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Web Accessibility in Higher Education in Norway: To What Extent are University Websites Accessible?
University websites should be accessible and easy to navigate for all users, regardless of their ability or disability. However, many university... -
Reactive Programming with PLOTLY and DASH
Reactive programming requires the programmer to build a framework around their core algorithms that supports interactivity, that is, having the... -
The Architecture of the Z4
This chapter describes the programming architecture of Konrad Zuse’s Z4 computer. The machine’s logic was implemented with telephone relays while the... -
Blink, Pull, Nudge or Tap? The Impact of Secondary Input Modalities on Eye-Ty** Performance
Eye trackers (ET) are used in various domains, from assistive technology to virtual reality and gaming. Ty** with one’s eyes using on-screen soft... -
Design and Implementation of a Sustainable FPGA-Based UART with HyperTerminal and External Input Device Integration for Enhanced Communication
In this work, a Logical synthesis of FPGA-based UART using a hyper terminal has been implemented. To enable real-time communication and user... -
Driving UI State with Combine
Modern UIs have to respond to a multitude of input signals at the same time: users can communicate with an app using keyboard input, multitouch,... -
First Steps in Programming
By now you’re probably eager to create programs that allow your computer to really interact with the outside world. You don’t just want programs that... -
UX Research on Improving PPR System Usability for Older Adults
This research aims to improve the usability of the Paperless Process Reengineering (PPR) system for senior citizens. In the wake of COVID-19, the... -
Exploring Natural Language Processing Methods for Interactive Behaviour Modelling
Analysing and modelling interactive behaviour is an important topic in human-computer interaction (HCI) and a key requirement for the development of... -
Optimizing Interface and Interaction Design for Non-immersive VR Firefighting Games: A User Experience Approach
In light of the pressing imperative for enhanced fire safety education within the Chinese context, this research delves into the intricacies of... -
Movement Prototypes
Movement lets players improve their chances of winning. In board games, movement might involve moving one or more playing pieces a fixed or random... -
Directional selectivity in panoramic and pantophonic interfaces: Flashdark, Narrowcasting for Stereoscopic Photospherical Cinemagraphy, Akabeko Ensemble
We investigate the potential of interactive user interfaces with omnidirectional horizontal selection. Three novel multimodal interfaces have been...
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Ty** on Midair Virtual Keyboards: Exploring Visual Designs and Interaction Styles
We investigate ty** on a QWERTY keyboard rendered in virtual reality. Our system tracks users’ hands in the virtual environment via a Leap Motion... -
Hel** Students with Motor Impairments Program via Voice-Enabled Block-Based Programming
Existing programming environments pose a challenge for students with upper-body motor impairments. This is because these environments require a level... -
Menu System Classes
In this chapter we'll review the implementation of the game's menu system by reviewing the classes that power some of the menu screens. You'll see... -
Detecting Persian speaker-independent voice commands based on LSTM and ontology in communicating with the smart home appliances
Nowadays, various interfaces are used to control smart home appliances. The human and smart home appliances interaction may be based on input devices...
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3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, Oriented to Industrial Automation Training
This project presents a 3D virtual system oriented to the training of Programmable Logic Controllers of the Siemens S7-1200 family through the... -
Interactions
An interactive visualization allows additional information to be presented when a user triggers actions through the mouse or keyboard. Roassal... -
Facial Gesture Recognition Based Real Time Gaming for Physically Impairment
Technology has refined online gaming by introducing new engagement modes that are being created at a rapid pace in today’s society. Eye blinking and... -
Command Selection
Command selection is probably one of the most ubiquitous and important tasks with interactive systems. It consists in offering to the users one or...