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An Iterative Approach to User-Centered Design of Smart Home Systems
Recent technological advances have brought smart homes to the forefront of innovation, transforming the home into a platform that can support... -
Towards serverless fast one round authentication with two mobile end devices
We newly present a
f asto ne-rounda uthentication protocol between two IoTm obile end devices (FOAM ). OurFOAM is based on a practical authentication... -
Involvement (With Technology)
We live in a culture which largely defined by our relationship with digital technology. This technology for most people begins (and ends) with their... -
User Perception of Teachable Robots: A Comparative Study of Teaching Strategies, Task Complexity and User Characteristics
This study explores the influence of teaching methods, task complexity, and user characteristics on perceptions of teachable robots. Analysis of... -
Usability, user experience and mental workload in a mobile Augmented Reality application for digital storytelling in cultural heritage
Augmented Reality (AR) has become an increasingly used technology to support and enhance the enjoyment of cultural heritage. Particularly relevant is...
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Gesture-Independent User Authentication Using WiFi
User authentication is an essential mechanism to support various secure accesses. Although recent studies have shown initial success on... -
A Taxonomy of User Behavior Model (UBM) Tools for UI Design and User Research
The engineering of user interfaces (UIs) increasingly relies on software tools that aid in ideation, design, evaluation, etc., but involve no real... -
Understanding user sensemaking in fairness and transparency in algorithms: algorithmic sensemaking in over-the-top platform
A number of artificial intelligence (AI) systems have been proposed to assist users in identifying the issues of algorithmic fairness and...
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End-user adaptable technologies for rehabilitation: a systematic literature review
Studies on end-user adaptable applications for rehabilitation aim to offer exercises to patients based on their therapeutic goals and individual...
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Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework
In common with many industries, the audiovisual sector is likely to be transformed by real-time graphic engines in combination with immersive...
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Wearable Wellness: Exploring User Experiences with Fitness Systems on Smartwatches
This study explores the user experience of fitness service systems integrated into smartwatches, with a particular focus on users of running apps. By... -
Virtual Reality-Based Rehabilitation for Patients with Stroke: Preliminary Results on User Experience
Stroke is one of the major causes of disability worldwide, and most stroke survivors require rehabilitation to recover motor and cognitive functions.... -
Rumor detection in social network based on user, content and lexical features
Emergence in the social network leads to the extensive and faster diffusion of news than conventional news channels. Verification of data is...
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Data-driven effort estimation techniques of agile user stories: a systematic literature review
At an early stage in the development process, a development team must obtain insight into the software being developed to establish a reliable plan....
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Gaining insight for the design, development, deployment and distribution of assistive navigation systems for blind and visually impaired people through a detailed user requirements elicitation
The autonomy, independence, productivity and, in general, quality of life of people with visual impairments often rely significantly on their ability...
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A Multidimensional Taxonomy Model for Music Tangible User Interfaces
This paper focuses on music tangible user interfaces, namely human-computer interfaces in which a user interacts with digital information through the... -
Understanding iPusnas User Experience Among Students, Workers, and Housewives
iPusnas, a mobile library application owned by the National Library of Indonesia, allows users to borrow digital books accessible through mobile... -
User Generated Inverted Item Evaluation (UGIIE)
Measuring short-term User Experience (UX) of interactive systems is often assessed by standardized questionnaire-based methods. As standardized... -
User-trust centric lightweight access control for smart IoT crowd sensing applications in healthcare systems
The Internet of Things (IoT) enables healthcare systems to handle emergencies, where multiple authorities interact to perform tasks. Prevention of...
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Analysis of the user experience (On site vs. Virtual Reality) through biological markers and cognitive tests in museums: the case of Museo Cristo de la Sangre (Murcia, Spain)
Digital technologies have changed almost every aspect of our lives, including the way we access heritage. Following the pandemic caused by COVID-19...