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Effects of non-digital games integrated with digital games for advancing fifth graders’ spatial reasoning abilities
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players’ learning and engagement....
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The integration of digital games in elementary schools: The principals’ point of view
The goal of the current study was to examine the perceptions of elementary school principals regarding the value of integrating digital games in...
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Detection of Violent Elements in Digital Games Using Deep Learning
Detection of violence in digital games can be achieved by detecting elements of violence in digital game frames. For young, the detection of these...
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A unified framework to catalogue and classify digital games based on interaction design and validation through clustering techniques
The digital games industry has grown exponentially due to the diversification of games and the increasing multiplicity of the user target base. The...
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Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research
Digital games are considered relevant in higher education due to their ability to foster authentic, active and experiential learning opportunities...
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Authentic learning questionnaire for digital simulation games in higher education: A construction safety case study
Traditional teaching methods like lectures can hinder the integration of theoretical knowledge and practical skills in higher education. To address...
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Making the Digital Tangible Through Analog Games: Design Retrospective of Digital Literacy Games
The digital is an inherently intangible place. Mediated through devices like smartphones, watches, and computers, our digital selves sit adjacent to,... -
The role of clandestine assessment in Iranian EFL context: a teacher’s perceptions about the impact of educational digital-based games on teaching and learning English
Nowadays, the role of factors such as the virtual world, social networks, and online games and their impacts on learners` lives under no...
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Strategies to Promote Stakeholders’ Autonomy While Creating Educational Digital Games
The process of develo** educational digital games presents several challenges. Authorship is one of them, intensified by the infinity of... -
Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques
In recent decades, the senior adults population worldwide has increased, as well as the medical conditions related to aging, such as cognitive...
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Pre-service teachers’ views about the use of digital educational games for collaborative learning
Digital educational games (DEGs) constitute an effective teaching approach, particularly when they are used in combination with collaborative...
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Develo** a digital game for excel skills learning in higher education - a comparative study analyzing differences in learning between digital games and textbook learning
In higher education, many universities in Taiwan let college students learn excel in a self-directed way. The current axle of the Excel curriculum...
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A Game Design-Centric Taxonomy for Feedback Features in Digital Serious Games
As with other pedagogical approaches, feedback is crucial in digital game-based learning, providing information to players and impacting their... -
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Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences
Characters are the interface throughout most of the players’ experience many digital games. In digital games, the Playable Character faces a problem... -
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Privacy Perceptions in Digital Games: A Study with Information Technology (IT) Undergraduates
This study explores the perceptions and practices of undergraduates in Information Technology (IT) regarding privacy issues in digital games. This...