Search
Search Results
-
Bodystorming
Define some roles depending on context, for example, user, assistant, computer, observers, etc. -
Toward Interfaceless Experiences: Leveraging AI and Spatial Computing
In this chapter, we set a goal to bridge the gap between understanding the traditional design stages to interfaceless practices for spatial... -
Contextual Evaluation of Digital Media Through Experience-Focused Participatory Bodystorming in a Full-Scale Spatial Prototype
Distributed digital media and services are becoming more integrated to the spatial experience. This experience of the digital-hybrid needs a tangible... -
Advancing Inclusive Service Design: Defining, Evaluating and Creating Universally Designed Services
Service Design (SD) may be viewed as the merge of digital, intangible and physical touchpoints to form holistic user experiences. It is a... -
An Exploration of Low-Fidelity Prototy** Methods for Augmented and Virtual Reality
Low-fidelity prototy** is well-established method of develo** concepts for traditional two-dimensional user interfaces. This paper considers the... -
Enhancing Bodily Engagements with Manipulatives for Tangible Programming
Tangible User Interfaces are attributed to have a more ‘human-like’ interaction styles that resembles the experience of interacting with real world... -
Motivation of persons with cerebral palsy through participatory design: where there is a will, there is a way
Researchers and practitioners have been seeking the active participation of persons with disabilities (PwD) in participatory design (PD) to assign a...
-
Imagination and Design
The central thesis of this book is that imagination is important to HCI and where better to begin this discussion than with the design of a digital... -
Navigating Through Haptics and Sound: A Non-visual Navigation System to Enhance Urban Bicycling
Bicyclists are increasingly sha** the picture of urban traffic. Modern navigation systems for this group of traffic participants do not offer a... -
When Design is Inspired by Theatre: Acting Techniques as Prospective Design Methods
In acting training, psychophysical exercises are used to strengthen the relationship between mind and body, thus fostering a deeper understanding of... -
Design und Entwicklung der MYOW-Plattform
Das Verbundprojekt „MYOW – Make Your Own Wearables“ hatte das Ziel, Designende, Maker, Dienstleistende und Herstellende zur Entwicklung... -
Studying the Influence of Empathy Maps on Brainstorming for Requirements Elicitation: A Quasi-Experiment
There is currently a trend that highlights the interest in the use of Design Thinking techniques for the elicitation of requirements. The evidence... -
Virtual Bodystorming: Utilizing Virtual Reality for Prototy** in Service Design
The paper describes our ongoing work on a new prototy** method for service design, Virtual Bodystorming. Virtual Bodystorming utilizes Virtual... -
Designing of a Seamless Training Experience Delivered Through VR Simulator for Winder-Operator
Winder-operators are responsible for the lives that they move down deep into the mines and bring them back safely to the surface. So, in order to... -
Detecting IoT Applications Opportunities and Requirements Elicitation: A Design Thinking Based Approach
IoT development is complex. To reduce this complexity, IoT platforms provide a set of resources and functionalities to enable application development... -
From Modeling To Digitalization
In the previous chapters, we have shown that what happens in organizations (companies, administrations, etc.) is based on models from various... -
The Development Process
Poor design can result in broken exhibits-visitors either do not know how to use an exhibit and think it is broken, or they unintentionally break... -
Develo** the Creative Abilities and Competencies of Future Digital Professionals
This article describes the development of recommendations for using the project thinking approach in training and university education of future...
-
The IoT Design Deck: A Tool for the Co-design of Connected Products
The Internet of Things (IoT) does not only refer to technology but is a new paradigm in the relationship between human and computers. Connected and... -
Exploring the Referral and Usage of Science Fiction in HCI Literature
Research on science fiction (sci-fi) in scientific publications has indicated the usage of sci-fi stories, movies or shows to inspire novel...