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The Geometry Shader
Geometry shader Several advanced shader based implementations of mesh algorithms leverage the power and versatality of the geometry shader stage to... -
Hashed, binned A-buffer for real-time outlier removal and rendering of noisy point clouds
Typical point-based rendering algorithms cannot directly handle large outliers or high amounts of noise without either a costly pre-processing of the...
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Individual Evaluation
Individual evaluation is the basic evaluation content of the Dual-evaluation work, including 7 evaluation contents such as ecology, land resources,... -
Practical Solutions for Ray Tracing Content Compatibility in Unreal Engine 4
Though modern graphics hardware offers features and performance for real-time ray tracing, consumer applications like games must target legacy... -
Gemini connector
Spectacular advances have been made in the field of machine vision over the past decade. While this discipline is traditionally driven by geometric...
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Shackled: A 3D Rendering Engine Programmed Entirely in Ethereum Smart Contracts
The Ethereum blockchain permits the development and deployment of smart contracts which can store and execute code “on-chain” — that is, entirely on... -
Optional Evaluation
Optional evaluation is the evaluation content carried out in all selected places according to the actual situation in various places, mainly... -
Occlusion Culling Algorithm Based on Software Visibility Checks
AbstractRendering of 3D scenes with a large number of objects is computationally intensive. Occlusion culling methods are used to improve rendering...
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Convolutional Graph Neural Networks for Predicting Enthalpy of Formation in Intermetallic Compounds Using Continuous Filter Convolutional Layers
Accurately predicting the enthalpy of formation for intermetallic compounds plays a crucial role in materials design and optimization. This article... -
CERender: Real-Time Cloud Rendering Based on Cloud-Edge Collaboration
With the maturity of cloud computing and the rise of edge computing, real-time cloud rendering technology has received widespread attention for its... -
Fundamentals & State of the Art
The visualization of virtual objects inside the real environment is quite a complex issue and basic knowledge is required to understand the... -
A Survey of Synthetic Data Augmentation Methods in Machine Vision
The standard approach to tackling computer vision problems is to train deep convolutional neural network (CNN) models using large-scale image...
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Challenges for XR in Games
Extended Reality as a consolidated game platform was always a dream for both final consumers and game producers. If for one side this technology had... -
Automatic Landmark Identification on IntraOralScans
With the advent of 3D printing and additive manufacturing of dental devices, IntraOral scanners (IOS) have gained wide adoption in dental practices... -
Aware of the History: Trajectory Forecasting with the Local Behavior Data
The historical trajectories previously passing through a location may help infer the future trajectory of an agent currently at this location.... -
A Real-Time Visualization Tool of Hardware Resources for Flutter Applications
Mobile development is a constantly evolving field. Several options are available for develo** cross-platform applications, such as Flutter, React... -
GeoComputation Language
In DAS pattern, GC language plays a very critical role. In the existing GC pattern, visual modeling, script programming or system development are... -
Essential Ray Generation Shaders
The most fundamental step in any ray tracing program is the ray generation (or "raygen") program that produces the rays themselves. This chapter... -
MVD-NeRF: Resolving Shape-Radiance Ambiguity via Mitigating View Dependency
We propose MVD-NeRF, a method to recover high-fidelity mesh from neural radiance fields(NeRFs). The phenomenon of shape radiance ambiguity, where the... -
6 DoF Pose Regression via Differentiable Rendering
Six Degrees of Freedom (6DoF) pose estimation is a crucial task in computer vision. It consists in identifying the 3D translation and rotation of an...