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Showing 121-140 of 2,585 results
  1. Rethinking the Body as a Humanistic Intervention – Teaching HCI with a Recognition of Multiplicity

    Over the past decade, the proliferation of embodied interaction based on biosensing technologies and the internet of things (IoT) has increasingly...
    Conference paper 2021
  2. Augmented/Virtual Reality and Artificial Intelligence in Dental Education and Research

    With the advent of ‘Information Technology’ phenomenon, such as deep learning (DL), machine learning (ML) and artificial neural networks (ANN),...
    Narayan H. Gandedkar, Matthew Wong, ... M. Ali Darendeliler in Augmented Reality and Artificial Intelligence
    Chapter 2023
  3. Hybrid Spaces in Higher Education: A Comprehensive Guide to Pedagogical, Space and Technology Design

    With this case report article, we hope to provide an overview of many important factors that positively impact or hinder the development and...
    Robin Støckert, Veruska De Caro-Barek in Learning and Collaboration Technologies
    Conference paper 2024
  4. Scaffolding for Inclusive Co-design: Supporting People with Cognitive and Learning Disabilities

    This paper presents a framework for integrating scaffolding in co-design sessions with people with cognitive and learning disabilities. While...
    Leandro S. Guedes, Irene Zanardi, ... Monica Landoni in Universal Access in Human-Computer Interaction
    Conference paper 2024
  5. The Nurturing of Theory for Smart Environments and Spaces: The Case of Ambient Theory for Smart Cities

    Motivated by the need to continue develo** the theoretical foundations for smart cities, together with the underexploiting of theory, the purpose...
    Conference paper 2023
  6. Microlearning through TikTok in Higher Education. An evaluation of uses and potentials

    While social media is evolving rapidly, understanding its underlying and persistent features with the potential to support high-quality learning...

    David Conde-Caballero, Carlos A. Castillo-Sarmiento, ... Lorenzo Mariano-Juárez in Education and Information Technologies
    Article Open access 02 June 2023
  7. Investigating science teachers’ technology integration in classrooms. A case study of a private higher secondary school in Karachi, Pakistan

    The use of technology in all fields of education has expanded, and investigating the level of technology integration in schools becomes increasingly...

    Khaliq ul Zaman, Tasneem Anwar in Education and Information Technologies
    Article 21 December 2023
  8. Educational Augmented Reality Games

    Augmented reality (AR) games within the education sector hold the potential to revolutionise the learning experiences by introducing innovative forms...
    Maheshya Weerasinghe, Aaron Quigley, ... Matjaž Kljun in Augmented Reality Games II
    Chapter 2024
  9. Digital Pedagogies for Higher Education: The Design of an Online Training Programme for Academic Staff

    This paper explores the design of an online training programme within the Transformative Digital Pedagogies for Higher Education (TDP4HE)...
    María Victoria Soulé, Elis Kakoulli Constantinou in Learning and Collaboration Technologies
    Conference paper 2024
  10. “Is This Real?”: Assessing the Usability and Accessibility of Augmented Reality with People with Intellectual Disabilities

    This paper assesses the perception of Augmented Reality (AR) by People with Intellectual Disabilities (IDs) when using assistive technologies in...
    Leandro S. Guedes, Irene Zanardi, ... Monica Landoni in Universal Access in Human-Computer Interaction
    Conference paper 2023
  11. Exploring the Dynamics of Cultural Influence on Distance Learning Technology Acceptance: Evidence from the MENA Region

    This study focuses on the relationship between culture and technology acceptance in higher education among students from the MENA region, at times...
    Nour Mattour, Souad Kamoun-Chouk in Learning Technology for Education Challenges
    Conference paper 2024
  12. Can Educators Develop Digital Role-Playing Games?

    Develo** Serious Games (SG) is a complicated and expensive process, involving experts in game development and the use of specific tools. This is...
    Azhan Ahmad, Effie L.-C. Law in Learning Technologies and Systems
    Conference paper 2023
  13. Trends in Research Related to Product Design for Rural Teaching from 2012 to 2022: A Bibliometric and Knowledge Map** Analysis

    Aim: To retrospect the global trends in and explore hotspots of Product design for rural teaching research. Methods: Therefore, a bibliometric...
    **ng Yuan, Yang Zhao, ... Tiantian Wang in Design, User Experience, and Usability
    Conference paper 2023
  14. The SEARCH for AI-Informed Wellbeing Education: A Conceptual Framework

    The rapid advancement of generative artificial intelligence (AI) and large language model (LLM) technologies, such as ChatGPT-4 and Bard, has the...
    Kelly-Ann Allen, Margaret L. Kern, ... Lea Waters in Applications of Generative AI
    Chapter 2024
  15. Explainable Automatic Grading with Neural Additive Models

    The use of automatic short answer grading (ASAG) models may help alleviate the time burden of grading while encouraging educators to frequently...
    Aubrey Condor, Zachary Pardos in Artificial Intelligence in Education
    Conference paper 2024
  16. LLM examiner: automating assessment in informal self-directed e-learning using ChatGPT

    Informal e-learning systems often lack structured assessment mechanisms, making it difficult to assess the learning outcomes. This work aims to...

    Nursultan Askarbekuly, Nenad Aničić in Knowledge and Information Systems
    Article 10 June 2024
  17. Optimizing learning outcomes in aesthetic education through technological integration: AR/VR applications in hospitality aesthetics course

    In light of today’s experience economy and the forthcoming era of smart-technology and the metaverse, the aesthetic education needs to be...

    Jeou-Shyan Horng, Hsuan Hsu in Education and Information Technologies
    Article 26 April 2024
  18. Cooperative Development of a Technical, Entrepreneurial Mindset in Manufacturing

    This study focuses on the importance of develo** technical and entrepreneurial capabilities to support the digital transformations in...
    Rene Bennyson, Lasse Christiansen, Esben S. Laursen in Cooperative Design, Visualization, and Engineering
    Conference paper 2023
  19. Develo** the Evidence-Informed Digital Competence Assessment Instrument and Platform for Educators

    Digital competence is considered as one of the key competences for active participation in the technologically fast-evolving society. Additionally,...
    Linda Helene Sillat, Kairit Tammets, ... Pankaj Chejara in Sha** the Digital Transformation of the Education Ecosystem in Europe
    Conference paper 2022
  20. Design and Realization of Layered Teaching Intelligent Management Platform in Vocational Education Group

    The design and implementation of an intelligent management platform for hierarchical teaching in vocational education is an innovative way to improve...
    Conference paper 2024
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