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Getting Started with the GIANTS Editor
The GIANTS Editor is the main application you will use to create mods. In the editor, you can run scripts, preview and manipulate models, and stage... -
Develo** Real-World Extensions for Visual Studio Editor
In our journey so far, we’ve not extended the core part of Visual Studio that is predominantly used by the developers – the code editor. The Visual... -
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Level Editor
Let’s switch your attention now to a building a level editor. The original game that you are working on upgrading used a very limited system to... -
Differentially processed optimized collaborative rich text editor
A collaborative real-time text editor is an application that allows multiple users to edit a document simultaneously and merge their contributions...
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SHAPEness: A SHACL-Driven Metadata Editor
The Shapes Constraint Language (SHACL) has been recently introduced as a W3C recommendation to define constraints for validating RDF graphs. In this... -
An Extendable Essay on the Sage Computer Algebra System and an Editor for Creating Extendable Essays
AbstractAn extendable essay is a special format of electronic texts that is more convenient for reading than hypertext. To facilitate the creation...
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Working with the Canvas Editor
In the previous chapter, we walked through how to install Appsmith on your local environment using a Docker image. Now that you have it up and... -
Introduction to the Patch Editor
While many elements of functionality and customization are built directly into the Meta Spark Studio’s object properties, patches (Figure 3-1) can... -
Editor Creation
In this final chapter, we add a new editor to the Blender codebase. Doing so will help us to better understand editor implementation. It will also... -
Editor Integration
In Chapter 11 , we minimally coded the ExecuteCatalogPackageTaskComplexUI. This chapter focuses on the operations... -
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Custom Editor with IMGUI
Now that you have learned some helpful editor attributes and editor-specific messages in MonoBehaviour, it’s time to dive into coding a custom GUI... -
Comparison of metrics for measuring Wikipedia ecology: characteristics of self-consistent metrics for editor scatteredness and article complexity
Wikipedia, an example of a collective knowledge space, improves the quality of its editors and articles in a self-organized manner. To measure the...
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Beginning Unity Editor Scripting Create and Publish Your Game Tools
Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to...
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Coding a Simple Task Editor
An SSIS task needs an editor. We begin creating a simple editor for ExecuteCatalogPackageTask by adding a project to the ExecuteCatalogPackageTask... -
A Novel 3D Editor for Gesture Design Based on Labanotation
Applying the natural interaction paradigm to digital systems offers increased comfort to their users, but also poses new challenges to interaction... -
Custom Editor with UI Toolkit
UI Toolkit is Unity’s new retained-mode GUI solution to help with both editor GUI and runtime UI creation. At the time of writing, the UI Toolkit for...