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Showing 101-120 of 10,000 results
  1. Web Accessibility in Higher Education in Norway: To What Extent are University Websites Accessible?

    University websites should be accessible and easy to navigate for all users, regardless of their ability or disability. However, many university...
    Yavuz Inal, Anne Britt Torkildsby in Human-Computer Interaction – INTERACT 2023
    Conference paper 2023
  2. Reactive Programming with PLOTLY and DASH

    Reactive programming requires the programmer to build a framework around their core algorithms that supports interactivity, that is, having the...
    Chapter 2024
  3. The Architecture of the Z4

    This chapter describes the programming architecture of Konrad Zuse’s Z4 computer. The machine’s logic was implemented with telephone relays while the...
    Chapter 2023
  4. Blink, Pull, Nudge or Tap? The Impact of Secondary Input Modalities on Eye-Ty** Performance

    Eye trackers (ET) are used in various domains, from assistive technology to virtual reality and gaming. Ty** with one’s eyes using on-screen soft...
    Conference paper 2023
  5. Design and Implementation of a Sustainable FPGA-Based UART with HyperTerminal and External Input Device Integration for Enhanced Communication

    In this work, a Logical synthesis of FPGA-based UART using a hyper terminal has been implemented. To enable real-time communication and user...
    Nitesh Sharma, Kaustubh Pandey, ... Rajiv Sharma in Sustainable Development through Machine Learning, AI and IoT
    Conference paper 2023
  6. Driving UI State with Combine

    Modern UIs have to respond to a multitude of input signals at the same time: users can communicate with an app using keyboard input, multitouch,...
    Chapter 2023
  7. First Steps in Programming

    By now you’re probably eager to create programs that allow your computer to really interact with the outside world. You don’t just want programs that...
    German Gonzalez-Morris, Ivor Horton in Beginning C
    Chapter 2024
  8. UX Research on Improving PPR System Usability for Older Adults

    This research aims to improve the usability of the Paperless Process Reengineering (PPR) system for senior citizens. In the wake of COVID-19, the...
    Geunhee Lee, Jihee Kim, Sanghyun Kwon in HCI International 2024 Posters
    Conference paper 2024
  9. Exploring Natural Language Processing Methods for Interactive Behaviour Modelling

    Analysing and modelling interactive behaviour is an important topic in human-computer interaction (HCI) and a key requirement for the development of...
    Guanhua Zhang, Matteo Bortoletto, ... Andreas Bulling in Human-Computer Interaction – INTERACT 2023
    Conference paper 2023
  10. Optimizing Interface and Interaction Design for Non-immersive VR Firefighting Games: A User Experience Approach

    In light of the pressing imperative for enhanced fire safety education within the Chinese context, this research delves into the intricacies of...
    Lin**g Sun, Boon Giin Lee, ... Wan-Young Chung in Intelligent Human Computer Interaction
    Conference paper 2024
  11. Movement Prototypes

    Movement lets players improve their chances of winning. In board games, movement might involve moving one or more playing pieces a fixed or random...
    Chapter 2023
  12. Directional selectivity in panoramic and pantophonic interfaces: Flashdark, Narrowcasting for Stereoscopic Photospherical Cinemagraphy, Akabeko Ensemble

    We investigate the potential of interactive user interfaces with omnidirectional horizontal selection. Three novel multimodal interfaces have been...

    Michael Cohen, Rintarō Satō, ... Yoshiki Tokumitsu in The Visual Computer
    Article 11 October 2021
  13. Ty** on Midair Virtual Keyboards: Exploring Visual Designs and Interaction Styles

    We investigate ty** on a QWERTY keyboard rendered in virtual reality. Our system tracks users’ hands in the virtual environment via a Leap Motion...
    Jiban Adhikary, Keith Vertanen in Human-Computer Interaction – INTERACT 2021
    Conference paper 2021
  14. Hel** Students with Motor Impairments Program via Voice-Enabled Block-Based Programming

    Existing programming environments pose a challenge for students with upper-body motor impairments. This is because these environments require a level...
    Conference paper 2022
  15. Menu System Classes

    In this chapter we'll review the implementation of the game's menu system by reviewing the classes that power some of the menu screens. You'll see...
    Victor G Brusca in Advanced Unity Game Development
    Chapter 2022
  16. Detecting Persian speaker-independent voice commands based on LSTM and ontology in communicating with the smart home appliances

    Nowadays, various interfaces are used to control smart home appliances. The human and smart home appliances interaction may be based on input devices...

    Leila Safarpoor Kalkhoran, Shima Tabibian, Elaheh Homayounvala in Artificial Intelligence Review
    Article 19 November 2022
  17. 3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, Oriented to Industrial Automation Training

    This project presents a 3D virtual system oriented to the training of Programmable Logic Controllers of the Siemens S7-1200 family through the...
    Luigi O. Freire, Edwin P. Pruna, ... Byron P. Corrales in Extended Reality
    Conference paper 2023
  18. Interactions

    An interactive visualization allows additional information to be presented when a user triggers actions through the mouse or keyboard. Roassal...
    Alexandre Bergel in Agile Visualization with Pharo
    Chapter 2022
  19. Facial Gesture Recognition Based Real Time Gaming for Physically Impairment

    Technology has refined online gaming by introducing new engagement modes that are being created at a rapid pace in today’s society. Eye blinking and...
    Anjali Agarwal, Ajanta Das in Artificial Intelligence
    Conference paper 2022
  20. Command Selection

    Command selection is probably one of the most ubiquitous and important tasks with interactive systems. It consists in offering to the users one or...
    Gilles Bailly, Sylvain Malacria in Handbook of Human Computer Interaction
    Living reference work entry 2022
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