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Learning and Memory
In its most reduced model, learning is simply the transmission of information from sensory input into long-term memory, with a few checkpoints along... -
Designing a Tool for Economics Students Digital Competence Measurement
The article is devoted to the essence, approaches, and tools for the development and measurement of economics students’ digital competence. Apps of... -
Working with Live Effect Filters
Chapter Goal: As with Smart Filters in Photoshop that are used on Smart Objects, you can apply single or multiple effects to Illustrator objects that... -
IT-Architekturen
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Social Use Cases
In this chapter, we are going to explore the various use cases for social media, from general purpose networks to technically specialized ones like... -
War** Patterns
Chapter Goal: Review how to create patterns and then enter the pattern through the Swatches panel to distort it further. Also, work with the new... -
Image Trace
In this chapter, you learn how to use the Image Trace panel to clean up your artwork and look at options for tracing with the Control bar and Image... -
Creating 3D Infographic Projects and Perspective Basics
In this chapter, we will be creating an infographic project based on what you have learned in the past five chapters. -
Adjusting Colors and Saving Artwork
This chapter demonstrates how to adjust your colors quickly and discusses file formats for saving your artwork for your portfolio. -
Predicting Preservice Science Teachers’ TPACK through ICT usage
Designing effective and efficient learning environments by integrating recent educational technologies into the teaching process has become an...
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Accessing the CC Libraries Panel in Illustrator for Exporting Assets
Learn how to work with the CC Libraries panel to Create a Library and Export items into the Library. Discover what can and cannot be exporting to... -
The Current Era of Chatbots
In this chapter we’re moving on from the fundamentals of chatbots right to the cutting edge. Chatbots are no longer a mere scientific curiosity or... -
A Market-Ready Ecosystem for Publishing and Reading Augmented Books
Many studies show the possibilities and benefits of combining physical and digital information through augmented paper. Furthermore, the rise of... -
Accessing the CC Libraries Panel in Animate
Learn how to work with the CC Libraries panel, Import and Export items to and from Library. Discovering what can and cannot be imported into Animate... -
Project-Based Education in COVID-19 Era. Disseminating Design Thinking in New Reality
This paper is devoted to Design Thinking as a method of project-based education in COVID-19 Era. COVID-19 has dramatically changed all spheres of our... -
Buddie: Design Exploration for Remote Interactions to Support Kids
We present Buddie, a prototype designed to support remote interaction utilizing a mobile app and a soft toy. The project was initially created to... -
Lance Priebe
Club Penguin was a massively multiplayer online game (MMO) and virtual world . Founded in 2005 by Lance Priebe, Lane... -
Understanding Geolocation Data: Learning Scenarios for School Informatics
In this study, we present two learning scenarios for informatics education in a formal school setting, which aim to make pupils understand... -
Storytelling Digital: Experience and Technology in Designs of Tele-Collaborative Projects in Higher Education
The present investigation analyzes the formative experience developed by teachers of Educational Technology and Innovation at Universidad Técnica del... -
Assetmanagement von Software und Public Cloud-Diensten
In diesem Kapitel geben die Autoren einen Überblick über das klassische Software Assetmanagement, dessen strategischen Nutzen für die sich ändernden...