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Showing 41-60 of 5,510 results
  1. Cinematic volume rendering algorithm based on multiple lights photon map**

    Cinematic volume rendering, which can obtain highly realistic rendering results, is considered to be the next-generation volume rendering technology....

    Yuliang Yuan, **Zhu Yang, ... Shuang Ma in Multimedia Tools and Applications
    Article 25 May 2023
  2. Ray-Tracing Hardware

    Ray tracing and its associative techniques are mathematical functions and as such can be executed on any computational device. The question is how...
    Chapter 2019
  3. “Fat” Rays in Three Dimensional Media to Approximate a Broadband Signal Propagation

    The paper presents a simple and robust approach for calculating frequency-dependent rays in three-dimensional media. The proposed ray tracing...
    Dmitry Neklyudov, Maxim Protasov in Computational Science and Its Applications – ICCSA 2023
    Conference paper 2023
  4. Ray Tracing Based Path Loss Modeling for UAV-to-Ground mmWave Channels in Campus Scenario

    In this paper, based on extensive ray tracing (RT) simulation data in campus scenario, a tailored path loss (PL) model for unmanned aerial vehicle...
    Mengtian Yao, **aomin Chen, ... **gwen Yang in Machine Learning and Intelligent Communications
    Conference paper 2021
  5. Ray Tracing: A Tool for All

    This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as...

    Jon Peddie
    Book 2019
  6. Applications of Ray Tracing

    Ray tracing has been traditionally used with applications for media and entertainment (3D animation, rendering), product development (CAD/CAM/CAE),...
    Chapter 2019
  7. Visual simulation of opal using bond percolation through the weighted Voronoi diagram and the Ewald construction

    Opal, a renowned gemstone, exhibits an optical phenomenon known as “play of color,” which is classified as a kind of structural color. This unique...

    Soma Yokota, Issei Fujishiro in The Visual Computer
    Article 05 June 2024
  8. Multi-GPU Parallel Pipeline Rendering with Splitting Frame

    In order to achieve real-time rendering of cloud gaming, a large amount of computing resources of graphics processing units (GPU) are required. In...
    Haitang Zhang, Junchao Ma, ... Vincent Omollo Nyangaresi in Advances in Computer Graphics
    Conference paper 2024
  9. 3D Model Compression with Support of Parallel Processing on the GPU

    Abstract

    In this paper, we propose a method for 3D model compression with fast GPU-accelerated decompression. This method applies on-the-fly...

    A. V. Nikolaev, V. A. Frolov, I. G. Ryzhova in Programming and Computer Software
    Article 30 May 2022
  10. A Fully Physics-Based CMOS Camera Model Within a 3-D Virtual World Ray Trace Simulation Engine

    CMOS based cameras are present nowadays for many imaging applications, ranging from any consumer, industrial or artistic use, they will also be...

    Raúl Pecharromán-Gallego in SN Computer Science
    Article 06 December 2023
  11. On imaging modalities for cephalometric analysis: a review

    Cephalometrics is an integral part of orthodontic diagnosis and treatment planning. It has been extensively used to study variation in human face and...

    Article 21 March 2023
  12. Rendering algorithms for aberrated human vision simulation

    Vision-simulated imagery―the process of generating images that mimic the human visual system―is a valuable tool with a wide spectrum of possible...

    István Csoba, Roland Kunkli in Visual Computing for Industry, Biomedicine, and Art
    Article Open access 17 March 2023
  13. Ray-Tracing Programs and Plug-ins

    There are 70 or so ray-tracing programs available, plus ray-tracing capabilities in many major CAD, 3D modeling, and content creation programs. The...
    Chapter 2019
  14. Hybrid Rendering for Real-Time Ray Tracing

    This chapter describes the rendering pipeline developed for PICA PICA, a real-time ray tracing experiment featuring self-learning agents in a...
    Colin Barré-Brisebois, Henrik Halén, ... Johan Andersson in Ray Tracing Gems
    Chapter Open access 2019
  15. U-DiVE - design and evaluation of a distributed photorealistic virtual reality environment

    Mobile devices such as smartphones are increasingly being used for immersive content consumption, mostly involving 360 video and 3D audio media...

    Wellingston C. Roberti Jr., Lidiane T. Pereira, ... Marcelo F. Moreno in Multimedia Tools and Applications
    Article 27 March 2023
  16. Using Multilevel Hash Tables to Speed up Rendering

    Abstract

    In this paper, we analyze realistic rendering methods in terms of their efficiency in calculating caustic and indirect illumination. As the...

    D. D. Zhdanov, A. I. Lysykh, ... A. D. Zhdanov in Programming and Computer Software
    Article 26 May 2023
  17. Simulation Study of Wireless Coverage in Straight Long Corridors on Container Ship Deck

    A wireless coverage simulation based on the ray tracing method is constructed to realize the wireless coverage prediction of the straight long...
    Conference paper 2022
  18. 5G Wireless Network Digital Twin System Based on High Precision Simulation

    For a long time, the wireless signals of the communication network are invisible and intangible, which brings difficulties in recognizing and...
    Zhongqiu **ang, Zhiqing Wang, ... Feng Gao in Methods and Applications for Modeling and Simulation of Complex Systems
    Conference paper 2022
  19. PRIF: Primary Ray-Based Implicit Function

    We introduce a new implicit shape representation called Primary Ray-based Implicit Function (PRIF). In contrast to most existing approaches based on...
    Brandon Y. Feng, Yinda Zhang, ... Amitabh Varshney in Computer Vision – ECCV 2022
    Conference paper 2022
  20. Geometric Pose Affordance: Monocular 3D Human Pose Estimation with Scene Constraints

    Accurate estimation of 3D human pose from a single image remains a challenging task despite many recent advances. In this paper, we explore the...
    Zhe Wang, Liyan Chen, ... Charless Fowlkes in Computer Vision – ECCV 2022 Workshops
    Conference paper 2023
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