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Showing 61-80 of 5,510 results
  1. A neural builder for spatial subdivision hierarchies

    Spatial data structures, such as k -d trees and bounding volume hierarchies, are extensively used in computer graphics for the acceleration of spatial...

    Iordanis Evangelou, Georgios Papaioannou, ... Anastasios Gkaravelis in The Visual Computer
    Article Open access 24 July 2023
  2. Improving Temporal Antialiasing with Adaptive Ray Tracing

    In this chapter, we discuss a pragmatic approach to real-time supersampling that extends commonly used temporal antialiasing techniques with adaptive...
    Adam Marrs, Josef Spjut, ... Morgan McGuire in Ray Tracing Gems
    Chapter Open access 2019
  3. Interactive Ray Tracing Techniques for High-Fidelity Scientific Visualization

    This chapter describes rendering techniques and implementation considerations when using ray tracing for interactive scientific and technical...
    John E. Stone in Ray Tracing Gems
    Chapter Open access 2019
  4. Parallel Implementation of Fast 3D Travel Time Tomography for Depth-Velocity Model Building in Seismic Exploration Problems

    We present a parallel algorithm for 3D seismic tomography that reconstructs the depth velocity model. The aim is to provide the parallelization of...
    Dmitry Neklyudov, Kirill Gadylshin, Maxim Protasov in Supercomputing
    Conference paper 2022
  5. FASSET: Frame Supersampling and Extrapolation Using Implicit Neural Representations of Rendering Contents

    Despite recent advances in ray tracing hardwares, ray budgets are still limited for many rendering applications, especially when global illumination...
    Haoyu Qin, Haonan Zhang, ... Yanwen Guo in Computational Visual Media
    Conference paper 2024
  6. Ray Tracing Terminology

    This chapter provides background information and definitions for terms used throughout this book.
    Eric Haines, Peter Shirley in Ray Tracing Gems
    Chapter Open access 2019
  7. Texture Level of Detail Strategies for Real-Time Ray Tracing

    Unlike rasterization, where one can rely on pixel quad partial derivatives, an alternative approach must be taken for filtered texturing during ray...
    Tomas Akenine-Möller, Jim Nilsson, ... Tero Karras in Ray Tracing Gems
    Chapter Open access 2019
  8. Path Tracing RBF Particle Volumes

    Particle volume data are common in scientific computing applications such as cosmology and molecular dynamics, and increasingly in smoke and fluid...
    Aaron Knoll, Gregory P. Johnson, Johannes Meng in Ray Tracing Gems II
    Chapter 2021
  9. Geometrical Acoustics in Cultural Heritage Conservation and Promotion: Digitalization of the Acoustic Characteristics

    In 2003, UNESCO, with the Convention for the Safeguarding of Intangible Cultural Heritage (ICH), recognized the acoustic characteristics of a...
    Sergio Montelpare, Mariano Pierantozzi, ... Marta ferrara in Advanced Research in Technologies, Information, Innovation and Sustainability
    Conference paper 2024
  10. Foveated Ray Tracing for VR Headsets

    In this work, we propose a real-time foveated ray tracing system, which mimics the non-uniform and sparse characteristic of the human retina to...
    Adam Siekawa, Michał Chwesiuk, ... Rafał Piórkowski in MultiMedia Modeling
    Conference paper 2019
  11. Underwater sound propagation for virtual environments

    Realistic sound effect synchronized with visual rendering can greatly improve the immersive sense of a user in virtual reality (VR). Prior work...

    Rui Ding, Shiguang Liu in The Visual Computer
    Article 08 June 2021
  12. Hybrid Ray Traced and Image-Space Refractions

    With the recent release of inline ray tracing, it is possible to traverse and register ray hits inside a pixel shader. This allows for convenient...
    Daniel Parhizgar, Marcus Svensson in Ray Tracing Gems II
    Chapter 2021
  13. Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising

    We present cinematic quality real-time rendering by integrating ray tracing in Unreal Engine 4. We improve the state-of-the-art performance in GPU...
    Edward Liu, Ignacio Llamas, ... Patrick Kelly in Ray Tracing Gems
    Chapter Open access 2019
  14. Asymptotic Full Wave-Form Inversion in the Image Domain

    This study considers the Full Waveform Inversion (FWI) method in the image domain based on the asymptotic solution of the Helmholtz equation. The...
    Conference paper 2024
  15. Ray Traced Level of Detail Cross-Fades Made Easy

    Ray tracing techniques in today's game engines need to coexist with rasterization techniques in hybrid rendering pipelines. In the same throw, level...
    Holger Gruen in Ray Tracing Gems II
    Chapter 2021
  16. Geometry-Aware Single-Image Full-Body Human Relighting

    Single-image human relighting aims to relight a target human under new lighting conditions by decomposing the input image into albedo, shape and...
    Chaonan Ji, Tao Yu, ... Yebin Liu in Computer Vision – ECCV 2022
    Conference paper 2022
  17. T–S–F Non-Stationary IS-GBSM with Time-Space Consistency for UAV Wideband Channels

    In this chapter, a novel unmanned aerial vehicle (UAV) time–space–frequency (T–S–F) non-stationary channel model with time-space consistency for...
    Chapter 2024
  18. Differential Barycentric Coordinates

    We describe an optimized way to compute differential barycentric coordinates, which can be employed by implementations of ray differentials. This...
    Tomas Akenine-Möller in Ray Tracing Gems II
    Chapter 2021
  19. Autonomous Navigation via a Cascading CNN Framework Leveraging Synthetic Terrain Images

    The expansion of human spaceflight to include more planetary bodies and intricate mission architectures demands the advancement of autonomous...
    Abigail Rolen, Sandeep Singh in Advances in Visual Computing
    Conference paper 2023
  20. Ray Tracing Inhomogeneous Volumes

    Simulating the interaction of light with scattering and absorbing media requires importance sampling of distances proportional to the volume...
    Matthias Raab in Ray Tracing Gems
    Chapter Open access 2019
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