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Showing 61-80 of 1,146 results
  1. The Geometry Shader

    Geometry shader  Several advanced shader based implementations of mesh algorithms leverage the power and versatality of the geometry shader stage to...
    Chapter 2022
  2. Hashed, binned A-buffer for real-time outlier removal and rendering of noisy point clouds

    Typical point-based rendering algorithms cannot directly handle large outliers or high amounts of noise without either a costly pre-processing of the...

    Hendrik Sommerhoff, Andreas Kolb in The Visual Computer
    Article Open access 14 June 2023
  3. Individual Evaluation

    Individual evaluation is the basic evaluation content of the Dual-evaluation work, including 7 evaluation contents such as ecology, land resources,...
    Chapter 2021
  4. Practical Solutions for Ray Tracing Content Compatibility in Unreal Engine 4

    Though modern graphics hardware offers features and performance for real-time ray tracing, consumer applications like games must target legacy...
    Evan Hart in Ray Tracing Gems II
    Chapter 2021
  5. Gemini connector

    Spectacular advances have been made in the field of machine vision over the past decade. While this discipline is traditionally driven by geometric...

    Vasco Grossmann, David Nakath, ... Kevin Köser in Informatik Spektrum
    Article Open access 12 October 2022
  6. Shackled: A 3D Rendering Engine Programmed Entirely in Ethereum Smart Contracts

    The Ethereum blockchain permits the development and deployment of smart contracts which can store and execute code “on-chain” — that is, entirely on...
    Ike, BarefootDev in Blockchain – ICBC 2022
    Conference paper 2022
  7. Optional Evaluation

    Optional evaluation is the evaluation content carried out in all selected places according to the actual situation in various places, mainly...
    Chapter 2021
  8. Occlusion Culling Algorithm Based on Software Visibility Checks

    Abstract

    Rendering of 3D scenes with a large number of objects is computationally intensive. Occlusion culling methods are used to improve rendering...

    V. I. Gonakhchyan in Programming and Computer Software
    Article 11 December 2020
  9. Convolutional Graph Neural Networks for Predicting Enthalpy of Formation in Intermetallic Compounds Using Continuous Filter Convolutional Layers

    Accurately predicting the enthalpy of formation for intermetallic compounds plays a crucial role in materials design and optimization. This article...
    Zongxiao **, Yu Su, ... **aopei Liu in Intelligent Computers, Algorithms, and Applications
    Conference paper 2024
  10. CERender: Real-Time Cloud Rendering Based on Cloud-Edge Collaboration

    With the maturity of cloud computing and the rise of edge computing, real-time cloud rendering technology has received widespread attention for its...
    Ziqi He, Yuanyuan Yang, ... Yanting Su in Computer Supported Cooperative Work and Social Computing
    Conference paper 2024
  11. Fundamentals & State of the Art

    The visualization of virtual objects inside the real environment is quite a complex issue and basic knowledge is required to understand the...
    Chapter 2021
  12. A Survey of Synthetic Data Augmentation Methods in Machine Vision

    The standard approach to tackling computer vision problems is to train deep convolutional neural network (CNN) models using large-scale image...

    Alhassan Mumuni, Fuseini Mumuni, Nana Kobina Gerrar in Machine Intelligence Research
    Article 20 March 2024
  13. Challenges for XR in Games

    Extended Reality as a consolidated game platform was always a dream for both final consumers and game producers. If for one side this technology had...
    Conference paper 2023
  14. Automatic Landmark Identification on IntraOralScans

    With the advent of 3D printing and additive manufacturing of dental devices, IntraOral scanners (IOS) have gained wide adoption in dental practices...
    Baptiste Baquero, Maxime Gillot, ... Juan Carlos Prieto in Clinical Image-Based Procedures
    Conference paper 2023
  15. Aware of the History: Trajectory Forecasting with the Local Behavior Data

    The historical trajectories previously passing through a location may help infer the future trajectory of an agent currently at this location....
    Yiqi Zhong, Zhenyang Ni, ... Ulrich Neumann in Computer Vision – ECCV 2022
    Conference paper 2022
  16. A Real-Time Visualization Tool of Hardware Resources for Flutter Applications

    Mobile development is a constantly evolving field. Several options are available for develo** cross-platform applications, such as Flutter, React...
    Felipe Bedinotto Fava, Claudio Schepke in Computational Science and Its Applications – ICCSA 2024
    Conference paper 2024
  17. GeoComputation Language

    In DAS pattern, GC language plays a very critical role. In the existing GC pattern, visual modeling, script programming or system development are...
    Chapter 2021
  18. Essential Ray Generation Shaders

    The most fundamental step in any ray tracing program is the ray generation (or "raygen") program that produces the rays themselves. This chapter...
    Morgan McGuire, Zander Majercik in Ray Tracing Gems II
    Chapter 2021
  19. MVD-NeRF: Resolving Shape-Radiance Ambiguity via Mitigating View Dependency

    We propose MVD-NeRF, a method to recover high-fidelity mesh from neural radiance fields(NeRFs). The phenomenon of shape radiance ambiguity, where the...
    Yangjie Cao, Bo Wang, ... Jie Li in MultiMedia Modeling
    Conference paper 2024
  20. 6 DoF Pose Regression via Differentiable Rendering

    Six Degrees of Freedom (6DoF) pose estimation is a crucial task in computer vision. It consists in identifying the 3D translation and rotation of an...
    Andrea Simpsi, Marco Roggerini, ... Matteo Matteucci in Image Analysis and Processing – ICIAP 2022
    Conference paper 2022
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