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Showing 81-100 of 911 results
  1. Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna Dell’Itri Church in Nociglia

    This paper presents the partial development and implementation results of an ongoing project aimed at enhancing the accessibility of the Madonna...
    Carola Gatto, Sofia Chiarello, ... Lucio Tommaso De Paolis in Extended Reality
    Conference paper 2023
  2. Multimodal Interactive System for Visualization of Energy Data in Extended Reality (XR) Settings

    The municipal utility supervises all aspects of the city's public utilities, e.g., the power grid. For example, power grid maintenance requires the...
    Margarita Chikobava, Anton Moisieiev, ... Boris Brandherm in HCI International 2023 Posters
    Conference paper 2023
  3. Privacy, Safety, and Security in Extended Reality: User Experience Challenges for Neurodiverse Users

    Neurodevelopmental disorders are a group of disorders that affect the development of the nervous system, leading to abnormal brain function, which...
    David Jones, Shiva Ghasemi, ... Mohamed Azab in HCI for Cybersecurity, Privacy and Trust
    Conference paper 2023
  4. Applications of Different Forms of Mixed Reality in the Maintenance of Railway Infrastructures

    The introduction of emergent technologies, such as Virtual Reality (VR) and Augmented Reality (AR), is offering new solutions for the railway's...
    Roy Damgrave, Alberto Martinetti in Digital Railway Infrastructure
    Chapter 2024
  5. Towards Advanced Evaluation of Collaborative XR Spaces

    Extended Reality (XR) technologies such as head-mounted displays are deemed beneficial for the collaboration of co-located as well as distributed...
    Vera Marie Memmesheimer, Achim Ebert in Sense, Feel, Design
    Conference paper 2022
  6. Utilization of XR Technology in Distance Collaborative Learning: A Systematic Review

    Extended reality technology are raising high hopes among researchers for its use to overcome the difficulties associated with spatial separation in...
    Conference paper 2022
  7. XR and Multimedia Video Technologies

    This chapter focuses on the core video encoding and decoding technologies used in XR services like Meta Quest 2 and Microsoft HoloLens 2 and the...
    Chapter 2023
  8. The Experience of A Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe

    Extended Reality (XR) technology has emerged as a cutting-edge innovation, facilitated by the availability of low-cost head-mounted display (HMD)...
    Ahmet Köse, Aleksei Tepljakov, ... Eduard Petlenkov in Extended Reality
    Conference paper 2023
  9. eXtended Reality is Not What It Seems: Instil 360° Topsy-Turvy Society to Perceive Real World Reality†

    “eXtended Reality” technologies (XRTs) are advanced interactive systems and/or synthetic environments that incorporate continuums, such as; virtual...
    Conference paper 2023
  10. Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-surface Interaction

    EXtended Reality (XR) is a rapidly develo** paradigm for computer entertainment, and is also increasingly used for simulation, training, data...
    Thiago Porcino, Seyed Adel Ghaeinian, ... Derek Reilly in Entertainment Computing – ICEC 2022
    Conference paper 2022
  11. Designing User-Guidance for eXtendend Reality Interfaces in Industrial Environments

    Modern industrial environments evolve from collections of physical machines into networked extended reality environments, where in addition to the...
    Volker Paelke, Jendrik Bulk in Human-Technology Interaction
    Chapter 2023
  12. 3D Puzzle Games in Extended Reality Environments

    Prasad S. Onkar, Devi Meghana in Encyclopedia of Computer Graphics and Games
    Living reference work entry 2023
  13. Being Elsewhere: An Information Architecture Approach to the Design of a Sense of Presence in XR Environments

    This paper frames extended reality (XR) as an information-based designed environment and argues that its design requires principles, tools and...
    Andrea Resmini, Bertil Lindenfalk, Jussi Jauhiainen in Human-Computer Interaction
    Conference paper 2023
  14. Creating explorable extended reality environments with semantic annotations

    The main element of extended reality (XR) environments is behavior-rich 3D content consisting of objects that act and interact with one another as...

    Jakub Flotyński in Multimedia Tools and Applications
    Article Open access 23 October 2020
  15. A Framework for Emergency Rescue Request on Construction Site in XR

    Human injuries at construction sites continue to be a persistent problem, which makes emergency rescue requests crucial in preventing further harm....
    Kisub Lee, Gyuri Sim, ... Jong-Il Park in Culture and Computing
    Conference paper 2023
  16. Human-Centered Augmentation of xR Training Technologies with a Self-regulatory Cognitive Process

    The emergence of extended reality (xR) training technologies have become popular in practice at a much faster pace than supporting research. Reviews...
    Christian Ampo, Nicholas A. Moon, ... Richard L. Griffith in Augmented Cognition
    Conference paper 2022
  17. Artificial Intelligence, Machine Learning and Extended Reality: Potential Problem Solvers for Higher Education Issues

    This chapter investigates the potential of new digital technologies and innovative tools in solving Higher Education issues.Higher Education...
    Valentin Kuleto, Larisa Mihoreanu, ... Dan Păun in Augmented Reality and Artificial Intelligence
    Chapter 2023
  18. Digital Ethnography in Mixed Reality (MR) Communities: Searching New Usage Scenarios

    This article aims to present the results of digital ethnographic research we conducted within the XR communities, seeking to understand what are the...
    Hanah Correa, Yuri Inhamuns, ... Janderson Viana in HCI International 2023 Posters
    Conference paper 2023
  19. Combining XR and AI for Integrating the Best Pedagogical Approach to Providing Feedback in Surgical Medical Distance Education

    This position paper maintains that learners’ involvement and accurate representation through cues and stimuli are essential aspects of an AI-guided...
    Conference paper 2023
  20. Design principles for social exchange in social virtual reality-enabled virtual teams

    Social virtual reality (SVR) is a novel technology that can simulate and potentially enhance our face-to-face interactions. However, our...

    Osku Torro, Henri Pirkkalainen in Virtual Reality
    Article Open access 18 August 2023
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