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  1. Learning and Memory

    In its most reduced model, learning is simply the transmission of information from sensory input into long-term memory, with a few checkpoints along...
    Scott Riley in Mindful Design
    Chapter 2024
  2. Designing a Tool for Economics Students Digital Competence Measurement

    The article is devoted to the essence, approaches, and tools for the development and measurement of economics students’ digital competence. Apps of...
    Liudmyla Dorohan-Pisarenko, Oleksandr Bezkrovnyi, ... Olena Krasota in ICTERI 2021 Workshops
    Conference paper 2022
  3. Working with Live Effect Filters

    Chapter Goal: As with Smart Filters in Photoshop that are used on Smart Objects, you can apply single or multiple effects to Illustrator objects that...
    Chapter 2022
  4. IT-Architekturen

    Sie lernen
    Jens Kaufmann, Wilhelm Mülder in Grundkurs Wirtschaftsinformatik
    Chapter 2023
  5. Social Use Cases

    In this chapter, we are going to explore the various use cases for social media, from general purpose networks to technically specialized ones like...
    Chapter 2024
  6. War** Patterns

    Chapter Goal: Review how to create patterns and then enter the pattern through the Swatches panel to distort it further. Also, work with the new...
    Chapter 2022
  7. Image Trace

    In this chapter, you learn how to use the Image Trace panel to clean up your artwork and look at options for tracing with the Control bar and Image...
    Chapter 2022
  8. Creating 3D Infographic Projects and Perspective Basics

    In this chapter, we will be creating an infographic project based on what you have learned in the past five chapters.
    Chapter 2024
  9. Adjusting Colors and Saving Artwork

    This chapter demonstrates how to adjust your colors quickly and discusses file formats for saving your artwork for your portfolio.
    Chapter 2022
  10. Predicting Preservice Science Teachers’ TPACK through ICT usage

    Designing effective and efficient learning environments by integrating recent educational technologies into the teaching process has become an...

    Cansel Kadıoğlu-Akbulut, Ayla Cetin-Dindar, ... Sevda Küçük in Education and Information Technologies
    Article 16 February 2023
  11. Accessing the CC Libraries Panel in Illustrator for Exporting Assets

    Learn how to work with the CC Libraries panel to Create a Library and Export items into the Library. Discover what can and cannot be exporting to...
    Video segment 2020
  12. The Current Era of Chatbots

    In this chapter we’re moving on from the fundamentals of chatbots right to the cutting edge. Chatbots are no longer a mere scientific curiosity or...
    Robert Ciesla in The Book of Chatbots
    Chapter 2024
  13. A Market-Ready Ecosystem for Publishing and Reading Augmented Books

    Many studies show the possibilities and benefits of combining physical and digital information through augmented paper. Furthermore, the rise of...
    David M. Frohlich, Haiyue Yuan, ... Miroslaw Bober in Human-Centered Design, Operation and Evaluation of Mobile Communications
    Conference paper 2024
  14. Accessing the CC Libraries Panel in Animate

    Learn how to work with the CC Libraries panel, Import and Export items to and from Library. Discovering what can and cannot be imported into Animate...
    Video segment 2020
  15. Project-Based Education in COVID-19 Era. Disseminating Design Thinking in New Reality

    This paper is devoted to Design Thinking as a method of project-based education in COVID-19 Era. COVID-19 has dramatically changed all spheres of our...
    Natalia Pulyavina, Anastasija Ritter, ... Victor Taratukhin in Information Systems and Design
    Conference paper 2022
  16. Buddie: Design Exploration for Remote Interactions to Support Kids

    We present Buddie, a prototype designed to support remote interaction utilizing a mobile app and a soft toy. The project was initially created to...
    Soo Wan Chun, **sil Hwaryoung Seo in Human-Computer Interaction
    Conference paper 2023
  17. Lance Priebe

    Club Penguin was a massively multiplayer online game (MMO) and virtual world . Founded in 2005 by Lance Priebe, Lane...
    Chapter 2023
  18. Understanding Geolocation Data: Learning Scenarios for School Informatics

    In this study, we present two learning scenarios for informatics education in a formal school setting, which aim to make pupils understand...
    Viera Michaličková, Gabriela Lovászová in Computer Supported Education
    Conference paper 2023
  19. Storytelling Digital: Experience and Technology in Designs of Tele-Collaborative Projects in Higher Education

    The present investigation analyzes the formative experience developed by teachers of Educational Technology and Innovation at Universidad Técnica del...
    Elizabeth Ibadango-Galeano, Lizarda Vargas-Chagna, ... Esteban Placencia-Enriquez in Applied Technologies
    Conference paper 2021
  20. Assetmanagement von Software und Public Cloud-Diensten

    In diesem Kapitel geben die Autoren einen Überblick über das klassische Software Assetmanagement, dessen strategischen Nutzen für die sich ändernden...
    Stefan Brassel, Andreas Gadatsch in Softwarelizenzmanagement kompakt
    Chapter 2019
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