considering story and game as two separate but...
    Alex Mitchell in The Authoring Problem
    Chapter 2022
  4. GOAP in Graph-Based Game Narrative Structures

    This paper introduces a system built upon layered hierarchical graphs to depict game storylines (StoryGraph) and demonstrates its utilization in...
    Iwona Grabska-Gradzińska, Ewa Grabska, ... Leszek Nowak in Artificial Intelligence for Neuroscience and Emotional Systems
    Conference paper 2024
  5. Conveyance of Narrative Through Digital Game Environments

    Generally, when discussion narrative in games, designers and researchers alike tend to refer to more traditional narrative devices. While some...
    Michael Brandse in HCI in Games
    Conference paper 2022
  6. A Board Game Hootopia: Biodiversity Education Through Tangible and Interactive Narrative

    This paper introduces Hootopia, a tangible interactive board game, aimed at exploring the potential effectiveness of interactive digital storytelling...
    Yi Zhang, Zhe Huang in Interactive Storytelling
    Conference paper 2023
  7. The Digital Lineage of Narrative: Analyzing Interactive Fiction to Further Understand Game Narrative

    Choices within game narrative encourage players to feel that they have exercised their agency in a story world. This feature is an established design...
    Kirsty Michelle McGill in Games and Narrative: Theory and Practice
    Chapter 2022
  8. Narrative as a Game User Experience Dimension: An Experimental Study

    Game narratives are usually discussed and analyzed with subjective methods such as interviews (with players and/or designers) and the close reading...
    Seray Şenyer, Barbaros Bostan in Games and Narrative: Theory and Practice
    Chapter 2022
  9. Game-based learning and underachieving students: Replacing the traditional paradigm in Montenegro?

    This paper seeks to construct a narrative woven around the academic ventures and tribulations of third-year students who, in their initial university...

    Article 06 May 2024
  10. ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children

    Over the years, researchers have discovered increased problems among children related to reading and writing. Dyslexia and Dysgraphia are the most...

    Humael Hussain, C. M. Nadeem Faisal, ... Javier De Andres in Virtual Reality
    Article 04 October 2023
  11. Re-understanding of data storytelling tools from a narrative perspective

    With a large number of data stories expressed in diverse genres of narrative visualization, storytelling is currently growing in popularity in the...

    Pengkun Ren, Yi Wang, Fan Zhao in Visual Intelligence
    Article Open access 25 June 2023
  12. myREACH: a serious game for measuring security awareness about ransomware

    Today, raising security awareness among users is one of the most effective preventive cybersecurity strategies. Generally, the current level of...

    Fakhroddin Noorbehbahani, Anahita Taghiyar in Multimedia Tools and Applications
    Article 11 May 2024
  13. Using Heuristics for Evaluating Game Narrative: A Close Reading of Death Stranding

    The utilization of heuristics via expert evaluations is one of the methods used in the field of player experience (PX). Although most of the proposed...
    Barbaros Bostan, Çakır Aker in Games and Narrative: Theory and Practice
    Chapter 2022
  14. A Refinement-Based Narrative Model for Escape Games

    This paper presents a model for comparing narratives in digital and non-digital escape games. The live-action escape room is a massive industry, but...
    Mirek Stolee in Interactive Storytelling
    Conference paper 2023
  15. Pervasive Serious Game for Exam Preparation: Exploring the Motivational Effects of Game Narratives

    German students have a high level of stress due to exam anxiety and performance requirements. Serious games can help improve students’ well-being and...
    Finn Stoldt, Lea C. Brandl, Andreas Schrader in Serious Games
    Conference paper 2023
  16. Through Troubled Waters: A Narrative Game for Anger Regulation

    Emotion regulation, such as one’s ability to attenuate the negative impacts of anger, is an important skill that requires recognizing related...
    Jiaqi Li, Sotirios Piliouras, ... Marcello A. Gómez-Maureira in Entertainment Computing – ICEC 2022
    Conference paper 2022
  17. Applying game-related methods in the writing classroom: A sco** review

    Given the crucial role of writing in both academic and workplace settings, teachers should constantly seek effective ways to improve their students’...

    Kai Guo, Yuchun Zhong, ... Samuel Kai Wah Chu in Education and Information Technologies
    Article 08 July 2023
  18. Designing Game-Based Learning for High School Artificial Intelligence Education

    Artificial Intelligence (AI) permeates every aspect of our daily lives and is no longer a subject reserved for a select few in higher education but...

    Maxyn Leitner, Eric Greenwald, ... Chirag Merchant in International Journal of Artificial Intelligence in Education
    Article Open access 10 April 2023
  19. Research on the Design Narrative for Medical Popular Science Serious Games: A Case Study of AIDS Prevention Game “Bluebridge Cafe”

    The primary aim in the present study was to investigate the design narrative expression in the medical popular science serious games. Methods of...
    Xu Yang, **n Sun, Jianhua Yang in Universal Access in Human-Computer Interaction
    Conference paper 2023
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