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Showing 1-20 of 66 results
  1. Bodystorming

    Define some roles depending on context, for example, user, assistant, computer, observers, etc.
    Natasha Hampshire, Glaudia Califano, David Spinks in Mastering Collaboration in a Product Team
    Chapter 2022
  2. Toward Interfaceless Experiences: Leveraging AI and Spatial Computing

    In this chapter, we set a goal to bridge the gap between understanding the traditional design stages to interfaceless practices for spatial...
    Diana Olynick in Interfaceless
    Chapter 2024
  3. Contextual Evaluation of Digital Media Through Experience-Focused Participatory Bodystorming in a Full-Scale Spatial Prototype

    Distributed digital media and services are becoming more integrated to the spatial experience. This experience of the digital-hybrid needs a tangible...
    Yihyun Lim, Federico Casalegno in HCI International 2019 - Posters
    Conference paper 2019
  4. Advancing Inclusive Service Design: Defining, Evaluating and Creating Universally Designed Services

    Service Design (SD) may be viewed as the merge of digital, intangible and physical touchpoints to form holistic user experiences. It is a...
    Miriam E. N. Begnum, Oda Lintho Bue in Culture and Computing. Design Thinking and Cultural Computing
    Conference paper 2021
  5. An Exploration of Low-Fidelity Prototy** Methods for Augmented and Virtual Reality

    Low-fidelity prototy** is well-established method of develo** concepts for traditional two-dimensional user interfaces. This paper considers the...
    Conference paper 2020
  6. Enhancing Bodily Engagements with Manipulatives for Tangible Programming

    Tangible User Interfaces are attributed to have a more ‘human-like’ interaction styles that resembles the experience of interacting with real world...
    Lenard George Swamy in HCI International 2020 - Posters
    Conference paper 2020
  7. Motivation of persons with cerebral palsy through participatory design: where there is a will, there is a way

    Researchers and practitioners have been seeking the active participation of persons with disabilities (PwD) in participatory design (PD) to assign a...

    Luciana Correia Lima de Faria Borges, Ana Paula Oliveira Bertholdo, ... Eunice Pereira dos Santos Nunes in Universal Access in the Information Society
    Article 22 June 2024
  8. Imagination and Design

    The central thesis of this book is that imagination is important to HCI and where better to begin this discussion than with the design of a digital...
    Phil Turner in Imagination + Technology
    Chapter 2020
  9. Navigating Through Haptics and Sound: A Non-visual Navigation System to Enhance Urban Bicycling

    Bicyclists are increasingly sha** the picture of urban traffic. Modern navigation systems for this group of traffic participants do not offer a...
    Conference paper 2020
  10. When Design is Inspired by Theatre: Acting Techniques as Prospective Design Methods

    In acting training, psychophysical exercises are used to strengthen the relationship between mind and body, thus fostering a deeper understanding of...
    Jacynthe Roberge, Isabelle Sperano, ... Daniel Caja Rubio in Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021)
    Conference paper 2021
  11. Design und Entwicklung der MYOW-Plattform

    Das Verbundprojekt „MYOW – Make Your Own Wearables“ hatte das Ziel, Designende, Maker, Dienstleistende und Herstellende zur Entwicklung...
    Friederike Fröbel, Rolf Fricke, ... Gesche Joost in Personennahe Dienstleistungen der Zukunft
    Chapter 2023
  12. Studying the Influence of Empathy Maps on Brainstorming for Requirements Elicitation: A Quasi-Experiment

    There is currently a trend that highlights the interest in the use of Design Thinking techniques for the elicitation of requirements. The evidence...
    Ezequiel Kahan, Emilio Insfran, ... Alejandro Oliveros in Advances in Information Systems Development
    Conference paper 2022
  13. Virtual Bodystorming: Utilizing Virtual Reality for Prototy** in Service Design

    The paper describes our ongoing work on a new prototy** method for service design, Virtual Bodystorming. Virtual Bodystorming utilizes Virtual...
    Costas Boletsis, Amela Karahasanovic, Annita Fjuk in Augmented Reality, Virtual Reality, and Computer Graphics
    Conference paper 2017
  14. Designing of a Seamless Training Experience Delivered Through VR Simulator for Winder-Operator

    Winder-operators are responsible for the lives that they move down deep into the mines and bring them back safely to the surface. So, in order to...
    Conference paper 2020
  15. Detecting IoT Applications Opportunities and Requirements Elicitation: A Design Thinking Based Approach

    IoT development is complex. To reduce this complexity, IoT platforms provide a set of resources and functionalities to enable application development...
    Douglas Lima Dantas, Lucia Vilela Leite Filgueiras, ... Maria Rosilene Ferreira in Distributed, Ambient and Pervasive Interactions
    Conference paper 2020
  16. From Modeling To Digitalization

    In the previous chapters, we have shown that what happens in organizations (companies, administrations, etc.) is based on models from various...
    Albert Fleischmann, Stefan Oppl, ... Christian Stary in Contextual Process Digitalization
    Chapter Open access 2020
  17. The Development Process

    Poor design can result in broken exhibits-visitors either do not know how to use an exhibit and think it is broken, or they unintentionally break...
    Eva Hornecker, Luigina Ciolfi in Human-Computer Interactions in Museums
    Chapter 2019
  18. Develo** the Creative Abilities and Competencies of Future Digital Professionals

    This article describes the development of recommendations for using the project thinking approach in training and university education of future...

    Article 01 September 2018
  19. The IoT Design Deck: A Tool for the Co-design of Connected Products

    The Internet of Things (IoT) does not only refer to technology but is a new paradigm in the relationship between human and computers. Connected and...
    Massimiliano Dibitonto, Federica Tazzi, ... Carlo M. Medaglia in Advances in Usability and User Experience
    Conference paper 2018
  20. Exploring the Referral and Usage of Science Fiction in HCI Literature

    Research on science fiction (sci-fi) in scientific publications has indicated the usage of sci-fi stories, movies or shows to inspire novel...
    Philipp Jordan, Omar Mubin, ... Paula Alexandra Silva in Design, User Experience, and Usability: Designing Interactions
    Conference paper 2018
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