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Showing 101-120 of 502 results
  1. A Wearable Tactile Sensor Array for Large Area Remote Vibration Sensing in the Hand

    In order to engineer haptic technologies for the hand, knowledge about what signals are felt during natural interactions is needed. The findings from...
    Chapter 2022
  2. Continuous user authentication on smartphone via behavioral biometrics: a survey

    The use of ubiquitous devices is increasing worldwide due to signs of progress in sophisticated hardware technology with cutting-edge features. These...

    Praveen Kumar Rayani, Suvamoy Changder in Multimedia Tools and Applications
    Article 09 June 2022
  3. A Robust Deep Features Enabled Touchless 3D-Fingerprint Classification System

    The exponential rise in software computing and hardware technologies has broadened the horizon for different applications in decision making to make...

    K. C. Deepika, G. Shivakumar in SN Computer Science
    Article 08 May 2021
  4. Arduino Input Basics

    In the vast realm of technology and innovation, the ability to command and orchestrate actions through input signals is a cornerstone skill that...
    Ashraf Said Ahmad AlMadhoun in Circuit Design and Simulation Quick Start Guide
    Chapter 2023
  5. Emotional responses to watching and touching 3d emotional face in a virtual environment

    Facial expressions play a crucial role in modulating the emotional responses in the viewers. Touch is an important factor in sha** human emotions...

    Muhammad Hassan Jamil, Wanjoo Park, Mohamad Eid in Virtual Reality
    Article 07 October 2020
  6. Authoring of VR/AR Applications

    This chapter deals with the authoring of VR and AR applications. The focus here is on the use of authoring tools in the form of software development...
    Wolfgang Broll, Florian Weidner, ... Ralf Doerner in Virtual and Augmented Reality (VR/AR)
    Chapter 2022
  7. The intuitive grasp interface: design and evaluation of micro-gestures on the steering wheel for driving scenario

    Gestural inputs are nowadays widely applied to in-car interactive systems. The emerging sensing technologies allow for micro-gestures that can be...

    Article 05 April 2019
  8. Robust vision-based glove pose estimation for both hands in virtual reality

    In virtual reality (VR) applications, haptic gloves provide feedback and more direct control than bare hands do. Most VR gloves contain flex and...

    Fu-Song Hsu, Te-Mei Wang, Liang-Hsun Chen in Virtual Reality
    Article 15 September 2023
  9. HaptMR: Smart Haptic Feedback for Mixed Reality Based on Computer Vision Semantic

    This paper focuses on tactile feedback based on semantic analysis using deep learning algorithms on the mobile Mixed Reality (MR) device, called...
    Yueze Zhang, Ruoxin Liang, ... Maximilian Koch in Virtual, Augmented and Mixed Reality
    Conference paper 2021
  10. The combination of visual communication cues in mixed reality remote collaboration

    Many researchers have studied various visual communication cues (e.g. pointer, sketch, and hand gesture) in Mixed Reality remote collaboration...

    Seungwon Kim, Gun Lee, ... Weidong Huang in Journal on Multimodal User Interfaces
    Article 15 July 2020
  11. Ocular Tactile Vibration Intervention in VR and Its Modeling Coupled with Visual Fusion

    The main application of virtual reality (VR) is to immerse users in the three-dimensional simulation environment and experience the virtual reality...
    Pei Kang, Yan Liu, ... Tao Zeng in Haptic Interaction
    Conference paper 2023
  12. Sensor Design

    Multiple sensors are applied in haptic devices designs. Even if they are not closed-loop controlled in a narrow sense of force or torque generation,...
    Jacqueline Gölz, Christian Hatzfeld in Engineering Haptic Devices
    Chapter Open access 2023
  13. Intangible Learning Experience Using Leap Motion Controller for Distance Map**

    Learning of classroom content with a teacher’s monologue makes it droning over time. Due to affordable options of MOOCs, social media, open blogs,...
    Conference paper 2020
  14. Ty** on Midair Virtual Keyboards: Exploring Visual Designs and Interaction Styles

    We investigate ty** on a QWERTY keyboard rendered in virtual reality. Our system tracks users’ hands in the virtual environment via a Leap Motion...
    Jiban Adhikary, Keith Vertanen in Human-Computer Interaction – INTERACT 2021
    Conference paper 2021
  15. A New RGB-D Gesture Video Dataset and Its Benchmark Evaluations on Light-Weighted Networks

    Video-based gesture recognition plays an important role in the field of human-computer interaction (HCI), and most of the existing video-based...
    Guojian ** Yin in Theoretical Computer Science
    Conference paper 2021
  16. Research on Virtual Training System for Intelligent Upper Limb Prosthesis with Bidirectional Neural Channels

    The training is very important for the application of electromyography (EMG) prosthesis. Because the traditional training with physical prostheses is...
    Yawen Hu, Li Jiang, Bin Yang in Intelligent Robotics and Applications
    Conference paper 2021
  17. An Outlook into the Future of Egocentric Vision

    What will the future be? We wonder! In this survey, we explore the gap between current research in egocentric vision and the ever-anticipated future,...

    Chiara Plizzari, Gabriele Goletto, ... Tatiana Tommasi in International Journal of Computer Vision
    Article Open access 28 May 2024
  18. DrawInAir: A Lightweight Gestural Interface Based on Fingertip Regression

    Hand gestures form a natural way of interaction on Head-Mounted Devices (HMDs) and smartphones. HMDs such as the Microsoft HoloLens and ARCore/ARKit...
    Gaurav Garg, Srinidhi Hegde, ... Ramya Hebbalaguppe in Computer Vision – ECCV 2018 Workshops
    Conference paper 2019
  19. The geometry of the vergence-accommodation conflict in mixed reality systems

    Mixed reality technologies, such as virtual (VR) and augmented (AR) reality, present promising opportunities to advance education and professional...

    **aoye Michael Wang, Daniel Southwick, ... Timothy N. Welsh in Virtual Reality
    Article Open access 11 April 2024
  20. Character Input Using the Motion Sensor on a Smartwatch

    The screen of a smartwatch is small, which creates operational issues such as erroneous input and screen occupancy of the keyboard. Therefore, an...
    Kaito Hino, Tota Mizuno, ... Naoaki Itakura in HCI International 2021 - Posters
    Conference paper 2021
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