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  1. Getting Started with the GIANTS Editor

    The GIANTS Editor is the main application you will use to create mods. In the editor, you can run scripts, preview and manipulate models, and stage...
    Zander Brumbaugh, Manuel Leithner in Scripting Farming Simulator with Lua
    Chapter Open access 2024
  2. Develo** Real-World Extensions for Visual Studio Editor

    In our journey so far, we’ve not extended the core part of Visual Studio that is predominantly used by the developers – the code editor. The Visual...
    Chapter 2024
  3. Level Editor

    Let’s switch your attention now to a building a level editor. The original game that you are working on upgrading used a very limited system to...
    Louis Salin, Rami Morrar in Game Development with MonoGame
    Chapter 2022
  4. Differentially processed optimized collaborative rich text editor

    A collaborative real-time text editor is an application that allows multiple users to edit a document simultaneously and merge their contributions...

    Nishtha Jatana, Mansehej Singh, ... Sandhya Aneja in Multimedia Tools and Applications
    Article 03 July 2024
  5. SHAPEness: A SHACL-Driven Metadata Editor

    The Shapes Constraint Language (SHACL) has been recently introduced as a W3C recommendation to define constraints for validating RDF graphs. In this...
    Rossana Paciello, Luca Trani, ... Manuela Sbarra in Metadata and Semantic Research
    Conference paper 2023
  6. An Extendable Essay on the Sage Computer Algebra System and an Editor for Creating Extendable Essays

    Abstract

    An extendable essay is a special format of electronic texts that is more convenient for reading than hypertext. To facilitate the creation...

    E. A. Bordachenkova, V. N. Zubareva, A. A. Panferov in Programming and Computer Software
    Article 01 April 2024
  7. Working with the Canvas Editor

    In the previous chapter, we walked through how to install Appsmith on your local environment using a Docker image. Now that you have it up and...
    Rahul Sharma, Rajat Arora in Low-Code Development with Appsmith
    Chapter 2023
  8. Introduction to the Patch Editor

    While many elements of functionality and customization are built directly into the Meta Spark Studio’s object properties, patches (Figure 3-1) can...
    Chapter 2023
  9. Editor Creation

    In this final chapter, we add a new editor to the Blender codebase. Doing so will help us to better understand editor implementation. It will also...
    Brad E. Hollister in Core Blender Development
    Chapter 2021
  10. Editor Integration

    In Chapter 11 , we minimally coded the ExecuteCatalogPackageTaskComplexUI. This chapter focuses on the operations...
    Chapter 2021
  11. Principle Structure to Create a 2D Game Level Editor

    Mohamad Yahya Fekri Aladin, Ajune Wanis Ismail in Encyclopedia of Computer Graphics and Games
    Reference work entry 2024
  12. Custom Editor with IMGUI

    Now that you have learned some helpful editor attributes and editor-specific messages in MonoBehaviour, it’s time to dive into coding a custom GUI...
    Chapter 2021
  13. Comparison of metrics for measuring Wikipedia ecology: characteristics of self-consistent metrics for editor scatteredness and article complexity

    Wikipedia, an example of a collective knowledge space, improves the quality of its editors and articles in a self-organized manner. To measure the...

    Fumiko Ogushi, Takashi Shimada in Artificial Life and Robotics
    Article 12 November 2022
  14. Beginning Unity Editor Scripting Create and Publish Your Game Tools

    Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to...

    Benny Kok
    Book 2021
  15. Coding a Simple Task Editor

    An SSIS task needs an editor. We begin creating a simple editor for ExecuteCatalogPackageTask by adding a project to the ExecuteCatalogPackageTask...
    Chapter 2021
  16. A Novel 3D Editor for Gesture Design Based on Labanotation

    Applying the natural interaction paradigm to digital systems offers increased comfort to their users, but also poses new challenges to interaction...
    Conference paper 2022
  17. Custom Editor with UI Toolkit

    UI Toolkit is Unity’s new retained-mode GUI solution to help with both editor GUI and runtime UI creation. At the time of writing, the UI Toolkit for...
    Chapter 2021
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