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Promoting students’ civic literacy and positive learning behaviors: A supportive feedback-based decision-making gaming approach
Enhancing students’ civic literacy is considered an essential educational goal in the 21st century. Therefore, in the teaching process, how to...
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Design and development of digital humans in virtual exhibition space
In the last three decades, the creation of virtual exhibitions is drawing much attention due to the game engines. The Web's growing technologies have...
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A unified framework to catalogue and classify digital games based on interaction design and validation through clustering techniques
The digital games industry has grown exponentially due to the diversification of games and the increasing multiplicity of the user target base. The...
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Assistive Technologies for Attainable Gaming Experiences
The advent of device-agnostic gaming platforms has revolutionized the industry by enabling seamless cross-platform functionality, thus freeing game... -
How Do Affordances of Gaming Technology Influence Involvement in the Digital Gaming Based Communities?
First-person shooting games are massively popular and have prominent established digital communities. Over the years, FPSG has seen changes in game... -
Comprehending complex chemistry problems in a structured and enjoyable manner: A concept map**-based contextual gaming approach
Many scientific concepts and theorems are often abstract and challenging to relate to real-life problems, making it difficult for students to grasp...
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Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being
Research has provided evidence that online gaming can both positively and negatively impact players’ physical and mental health. However, few...
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Using latent variable models to make gaming-the-system detection robust to context variations
Gaming the system, a behavior in which learners exploit a system’s properties to make progress while avoiding learning, has frequently been shown to...
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Design and evaluation of a gesture interactive alphabet learning digital-game
Alphabet training of primary school students is an essential, but challenging activity. Alphabet knowledge is an important fundamental literacy skill...
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Integrating a Digital Math Vector Game into a Blended Classroom: Technological and Instructional Design Principles
Digital educational games face challenges in integrating into authentic classroom contexts. Employing a design-based research methodology, this study... -
Develo** a Digital Gaming Intervention with Yetitablet® to Improve Older People’s Functioning and Activity in Long-Term-Care – a Feasibility Study
Long-term care (LTC) residents often have many health problems and functional limitations, and their sedentary behavior is common. Playing digital... -
From Silos to Unity: Seamless Cross-Platform Gaming by Leveraging Blockchain Technology
By exploring the impact of blockchain technology within cross-platform gaming, this study confronts pivotal hurdles including asset ownership, player... -
Gaming the system: tetromino-based covert channel and its impact on mobile security
Trojan droppers consistently emerge as challenging malware threats, particularly within the Android ecosystem. Traditional malware detection...
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Digital Gamification Design of Chinese Landscape Painting Based on Gesture Interaction
Gamification design, as a mean of interactive design which is capable of increasing the sense of entertainment and enhancing user experience in... -
A quasi-experimental study on the advantages of digital gamification using CoSpaces Edu application in science education
Digital technology has broadened educational opportunities in science, positioning gamification as a pivotal tool. However, its full potential in...
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Universal Design in Extended Realities
The domain of extended reality (XRExtended reality (XR)) has undergone considerable advancements and has brought forth an assortment of gaming... -
Beyond the physical self: understanding the perversion of reality and the desire for digital transcendence via digital avatars in the context of Baudrillard’s theory
This paper explores the perversion of reality in the context of advanced technologies, such as AI, VR, and AR, through the lens of Jean Baudrillard’s...
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Design Elements and Design Spaces for Attainable Game Experiences
This chapter focuses on the design directivesDesign directives and design constraintsDesign constraints within the four heuristics of AGE and the... -
Design of Interactive Digital Virtual Display Application for Chinese Heritage Traditional Herbal Medicine Culture
The project focuses on designing a platform using Unity3D technology to preserve intangible cultural heritage, emphasizing the pharmacological... -
The digital divide in action: how experiences of digital technology shape future relationships with artificial intelligence
The digital divide remains an ongoing societal concern, with digital exclusion shown to have a significantly detrimental impact on people’s quality...